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better selection and scrolling behaviour
git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@5769 a592a061-630c-0410-9148-cb99ea01b6c8
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@ -1,7 +1,12 @@
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2002-12-03 Lars Gullik Bjønnes <larsbj@birdstep.com>
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* screen.C (fitCursor): remove usleep thingie
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(fitManualCursor): ditto
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2002-12-03 Lars Gullik Bjønnes <larsbj@gullik.net>
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* screen.C (fitManualCursor): add delay if we have a selection
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going
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going
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(fitCursor): ditto
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2002-12-01 Lars Gullik Bjønnes <larsbj@gullik.net>
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@ -169,10 +169,6 @@ bool LyXScreen::fitManualCursor(BufferView * bv, LyXText * text,
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if (newtop != text->first_y) {
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draw(text, bv, newtop);
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text->first_y = newtop;
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// Make the screen not scroll too fast when
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// we have a selection.
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if (text->selection.set())
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usleep(200000);
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return true;
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}
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@ -237,10 +233,6 @@ bool LyXScreen::fitCursor(LyXText * text, BufferView * bv)
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bool const result = (newtop != text->first_y);
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if (result) {
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draw(text, bv, newtop);
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// Make the screen not scroll too fast when
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// we have a selection.
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if (text->selection.set())
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usleep(200000);
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}
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return result;
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@ -1,3 +1,8 @@
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2002-12-03 Lars Gullik Bjønnes <larsbj@birdstep.com>
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* XWorkArea.C (work_area_handler): send fewer motion events if the
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mouse is outside the workarea.
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2002-12-02 Angus Leeming <leeming@lyx.org>
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* FormIndex.C (update): if the contents aren't empty, then activate the
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@ -21,6 +21,7 @@
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#include "XLyXKeySym.h"
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#include "ColorHandler.h"
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#include "funcrequest.h"
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#include "Timeout.h"
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#if FL_VERSION < 1 && (FL_REVISION < 89 || (FL_REVISION == 89 && FL_FIXLEVEL < 5))
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#include "lyxlookup.h"
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@ -319,6 +320,8 @@ int XWorkArea::work_area_handler(FL_OBJECT * ob, int event,
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static int x_old = -1;
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static int y_old = -1;
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static double scrollbar_value_old = -1.0;
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static int const motion_interval = 200;
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static Timeout timdel(motion_interval);
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XEvent * ev = static_cast<XEvent*>(xev);
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XWorkArea * area = static_cast<XWorkArea*>(ob->u_vdata);
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@ -358,6 +361,21 @@ int XWorkArea::work_area_handler(FL_OBJECT * ob, int event,
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#else
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case FL_DRAG:
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#endif
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{
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int const drag_y = ev->xmotion.y;
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int const area_y = ob->y;
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int const area_h = ob->h;
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// Check if the mouse is above or below the workarea
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if (drag_y >= area_y + area_h || drag_y <= area_y) {
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// we are outside, then we must not give too many
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// motion events.
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if (timdel.running())
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break;
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else
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timdel.start();
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}
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if (!ev || !area->scrollbar)
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break;
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if (ev->xmotion.x != x_old ||
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@ -389,6 +407,8 @@ int XWorkArea::work_area_handler(FL_OBJECT * ob, int event,
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}
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break;
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}
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#if FL_VERSION < 1 && FL_REVISION < 89
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case FL_KEYBOARD:
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#else
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