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Use nullptr
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524073d09f
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@ -135,33 +135,33 @@ public:
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virtual bool isLabeled() const { return false; }
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/// identification as math inset
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virtual InsetMath * asInsetMath() { return 0; }
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virtual InsetMath * asInsetMath() { return nullptr; }
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/// identification as math inset
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virtual InsetMath const * asInsetMath() const { return 0; }
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virtual InsetMath const * asInsetMath() const { return nullptr; }
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/// true for 'math' math inset, but not for e.g. mbox
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virtual bool inMathed() const { return false; }
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/// is this inset based on the InsetText class?
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virtual InsetText * asInsetText() { return 0; }
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virtual InsetText * asInsetText() { return nullptr; }
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/// is this inset based on the InsetText class?
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virtual InsetText const * asInsetText() const { return 0; }
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virtual InsetText const * asInsetText() const { return nullptr; }
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/// is this inset based on the InsetCollapsible class?
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virtual InsetCollapsible * asInsetCollapsible() { return 0; }
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virtual InsetCollapsible * asInsetCollapsible() { return nullptr; }
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/// is this inset based on the InsetCollapsible class?
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virtual InsetCollapsible const * asInsetCollapsible() const { return 0; }
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virtual InsetCollapsible const * asInsetCollapsible() const { return nullptr; }
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/// is this inset based on the InsetTabular class?
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virtual InsetTabular * asInsetTabular() { return 0; }
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virtual InsetTabular * asInsetTabular() { return nullptr; }
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/// is this inset based on the InsetTabular class?
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virtual InsetTabular const * asInsetTabular() const { return 0; }
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virtual InsetTabular const * asInsetTabular() const { return nullptr; }
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/// is this inset based on the InsetCommand class?
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virtual InsetCommand * asInsetCommand() { return 0; }
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virtual InsetCommand * asInsetCommand() { return nullptr; }
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/// is this inset based on the InsetCommand class?
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virtual InsetCommand const * asInsetCommand() const { return 0; }
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virtual InsetCommand const * asInsetCommand() const { return nullptr; }
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/// is this inset based on the InsetArgument class?
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virtual InsetArgument const * asInsetArgument() const { return nullptr; }
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/// is this inset based on the InsetGraphics class?
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virtual InsetGraphics * asInsetGraphics() { return 0; }
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virtual InsetGraphics * asInsetGraphics() { return nullptr; }
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/// is this inset based on the InsetGraphics class?
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virtual InsetGraphics const * asInsetGraphics() const { return 0; }
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virtual InsetGraphics const * asInsetGraphics() const { return nullptr; }
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/// the real dispatcher
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void dispatch(Cursor & cur, FuncRequest & cmd);
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