Don't convert keystrokes to LaTeX accents, but insert unicode combining

characters (forgot this with the last commit)

	* src/lyxfunc.C: remove function declaration

	* src/tex-accent.C
	(lyx_accent_table): Remove obsolete stuff and add UCS4 codes
	(DoAccent): Create UCS4 combining sequences instead of LaTeX accents

	* src/tex-accent.h
	(tex_accent_struct): Remove cms member, add ucs4 member


git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@17669 a592a061-630c-0410-9148-cb99ea01b6c8
This commit is contained in:
Georg Baum 2007-03-31 18:28:36 +00:00
parent b343446bd4
commit cb768c29d3
3 changed files with 44 additions and 42 deletions

View File

@ -144,10 +144,6 @@ namespace Alert = frontend::Alert;
namespace fs = boost::filesystem;
// (alkis)
extern tex_accent_struct get_accent(kb_action action);
namespace {
bool getLocalStatus(LCursor cursor,

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@ -12,11 +12,16 @@
#include <config.h>
#include "tex-accent.h"
#include "debug.h"
#include "support/convert.h"
#include "support/docstream.h"
namespace lyx {
// FIXME This file has nothing to do with TeX anymore
/* the names used by TeX and XWindows for deadkeys/accents are not the same
so here follows a table to clearify the differences. Please correct this
if I got it wrong
@ -47,26 +52,27 @@ namespace lyx {
*/
// I am not sure how some of the XWindows names coresponds to the TeX ones.
tex_accent_struct lyx_accent_table[18] = {
{ static_cast<tex_accent>(0), "", /*"",*/ "", static_cast<kb_action>(0)},
{TEX_ACUTE, "\\'", /*" AEIOUYaeiouySZszRLCNrlcn",*/ "acute", LFUN_ACCENT_ACUTE},
{TEX_GRAVE, "\\`", /*" aeiouAEIOU",*/ "grave", LFUN_ACCENT_GRAVE},
{TEX_MACRON, "\\=", /*" EeAIOUaiou",*/ "macron", LFUN_ACCENT_MACRON},
{TEX_TILDE, "\\~", /*" ANOanoIiUu",*/ "tilde", LFUN_ACCENT_TILDE},
{TEX_UNDERBAR, "\\b", /*" ",*/ "underbar", LFUN_ACCENT_UNDERBAR},
{TEX_CEDILLA, "\\c", /*" CcSsTtRLGrlgNKnk",*/ "cedilla", LFUN_ACCENT_CEDILLA},
{TEX_UNDERDOT, "\\d", /*" ",*/ "underdot", LFUN_ACCENT_UNDERDOT},
{TEX_CIRCUMFLEX, "\\^", /*" AEIOUaeiouHJhjCGScgs",*/ "circumflex", LFUN_ACCENT_CIRCUMFLEX},
{TEX_CIRCLE, "\\r", /*" AaUu",*/ "circle", LFUN_ACCENT_CIRCLE},
{TEX_TIE, "\\t", /*" ",*/ "tie", LFUN_ACCENT_TIE},
{TEX_BREVE, "\\u", /*" AaGgUu",*/ "breve", LFUN_ACCENT_BREVE},
{TEX_CARON, "\\v", /*" LSTZlstzCEDNRcednr",*/ "caron", LFUN_ACCENT_CARON},
// {TEX_SPECIAL_CARON, "\\q", "", "ooo", LFUN_ACCENT_SPECIAL_CARON},
{TEX_HUNGUML, "\\H", /*" OUou",*/ "hugarian_umlaut", LFUN_ACCENT_HUNGARIAN_UMLAUT},
{TEX_UMLAUT, "\\\"", /*" AEIOUaeiouy",*/ "umlaut", LFUN_ACCENT_UMLAUT},
{TEX_DOT, "\\.", /*" ZzICGicgEe",*/ "dot", LFUN_ACCENT_DOT},
{TEX_OGONEK, "\\k", /*" AaEe",*/ "ogonek", LFUN_ACCENT_OGONEK},
{ static_cast<tex_accent>(0), "", /*"",*/ "", static_cast<kb_action>(0)}};
tex_accent_struct lyx_accent_table[] = {
{TEX_NOACCENT, 0, "", LFUN_NOACTION},
{TEX_ACUTE, 0x0301, "acute", LFUN_ACCENT_ACUTE},
{TEX_GRAVE, 0x0300, "grave", LFUN_ACCENT_GRAVE},
{TEX_MACRON, 0x0304, "macron", LFUN_ACCENT_MACRON},
{TEX_TILDE, 0x0303, "tilde", LFUN_ACCENT_TILDE},
{TEX_UNDERBAR, 0x0320, "underbar", LFUN_ACCENT_UNDERBAR},
{TEX_CEDILLA, 0x0327, "cedilla", LFUN_ACCENT_CEDILLA},
{TEX_UNDERDOT, 0x0323, "underdot", LFUN_ACCENT_UNDERDOT},
{TEX_CIRCUMFLEX, 0x0302, "circumflex", LFUN_ACCENT_CIRCUMFLEX},
{TEX_CIRCLE, 0x030a, "circle", LFUN_ACCENT_CIRCLE},
{TEX_TIE, 0x0361, "tie", LFUN_ACCENT_TIE},
{TEX_BREVE, 0x0306, "breve", LFUN_ACCENT_BREVE},
{TEX_CARON, 0x030c, "caron", LFUN_ACCENT_CARON},
// {TEX_SPECIAL_CARON, 0x030c, "ooo", LFUN_ACCENT_SPECIAL_CARON},
// Don't fix this typo for compatibility reasons!
{TEX_HUNGUML, 0x030b, "hugarian_umlaut", LFUN_ACCENT_HUNGARIAN_UMLAUT},
{TEX_UMLAUT, 0x0308, "umlaut", LFUN_ACCENT_UMLAUT},
{TEX_DOT, 0x0307, "dot", LFUN_ACCENT_DOT},
{TEX_OGONEK, 0x0328, "ogonek", LFUN_ACCENT_OGONEK}
};
tex_accent_struct get_accent(kb_action action)
@ -85,16 +91,20 @@ tex_accent_struct get_accent(kb_action action)
docstring const DoAccent(docstring const & s, tex_accent accent)
{
docstring res;
if (s.empty())
return docstring(1, lyx_accent_table[accent].ucs4);
res += lyx_accent_table[accent].cmd;
res += '{';
if (s == "i" || s == "j") {
res += '\\';
odocstringstream os;
os.put(s[0]);
os.put(lyx_accent_table[accent].ucs4);
if (s.length() > 1) {
if (accent != TEX_TIE || s.length() > 2)
lyxerr << "Warning: Too many characters given for accent "
<< lyx_accent_table[accent].name << '.' << std::endl;
os << s.substr(1);
}
res += s;
res += '}';
return res;
// FIXME: We should normalize the result to precomposed form
return os.str();
}

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@ -19,6 +19,8 @@
namespace lyx {
// FIXME This file has nothing to do with TeX anymore
/* the names used by TeX and XWindows for deadkeys/accents are not the same
so here follows a table to clearify the differences. Please correct this
if I got it wrong
@ -91,18 +93,11 @@ enum tex_accent {
};
/** the native is so we know what characters TeX can write in a decent way
it should be up to the user if _all_ characters should be allowed to
be accented. Lgb. */
struct tex_accent_struct {
///
tex_accent accent;
///
char const * cmd;
#if 0
///
char const * native;
#endif
/// UCS4 code point of this accent
char_type ucs4;
///
char const * name;
///
@ -116,7 +111,8 @@ extern tex_accent_struct lyx_accent_table[];
extern docstring const DoAccent(docstring const &, tex_accent);
///
extern docstring const DoAccent(char_type, tex_accent);
///
extern tex_accent_struct get_accent(kb_action action);
} // namespace lyx