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* complete fix for #5327: switch back to normal drawing code if the cache
pixmap would have non-positive width or height. git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@27091 a592a061-630c-0410-9148-cb99ea01b6c8
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@ -366,31 +366,24 @@ int GuiPainter::text(int x, int y, docstring const & s,
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return textwidth;
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}
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if (!use_pixmap_cache_) {
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// don't use the pixmap cache,
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// draw directly onto the painting device
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setQPainterPen(computeColor(f.realColor()));
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if (font() != ff)
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setFont(ff);
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// We need to draw the text as LTR as we use our own bidi code.
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QPainter::setLayoutDirection(Qt::LeftToRight);
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drawText(x, y, str);
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//LYXERR(Debug::PAINTING, "draw " << string(str.toUtf8())
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// << " at " << x << "," << y);
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return textwidth;
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}
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if (use_pixmap_cache_) {
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QPixmap pm;
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QString key = generateStringSignature(str, f);
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// Warning: Left bearing is in general negative! Only the case
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// where left bearing is negative is of interest WRT the the
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// where left bearing is negative is of interest WRT the
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// pixmap width and the text x-position.
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// Only the left bearing of the first character is important
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// as we always write from left to right, even for
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// right-to-left languages.
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int const lb = min(fm.lbearing(s[0]), 0);
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int const mA = fm.maxAscent();
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if (!QPixmapCache::find(key, pm)) {
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if (QPixmapCache::find(key, pm)) {
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// Draw the cached pixmap.
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drawPixmap(x + lb, y - mA, pm);
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return textwidth;
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}
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// Only the right bearing of the last character is
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// important as we always write from left to right,
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// even for right-to-left languages.
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@ -398,11 +391,7 @@ int GuiPainter::text(int x, int y, docstring const & s,
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int const w = textwidth + rb - lb;
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int const mD = fm.maxDescent();
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int const h = mA + mD;
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if (w <= 0 || h <= 0) {
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LYXERR(Debug::PAINTING, "Invalid pixmap cache image for '" << s << "' h=" << h << " w=" << w);
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return textwidth;
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}
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if (w > 0 && h > 0) {
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pm = QPixmap(w, h);
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pm.fill(Qt::transparent);
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GuiPainter p(&pm);
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@ -416,10 +405,20 @@ int GuiPainter::text(int x, int y, docstring const & s,
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//LYXERR(Debug::PAINTING, "h=" << h << " mA=" << mA << " mD=" << mD
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// << " w=" << w << " lb=" << lb << " tw=" << textwidth
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// << " rb=" << rb);
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return textwidth;
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}
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}
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// Draw the cached pixmap.
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drawPixmap(x + lb, y - mA, pm);
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// don't use the pixmap cache,
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// draw directly onto the painting device
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setQPainterPen(computeColor(f.realColor()));
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if (font() != ff)
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setFont(ff);
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// We need to draw the text as LTR as we use our own bidi code.
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QPainter::setLayoutDirection(Qt::LeftToRight);
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drawText(x, y, str);
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//LYXERR(Debug::PAINTING, "draw " << string(str.toUtf8())
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// << " at " << x << "," << y);
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return textwidth;
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}
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