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Revert "Allow multiple calls to processUpdateFlags before redraw"
The concept is correct, but it seems a bit too disruptive.
This reverts commit c19c54dd5b
.
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65deb30c24
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b4294a7b06
@ -60,6 +60,12 @@ cursor.
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* Clean-up of drawing code
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The goal is to make painting with drawing disable fast enough that it
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can be used after every metrics computation. Then we can separate real
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drawing from metrics.
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Other changes are only clean-ups.
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** When a paragraph ends with a newline, compute correctly the height of the extra row.
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** Merging bv::updateMetrics and tm::metrics
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@ -70,7 +76,7 @@ insets. We should re-use the bv::updateMetrics logic:
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+ transfer all the logic of bv::updateMetrics to tm.
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+ Main InsetText should not be special.
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The difficulty for a tall table cell for example, is that it may be
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The difficuly for a tall table cell for example, is that it may be
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necessary to break the whole contents to know the width of the cell.
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@ -107,19 +113,11 @@ DecorationUpdate). It triggers a recomputation of the metrics when either:
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existing metrics. Note that the Update::SinglePar flag is *never*
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taken into account.
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If a computation of metrics has taken place, Force is removed from the
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flags and ForceDraw is added instead.
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It is OK to call processUptateFlags several times before an update. In
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this case, the effects are cumulative.processUpdateFlags execute the
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metrics-related actions, but defers the actual drawing to the next
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paint event.
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The screen is drawn (with appropriate update strategy), except when
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update flag is Update::None.
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** Metrics computation (and nodraw drawing phase)
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** Metrics computation
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This is triggered by bv::updateMetrics, which calls tm::redoParagraph for
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all visible paragraphs. Some Paragraphs above or below the screen (needed
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@ -129,9 +127,6 @@ tm::redoParagraph will call Inset::metrics for each inset. In the case
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of text insets, this will invoke recursively tm::metrics, which redoes
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all the paragraphs of the inset.
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At the end of the function, bv::updatePosCache is called. It triggers
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a repaint of the document with a NullPainter (a painter that does
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nothing). This has the effect of caching all insets positions.
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** Drawing the work area.
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@ -228,8 +228,7 @@ enum ScreenUpdateStrategy {
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struct BufferView::Private
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{
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Private(BufferView & bv) : update_strategy_(FullScreenUpdate),
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update_flags_(Update::Force),
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Private(BufferView & bv) : update_strategy_(NoScreenUpdate),
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wh_(0), cursor_(bv),
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anchor_pit_(0), anchor_ypos_(0),
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inlineCompletionUniqueChars_(0),
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@ -246,8 +245,6 @@ struct BufferView::Private
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///
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ScreenUpdateStrategy update_strategy_;
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///
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Update::flags update_flags_;
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///
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CoordCache coord_cache_;
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/// Estimated average par height for scrollbar.
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@ -450,16 +447,16 @@ bool BufferView::needsFitCursor() const
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void BufferView::processUpdateFlags(Update::flags flags)
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{
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// The update flags are reset to None after the redraw is actually done
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d->update_flags_ = d->update_flags_ | flags;
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// This is close to a hot-path.
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LYXERR(Debug::PAINTING, "BufferView::processUpdateFlags( "
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<< ((d->update_flags_ & Update::FitCursor) ? "fitcursor " : "")
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<< ((d->update_flags_ & Update::Force) ? "forceupdate " : "")
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<< ((d->update_flags_ & Update::ForceDraw) ? "forcedraw " : "")
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<< ((d->update_flags_ & Update::SinglePar) ? "singlepar " : "")
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<< ") buffer: " << &buffer_);
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LYXERR(Debug::PAINTING, "BufferView::processUpdateFlags()"
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<< "[fitcursor = " << (flags & Update::FitCursor)
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<< ", forceupdate = " << (flags & Update::Force)
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<< ", singlepar = " << (flags & Update::SinglePar)
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<< "] buffer: " << &buffer_);
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// FIXME Does this really need doing here? It's done in updateBuffer, and
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// if the Buffer doesn't need updating, then do the macros?
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buffer_.updateMacros();
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// Now do the first drawing step if needed. This consists on updating
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// the CoordCache in updateMetrics().
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@ -467,26 +464,26 @@ void BufferView::processUpdateFlags(Update::flags flags)
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// FIXME: is this still true now that Buffer::changed() is used all over?
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// Case when no explicit update is requested.
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if (!d->update_flags_) {
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if (!flags) {
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// no need to redraw anything.
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d->update_strategy_ = NoScreenUpdate;
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return;
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}
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if (d->update_flags_ == Update::Decoration) {
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if (flags == Update::Decoration) {
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d->update_strategy_ = DecorationUpdate;
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buffer_.changed(false);
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return;
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}
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if (d->update_flags_ == Update::FitCursor
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|| d->update_flags_ == (Update::Decoration | Update::FitCursor)) {
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if (flags == Update::FitCursor
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|| flags == (Update::Decoration | Update::FitCursor)) {
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// tell the frontend to update the screen if needed.
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if (needsFitCursor()) {
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showCursor();
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return;
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}
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if (d->update_flags_ & Update::Decoration) {
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if (flags & Update::Decoration) {
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d->update_strategy_ = DecorationUpdate;
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buffer_.changed(false);
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return;
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@ -498,21 +495,22 @@ void BufferView::processUpdateFlags(Update::flags flags)
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return;
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}
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// We test against the flags parameter here to honor explicit metrics requests
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bool const full_metrics = flags & Update::Force || !singleParUpdate();
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if (full_metrics)
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// We have to update the full screen metrics.
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updateMetrics();
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if (d->update_flags_ & Update::ForceDraw)
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d->update_strategy_ = FullScreenUpdate;
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if (!(d->update_flags_ & Update::FitCursor)) {
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// Nothing to do anymore. Trigger a redraw and return.
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if (!(flags & Update::FitCursor)) {
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// Nothing to do anymore. Trigger a redraw and return
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buffer_.changed(false);
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return;
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}
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// updateMetrics() does not update paragraph position
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// This is done at draw() time. So we need a redraw!
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buffer_.changed(false);
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if (needsFitCursor()) {
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// The cursor is off screen so ensure it is visible.
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// refresh it:
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@ -520,9 +518,6 @@ void BufferView::processUpdateFlags(Update::flags flags)
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}
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updateHoveredInset();
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// Trigger a redraw.
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buffer_.changed(false);
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}
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@ -2746,8 +2741,7 @@ void BufferView::updateMetrics()
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<< " pit1 = " << pit1
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<< " pit2 = " << pit2);
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// It is not necessary anymore to compute metrics, but a redraw is needed
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d->update_flags_ = (d->update_flags_ & ~Update::Force) | Update::ForceDraw;
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d->update_strategy_ = FullScreenUpdate;
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// Now update the positions of insets in the cache.
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updatePosCache();
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@ -3155,11 +3149,6 @@ void BufferView::draw(frontend::Painter & pain, bool paint_caret)
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LYXERR(Debug::PAINTING, "Found new anchor pit = " << d->anchor_pit_
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<< " anchor ypos = " << d->anchor_ypos_);
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if (!pain.isNull()) {
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// reset the update flags, everything has been done
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d->update_flags_ = Update::None;
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}
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// Remember what has just been done for the next draw() step
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if (paint_caret)
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d->caret_slice_ = d->cursor_.top();
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@ -120,12 +120,11 @@ public:
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/// \return true if the BufferView is at the bottom of the document.
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bool isBottomScreen() const;
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/// Add \p flags to current updte flags and trigger an update.
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/* If this method is invoked several times before the update
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* actually takes place, the effect is cumulative.
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* \c Update::FitCursor means first to do a FitCursor, and to
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/// perform pending metrics updates.
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/** \c Update::FitCursor means first to do a FitCursor, and to
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* force an update if screen position changes.
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* \c Update::Force means to force an update in any case.
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* \retval true if a screen redraw is needed
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*/
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void processUpdateFlags(Update::flags flags);
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@ -21,16 +21,13 @@ namespace Update {
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/// Recenter the screen around the cursor if is found outside the
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/// visible area.
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FitCursor = 1,
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/// Force a full screen metrics update and a full draw.
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/// Force a full screen metrics update.
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Force = 2,
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/// Force a full redraw (but no metrics computations)
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ForceDraw = 4,
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/// Try to rebreak only the current paragraph metrics.
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/// (currently ignored!)
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SinglePar = 8,
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SinglePar = 4,
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/// Only the inset decorations need to be redrawn, no text metrics
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/// update is needed.
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Decoration = 16
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Decoration = 8
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};
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inline flags operator|(flags const f, flags const g)
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@ -43,11 +40,6 @@ inline flags operator&(flags const f, flags const g)
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return static_cast<flags>(int(f) & int(g));
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}
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inline flags operator~(flags const f)
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{
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return static_cast<flags>(~int(f));
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}
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} // namespace Update
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} // namespace lyx
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