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synced 2025-01-23 16:52:02 +00:00
Make graĥics and external insets tighter
Now RenderGraphics adds offsets that depends on its parent inset. These offsets are set to 0 for InsetGraphics and InsetExternal. A nice consequence is that icons shown by Info inset stick out less on screen. As an unrelated change, the "private:" specifier of these two insets is moved to a more reasonable place.
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@ -120,13 +120,20 @@ public:
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///
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void addToToc(DocIterator const & di, bool output_active,
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UpdateType utype, TocBackend & backend) const;
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private:
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///
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InsetExternal(InsetExternal const &);
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///
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InsetCode lyxCode() const { return EXTERNAL_CODE; }
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///
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bool hasSettings() const { return true; }
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///
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int topOffset(BufferView const *) const { return 0; }
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///
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int bottomOffset(BufferView const *) const { return 0; }
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///
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int leftOffset(BufferView const *) const { return 0; }
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///
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int rightOffset(BufferView const *) const { return 0; }
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///
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void metrics(MetricsInfo &, Dimension &) const;
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///
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@ -159,6 +166,11 @@ private:
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* and the preview should be regenerated.
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*/
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void fileChanged() const;
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private:
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///
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InsetExternal(InsetExternal const &);
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/// Is this inset using (instant or graphics) preview?
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bool isPreviewed() const;
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/// Do we have the right renderer (button, graphic or monitored preview)?
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@ -61,13 +61,8 @@ public:
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///
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InsetGraphics const * asInsetGraphics() const { return this; }
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private:
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///
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InsetGraphics(InsetGraphics const &);
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///
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bool isLabeled() const { return true; }
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void metrics(MetricsInfo &, Dimension &) const;
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///
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bool hasSettings() const { return true; }
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///
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@ -96,6 +91,18 @@ private:
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docstring layoutName() const { return from_ascii("Graphics"); }
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/// Get the inset parameters, used by the GUIndependent dialog.
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InsetGraphicsParams const & params() const;
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///
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int topOffset(BufferView const *) const { return 0; }
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///
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int bottomOffset(BufferView const *) const { return 0; }
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///
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int leftOffset(BufferView const *) const { return 0; }
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///
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int rightOffset(BufferView const *) const { return 0; }
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///
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void metrics(MetricsInfo &, Dimension &) const;
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///
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void draw(PainterInfo & pi, int x, int y) const;
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///
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@ -136,6 +143,10 @@ private:
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///
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OutputParams::CtObject CtObject(OutputParams const &) const { return OutputParams::CT_OBJECT; }
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private:
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///
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InsetGraphics(InsetGraphics const &);
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///
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InsetGraphicsParams params_;
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/// holds the entity name that defines the graphics location (SGML).
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@ -36,14 +36,14 @@ namespace lyx {
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RenderGraphic::RenderGraphic(Inset const * inset)
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: loader_(inset->buffer().fileName())
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: inset_(inset), loader_(inset->buffer().fileName())
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{
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loader_.connect(bind(&Inset::updateFrontend, inset));
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}
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RenderGraphic::RenderGraphic(RenderGraphic const & other, Inset const * inset)
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: RenderBase(other), loader_(other.loader_), params_(other.params_)
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: RenderBase(other), inset_(inset), loader_(other.loader_), params_(other.params_)
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{
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loader_.connect(bind(&Inset::updateFrontend, inset));
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}
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@ -147,7 +147,8 @@ void RenderGraphic::metrics(MetricsInfo & mi, Dimension & dim) const
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bool const image_ready = displayGraphic(params_) && readyToDisplay(loader_);
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if (image_ready) {
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dim.wid = loader_.image()->width() + 2 * Inset::textOffset(mi.base.bv);
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dim.wid = loader_.image()->width() + inset_->leftOffset(mi.base.bv)
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+ inset_->rightOffset(mi.base.bv);
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dim.asc = loader_.image()->height();
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dim_ = dim;
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return;
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@ -190,9 +191,9 @@ void RenderGraphic::draw(PainterInfo & pi, int x, int y) const
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{
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// This will draw the graphics. If the graphics has not been
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// loaded yet, we draw just a rectangle.
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int const x1 = x + Inset::textOffset(pi.base.bv);
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int const x1 = x + inset_->leftOffset(pi.base.bv);
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int const y1 = y - dim_.asc;
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int const w = dim_.wid - 2 * Inset::textOffset(pi.base.bv);
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int const w = dim_.wid - inset_->leftOffset(pi.base.bv) - inset_->rightOffset(pi.base.bv);
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int const h = dim_.height();
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if (displayGraphic(params_) && readyToDisplay(loader_))
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@ -45,6 +45,9 @@ private:
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/// Not implemented.
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RenderGraphic & operator=(RenderGraphic const &);
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/// Reference to owner
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Inset const * inset_;
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/// The stored data.
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graphics::Loader loader_;
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graphics::Params params_;
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