TocWidget: fix an erroneous collapse and optimise updates based on profiling

TocModels::reset() in GuiView::structureChanged() collapses the TocWidget, and
therefore requires an update right after, which was missing.

In fact, profiling TocWidget::updateView() shows that delaying the update is
good only for fast keypresses (essentially movement). It costs 5% of a
char-forward operation in a document with approx. 100 table of contents
items. The update optimisation has been rewritten to take this data into
account.

This also fixes #9826: Outline disclosure of subsection content disappears one
second after doubleclicking content item.
This commit is contained in:
Guillaume Munch 2016-05-08 23:56:55 +01:00
parent 097b17f732
commit c69426d7f5
3 changed files with 44 additions and 60 deletions

View File

@ -67,7 +67,6 @@ void GuiToc::dispatchParams()
void GuiToc::enableView(bool enable) void GuiToc::enableView(bool enable)
{ {
widget_->checkModelChanged();
if (!enable) if (!enable)
// In the opposite case, updateView() will be called anyway. // In the opposite case, updateView() will be called anyway.
widget_->updateViewNow(); widget_->updateViewNow();

View File

@ -45,9 +45,7 @@ namespace frontend {
TocWidget::TocWidget(GuiView & gui_view, QWidget * parent) TocWidget::TocWidget(GuiView & gui_view, QWidget * parent)
: QWidget(parent), depth_(0), persistent_(false), gui_view_(gui_view), : QWidget(parent), depth_(0), persistent_(false), gui_view_(gui_view),
update_timer_short_(new QTimer(this)), timer_(new QTimer(this))
update_timer_long_(new QTimer(this))
{ {
setupUi(this); setupUi(this);
@ -89,14 +87,8 @@ TocWidget::TocWidget(GuiView & gui_view, QWidget * parent)
this, SLOT(filterContents())); this, SLOT(filterContents()));
// setting the update timer // setting the update timer
update_timer_short_->setSingleShot(true); timer_->setSingleShot(true);
update_timer_long_->setSingleShot(true); connect(timer_, SIGNAL(timeout()), this, SLOT(finishUpdateView()));
update_timer_short_->setInterval(0);
update_timer_long_->setInterval(2000);
connect(update_timer_short_, SIGNAL(timeout()),
this, SLOT(realUpdateView()));
connect(update_timer_long_, SIGNAL(timeout()),
this, SLOT(realUpdateView()));
init(QString()); init(QString());
} }
@ -388,24 +380,6 @@ void TocWidget::enableControls(bool enable)
void TocWidget::updateView() void TocWidget::updateView()
{
// Subtler optimization for having the delay more UI invisible.
// We trigger update immediately for sparse editation actions,
// i.e. there was no editation/cursor movement in last 2 sec.
// At worst there will be +1 redraw after 2s in a such "calm" mode.
if (!update_timer_long_->isActive())
update_timer_short_->start();
// resets the timer to trigger after 2s
update_timer_long_->start();
}
void TocWidget::updateViewNow()
{
update_timer_long_->stop();
update_timer_short_->start();
}
void TocWidget::realUpdateView()
{ {
if (!gui_view_.documentBufferView()) { if (!gui_view_.documentBufferView()) {
tocTV->setModel(0); tocTV->setModel(0);
@ -417,7 +391,7 @@ void TocWidget::realUpdateView()
setEnabled(true); setEnabled(true);
bool const is_sortable = isSortable(); bool const is_sortable = isSortable();
sortCB->setEnabled(is_sortable); sortCB->setEnabled(is_sortable);
bool focus_ = tocTV->hasFocus(); bool focus = tocTV->hasFocus();
tocTV->setEnabled(false); tocTV->setEnabled(false);
tocTV->setUpdatesEnabled(false); tocTV->setUpdatesEnabled(false);
@ -435,8 +409,7 @@ void TocWidget::realUpdateView()
&& gui_view_.tocModels().isSorted(current_type_)); && gui_view_.tocModels().isSorted(current_type_));
sortCB->blockSignals(false); sortCB->blockSignals(false);
bool const can_navigate_ = canNavigate(); persistentCB->setEnabled(canNavigate());
persistentCB->setEnabled(can_navigate_);
bool controls_enabled = toc_model && toc_model->rowCount() > 0 bool controls_enabled = toc_model && toc_model->rowCount() > 0
&& !gui_view_.documentBufferView()->buffer().isReadonly(); && !gui_view_.documentBufferView()->buffer().isReadonly();
@ -444,25 +417,42 @@ void TocWidget::realUpdateView()
depthSL->setMaximum(gui_view_.tocModels().depth(current_type_)); depthSL->setMaximum(gui_view_.tocModels().depth(current_type_));
depthSL->setValue(depth_); depthSL->setValue(depth_);
if (!persistent_ && can_navigate_) tocTV->setEnabled(true);
tocTV->setUpdatesEnabled(true);
if (focus)
tocTV->setFocus();
// Expensive operations are on a timer. We finish the update immediately
// for sparse edition actions, i.e. there was no edition/cursor movement
// recently, then every 300ms.
if (!timer_->isActive()) {
finishUpdateView();
timer_->start(300);
}
}
void TocWidget::updateViewNow()
{
timer_->stop();
updateView();
}
void TocWidget::finishUpdateView()
{
// Profiling shows that this is the expensive stuff in the context of typing
// text and moving with arrows (still five times less than updateToolbars in
// my tests with a medium-sized document, however this grows linearly in the
// size of the document). For bigger operations, this is negligible, and
// outweighted by TocModels::reset() anyway.
if (canNavigate()) {
if (!persistent_)
setTreeDepth(depth_); setTreeDepth(depth_);
if (can_navigate_) {
persistentCB->setChecked(persistent_); persistentCB->setChecked(persistent_);
select(gui_view_.tocModels().currentIndex(current_type_)); select(gui_view_.tocModels().currentIndex(current_type_));
} }
filterContents(); filterContents();
tocTV->setEnabled(true);
tocTV->setUpdatesEnabled(true);
if (focus_)
tocTV->setFocus();
}
void TocWidget::checkModelChanged()
{
if (!gui_view_.documentBufferView() ||
gui_view_.tocModels().model(current_type_) != tocTV->model())
realUpdateView();
} }
@ -534,6 +524,7 @@ void TocWidget::init(QString const & str)
typeCO->blockSignals(true); typeCO->blockSignals(true);
typeCO->setCurrentIndex(new_index); typeCO->setCurrentIndex(new_index);
typeCO->blockSignals(false); typeCO->blockSignals(false);
updateViewNow();
} }
} // namespace frontend } // namespace frontend

View File

@ -43,13 +43,11 @@ public:
/// ///
bool getStatus(Cursor & cur, FuncRequest const & fr, FuncStatus & status) bool getStatus(Cursor & cur, FuncRequest const & fr, FuncStatus & status)
const; const;
// update the view when the model has changed
void checkModelChanged();
public Q_SLOTS: public Q_SLOTS:
/// Schedule an update of the dialog after a delay /// Schedule an update of the dialog, delaying expensive operations
void updateView(); void updateView();
/// Schedule an update of the dialog immediately /// Update completely without delay
void updateViewNow(); void updateViewNow();
protected Q_SLOTS: protected Q_SLOTS:
@ -74,8 +72,8 @@ protected Q_SLOTS:
void showContextMenu(const QPoint & pos); void showContextMenu(const QPoint & pos);
private Q_SLOTS: private Q_SLOTS:
/// Update the display of the dialog /// Perform the expensive update operations
void realUpdateView(); void finishUpdateView();
private: private:
/// ///
@ -108,12 +106,8 @@ private:
bool persistent_; bool persistent_;
/// ///
GuiView & gui_view_; GuiView & gui_view_;
// Timers for scheduling updates: one immediately and one after a delay. // Timer for scheduling expensive update operations
// This is according to the logic of the previous code: when at rest, the QTimer * timer_;
// update is carried out immediately, and when an update was done recently,
// we schedule an update to occur 2s after resting.
QTimer * update_timer_short_;
QTimer * update_timer_long_;
}; };
} // namespace frontend } // namespace frontend