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make cursor_visible private
git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@1887 a592a061-630c-0410-9148-cb99ea01b6c8
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@ -12,13 +12,11 @@
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#include "debug.h"
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#include "debug.h"
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#include "buffer.h"
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#include "buffer.h"
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using std::ostream;
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using std::vector;
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using std::vector;
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using std::endl;
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string const InsetTOC::getScreenLabel() const
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string const InsetTOC::getScreenLabel() const
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{
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{
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string cmdname( getCmdName() );
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string const cmdname( getCmdName() );
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if (cmdname == "tableofcontents" )
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if (cmdname == "tableofcontents" )
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return _("Table of Contents");
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return _("Table of Contents");
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else if (cmdname == "listofalgorithms" )
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else if (cmdname == "listofalgorithms" )
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@ -32,12 +30,12 @@ string const InsetTOC::getScreenLabel() const
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Inset::Code InsetTOC::LyxCode() const
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Inset::Code InsetTOC::LyxCode() const
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{
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{
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string cmdname( getCmdName() );
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string const cmdname(getCmdName());
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if (cmdname == "tableofcontents" )
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if (cmdname == "tableofcontents")
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return Inset::TOC_CODE;
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return Inset::TOC_CODE;
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else if (cmdname == "listofalgorithms" )
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else if (cmdname == "listofalgorithms")
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return Inset::LOA_CODE;
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return Inset::LOA_CODE;
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else if (cmdname == "listoffigures" )
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else if (cmdname == "listoffigures")
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return Inset::LOF_CODE;
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return Inset::LOF_CODE;
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else
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else
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return Inset::LOT_CODE;
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return Inset::LOT_CODE;
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@ -50,9 +48,9 @@ void InsetTOC::Edit(BufferView * bv, int, int, unsigned int)
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}
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}
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int InsetTOC::Ascii(Buffer const * buffer, ostream & os, int) const
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int InsetTOC::Ascii(Buffer const * buffer, std::ostream & os, int) const
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{
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{
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os << getScreenLabel() << endl << endl;
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os << getScreenLabel() << "\n\n";
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#if 0
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#if 0
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Buffer::TocType type;
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Buffer::TocType type;
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@ -75,7 +73,7 @@ int InsetTOC::Ascii(Buffer const * buffer, ostream & os, int) const
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#else
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#else
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#warning Fix Me! (Lgb)
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#warning Fix Me! (Lgb)
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string type;
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string type;
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string cmdname = getCmdName();
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string const cmdname = getCmdName();
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if (cmdname == "tableofcontents" )
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if (cmdname == "tableofcontents" )
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type = "TOC";
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type = "TOC";
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else if (cmdname == "listofalgorithms" )
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else if (cmdname == "listofalgorithms" )
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@ -93,15 +91,15 @@ int InsetTOC::Ascii(Buffer const * buffer, ostream & os, int) const
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Buffer::SingleList::const_iterator end = cit->second.end();
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Buffer::SingleList::const_iterator end = cit->second.end();
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for (; ccit != end; ++ccit)
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for (; ccit != end; ++ccit)
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os << string(4 * ccit->depth, ' ')
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os << string(4 * ccit->depth, ' ')
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<< ccit->str << endl;
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<< ccit->str << "\n";
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}
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}
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#endif
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#endif
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os << endl;
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os << "\n";
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return 0;
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return 0;
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}
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}
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int InsetTOC::Linuxdoc(Buffer const *, ostream & os) const
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int InsetTOC::Linuxdoc(Buffer const *, std::ostream & os) const
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{
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{
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if (getCmdName() == "tableofcontents" )
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if (getCmdName() == "tableofcontents" )
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os << "<toc>";
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os << "<toc>";
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@ -109,7 +107,7 @@ int InsetTOC::Linuxdoc(Buffer const *, ostream & os) const
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}
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}
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int InsetTOC::DocBook(Buffer const *, ostream & os) const
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int InsetTOC::DocBook(Buffer const *, std::ostream & os) const
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{
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{
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if (getCmdName() == "tableofcontents" )
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if (getCmdName() == "tableofcontents" )
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os << "<toc></toc>";
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os << "<toc></toc>";
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@ -130,7 +130,7 @@ public:
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};
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};
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///
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///
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Inset() { owner_ = 0; top_x = top_baseline = 0; scx = 0; }
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Inset() : top_x(0), top_baseline(0), scx(0), owner_(0) {}
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///
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///
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virtual ~Inset() {}
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virtual ~Inset() {}
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///
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///
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@ -170,11 +170,11 @@ public:
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///
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///
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virtual void Read(Buffer const *, LyXLex & lex) = 0;
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virtual void Read(Buffer const *, LyXLex & lex) = 0;
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/** returns the number of rows (\n's) of generated tex code.
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/** returns the number of rows (\n's) of generated tex code.
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fragile == true means, that the inset should take care about
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fragile == true means, that the inset should take care about
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fragile commands by adding a \protect before.
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fragile commands by adding a \protect before.
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If the free_spc (freespacing) variable is set, then this inset
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If the free_spc (freespacing) variable is set, then this inset
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is in a free-spacing paragraph.
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is in a free-spacing paragraph.
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*/
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*/
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virtual int Latex(Buffer const *, std::ostream &, bool fragile,
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virtual int Latex(Buffer const *, std::ostream &, bool fragile,
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bool free_spc) const = 0;
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bool free_spc) const = 0;
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///
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///
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@ -228,20 +228,21 @@ public:
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// because we could have fake text insets and have to call this
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// because we could have fake text insets and have to call this
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// inside them without cast!!!
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// inside them without cast!!!
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///
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///
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virtual LyXText * getLyXText(BufferView const *, bool const recursive=false) const;
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virtual LyXText * getLyXText(BufferView const *,
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bool const recursive = false) const;
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///
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///
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virtual void deleteLyXText(BufferView *, bool = true) const {}
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virtual void deleteLyXText(BufferView *, bool = true) const {}
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///
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///
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virtual void resizeLyXText(BufferView *) const {}
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virtual void resizeLyXText(BufferView *) const {}
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/// returns the actuall scroll-value
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/// returns the actuall scroll-value
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int scroll() const { return scx; }
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int scroll() const { return scx; }
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protected:
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protected:
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///
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///
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mutable int top_x;
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mutable int top_x;
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///
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mutable int top_baseline;
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mutable int top_baseline;
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///
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mutable int scx;
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mutable int scx;
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private:
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private:
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///
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///
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Inset * owner_;
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Inset * owner_;
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@ -256,27 +257,27 @@ private:
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// [Alejandro 080596]
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// [Alejandro 080596]
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/** Extracted from Matthias notes:
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/** Extracted from Matthias notes:
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*
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*
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* An inset can simple call LockInset in it's edit call and *ONLY*
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* An inset can simple call LockInset in it's edit call and *ONLY*
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* in it's edit call.
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* in it's edit call.
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*
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*
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* Unlocking is either done by LyX or the inset itself with a
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* Unlocking is either done by LyX or the inset itself with a
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* UnlockInset-call
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* UnlockInset-call
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*
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*
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* During the lock, all button and keyboard events will be modified
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* During the lock, all button and keyboard events will be modified
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* and send to the inset through the following inset-features. Note that
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* and send to the inset through the following inset-features. Note that
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* Inset::InsetUnlock will be called from inside UnlockInset. It is meant
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* Inset::InsetUnlock will be called from inside UnlockInset. It is meant
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* to contain the code for restoring the menus and things like this.
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* to contain the code for restoring the menus and things like this.
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*
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*
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* If a inset wishes any redraw and/or update it just has to call
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* If a inset wishes any redraw and/or update it just has to call
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* UpdateInset(this).
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* UpdateInset(this).
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*
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*
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* It's is completly irrelevant, where the inset is. UpdateInset will
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* It's is completly irrelevant, where the inset is. UpdateInset will
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* find it in any paragraph in any buffer.
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* find it in any paragraph in any buffer.
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* Of course the_locking_inset and the insets in the current paragraph/buffer
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* Of course the_locking_inset and the insets in the current paragraph/buffer
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* are checked first, so no performance problem should occur.
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* are checked first, so no performance problem should occur.
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*/
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*/
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class UpdatableInset: public Inset {
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class UpdatableInset : public Inset {
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public:
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public:
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/** Dispatch result codes
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/** Dispatch result codes
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Now that nested updatable insets are allowed, the local dispatch
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Now that nested updatable insets are allowed, the local dispatch
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@ -285,17 +286,17 @@ public:
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DISPATCHED = the inset catched the action
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DISPATCHED = the inset catched the action
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DISPATCHED_NOUPDATE = the inset catched the action and no update
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DISPATCHED_NOUPDATE = the inset catched the action and no update
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is needed here to redraw the inset
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is needed here to redraw the inset
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FINISHED = the inset must be unlocked as a result
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FINISHED = the inset must be unlocked as a result
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of the action
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of the action
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UNDISPATCHED = the action was not catched, it should be
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UNDISPATCHED = the action was not catched, it should be
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dispatched by lower level insets
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dispatched by lower level insets
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*/
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*/
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enum RESULT {
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enum RESULT {
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UNDISPATCHED = 0,
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UNDISPATCHED = 0,
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DISPATCHED,
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DISPATCHED,
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DISPATCHED_NOUPDATE,
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DISPATCHED_NOUPDATE,
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FINISHED
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FINISHED
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};
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};
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/// To convert old binary dispatch results
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/// To convert old binary dispatch results
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return b ? DISPATCHED : FINISHED;
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return b ? DISPATCHED : FINISHED;
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}
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}
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///
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///
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UpdatableInset() {}
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UpdatableInset() : cursor_visible_(false) {}
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///
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///
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virtual EDITABLE Editable() const;
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virtual EDITABLE Editable() const;
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/// may call ToggleLockedInsetCursor
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/// may call ToggleLockedInsetCursor
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virtual void ToggleInsetCursor(BufferView *);
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virtual void ToggleInsetCursor(BufferView *);
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///
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///
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virtual void ShowInsetCursor(BufferView *, bool show=true);
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virtual void ShowInsetCursor(BufferView *, bool show = true);
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///
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///
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virtual void HideInsetCursor(BufferView *);
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virtual void HideInsetCursor(BufferView *);
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///
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///
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@ -359,21 +362,31 @@ public:
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/// An updatable inset could handle lyx editing commands
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/// An updatable inset could handle lyx editing commands
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virtual RESULT LocalDispatch(BufferView *, kb_action, string const &);
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virtual RESULT LocalDispatch(BufferView *, kb_action, string const &);
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///
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///
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virtual bool isCursorVisible() const { return cursor_visible; }
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bool isCursorVisible() const { return cursor_visible_; }
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///
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///
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virtual int getMaxWidth(BufferView * bv, UpdatableInset const *) const;
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virtual int getMaxWidth(BufferView * bv, UpdatableInset const *) const;
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///
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///
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int scroll() const { return scx; }
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int scroll() const {
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// We need this method to not clobber the real method in Inset
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return Inset::scroll();
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}
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///
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///
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virtual bool ShowInsetDialog(BufferView *) const { return false; }
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virtual bool ShowInsetDialog(BufferView *) const { return false; }
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protected:
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protected:
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///
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///
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mutable bool cursor_visible;
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void toggleCursorVisible() const {
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cursor_visible_ = !cursor_visible_;
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// scrolls to absolute position in bufferview-workwidth * sx units
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}
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///
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void setCursorVisible(bool b) const {
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cursor_visible_ = b;
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}
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/// scrolls to absolute position in bufferview-workwidth * sx units
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void scroll(BufferView *, float sx) const;
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void scroll(BufferView *, float sx) const;
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// scrolls offset pixels
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/// scrolls offset pixels
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void scroll(BufferView *, int offset) const;
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void scroll(BufferView *, int offset) const;
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private:
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///
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mutable bool cursor_visible_;
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};
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};
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#endif
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#endif
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