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Fix bug #10636
The code was not accounting for partial preview of the source code and was trying to pop a language that was never pushed.
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@ -212,7 +212,8 @@ static TeXEnvironmentData prepareEnvironment(Buffer const & buf,
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// For polyglossia, switch language outside of environment, if possible.
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if (par_lang != prev_par_lang) {
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if (!lang_end_command.empty() &&
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if (langOpenedAtThisLevel(state) &&
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!lang_end_command.empty() &&
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prev_par_lang != doc_lang &&
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atSameLastLangSwitchDepth(state) &&
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!prev_par_lang.empty()) {
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@ -812,7 +813,8 @@ void TeXOnePar(Buffer const & buf,
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&& priorpar->getDepth() <= par.getDepth())
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|| priorpar->getDepth() < par.getDepth())))
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{
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if (!lang_end_command.empty() &&
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if (langOpenedAtThisLevel(state) &&
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!lang_end_command.empty() &&
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prev_lang != outer_lang &&
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!prev_lang.empty() &&
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(!use_polyglossia || !style.isEnvironment()))
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@ -1109,8 +1111,10 @@ void TeXOnePar(Buffer const & buf,
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if (use_polyglossia)
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pushPolyglossiaLang(current_lang, localswitch);
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}
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} else if (!par_lang.empty()) {
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// If we are in an environment, we have to close the "outer" language afterwards
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} else if (langOpenedAtThisLevel(state) &&
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!par_lang.empty()) {
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// If we are in an environment, we have to
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// close the "outer" language afterwards
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string const & pol_lang = openPolyglossiaLang(state);
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if (!style.isEnvironment()
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|| (close_lang_switch
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