InsetLine.cpp: restore the drawing routine after r35373, see http://www.mail-archive.com/lyx-devel@lists.lyx.org/msg161800.html

git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@35374 a592a061-630c-0410-9148-cb99ea01b6c8
This commit is contained in:
Uwe Stöhr 2010-09-14 23:24:57 +00:00
parent d1f08cbc57
commit e33e3dd815

View File

@ -14,8 +14,6 @@
#include "InsetLine.h"
#include "Buffer.h"
#include "BufferView.h"
#include "CoordCache.h"
#include "Dimension.h"
#include "DispatchResult.h"
#include "FuncRequest.h"
@ -129,22 +127,20 @@ void InsetLine::metrics(MetricsInfo & mi, Dimension & dim) const
void InsetLine::draw(PainterInfo & pi, int x, int y) const
{
// We cannot use InsetCommand::dimension() as this returns the dimension
// of the button, which is not used here!
Dimension const dim = pi.base.bv->coordCache().getInsets().dim(this);
int const max_width = dim.width();
frontend::FontMetrics const & fm = theFontMetrics(pi.base.font);
// get the length of the parameters in pixels
Length offset = Length(to_ascii(getParam("offset")));
int o = offset.inPixels(max_width,
fm.width(char_type('M')));
Length const width(to_ascii(getParam("width")));
int w = width.inPixels(max_width,
int o =
offset.inPixels(pi.base.textwidth,
fm.width(char_type('M')));
Length width = Length(to_ascii(getParam("width")));
int w =
width.inPixels(pi.base.textwidth,
fm.width(char_type('M')));
Length height = Length(to_ascii(getParam("height")));
int h = height.inPixels(max_width,
int h =
height.inPixels(pi.base.textwidth,
fm.width(char_type('M')));
// get the surrounding text color
@ -153,14 +149,14 @@ void InsetLine::draw(PainterInfo & pi, int x, int y) const
// assure that the drawn line is not outside of the window
// check that it doesn't exceed the outer boundary
if (w > max_width)
w = max_width;
if (x + w - h/2 - 2 > pi.base.textwidth)
w = pi.base.textwidth - x + h/2 + 2;
// check that it doesn't exceed the upper boundary
if (y - o - h/2 < 0)
o = y - h/2 - 2;
// the offset is a vertical one
pi.pain.line(x, y - o - h/2, x + w, y - o - h/2,
pi.pain.line(x + h/2 + 1, y - o - h/2, x + w - h/2 - 2, y - o - h/2,
Line_color, Painter::line_solid, float(h));
}