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Use unordered maps to store inset and math rows geometry.
Simply using unordered_map instead of map makes a big difference for documents with lots of math insets in one text inset. Related to bug #12297.
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@ -228,7 +228,7 @@ struct BufferView::Private
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///
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///
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CoordCache coord_cache_;
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CoordCache coord_cache_;
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///
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///
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typedef map<MathData const *, MathRow> MathRows;
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typedef unordered_map<MathData const *, MathRow> MathRows;
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MathRows math_rows_;
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MathRows math_rows_;
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/// this is used to handle XSelection events in the right manner.
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/// this is used to handle XSelection events in the right manner.
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@ -16,7 +16,7 @@
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#include "Dimension.h"
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#include "Dimension.h"
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#include <map>
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#include <unordered_map>
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namespace lyx {
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namespace lyx {
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@ -153,7 +153,7 @@ private:
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lyxbreaker(thing, hint, data_.size());
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lyxbreaker(thing, hint, data_.size());
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}
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}
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typedef std::map<T const *, Geometry> cache_type;
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typedef std::unordered_map<T const *, Geometry> cache_type;
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cache_type data_;
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cache_type data_;
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};
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};
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