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Reduce the number of accesses to coord cache when drawing a math row
Each of these accesses is somewhat costly when using large branches with lots of maths Related to bug #12297.
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@ -80,6 +80,12 @@ public:
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data_[thing].dim = dim;
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}
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Geometry & geometry(T const * thing)
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{
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check(thing, "geometry");
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return data_.find(thing)->second;
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}
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Geometry const & geometry(T const * thing) const
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{
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check(thing, "geometry");
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@ -322,18 +322,16 @@ void MathRow::draw(PainterInfo & pi, int x, int const y) const
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// This is hackish: the math inset does not know that space
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// has been added before and after it; we alter its dimension
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// while it is drawing, because it relies on this value.
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Dimension const d = coords.insets().dim(e.inset);
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Dimension d2 = d;
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d2.wid -= e.before + e.after;
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coords.insets().add(e.inset, d2);
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Geometry & g = coords.insets().geometry(e.inset);
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g.dim.wid -= e.before + e.after;
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if (pi.pain.develMode() && !e.inset->isBufferValid())
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pi.pain.fillRectangle(x + e.before, y - d2.ascent(),
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d2.width(), d2.height(), Color_error);
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pi.pain.fillRectangle(x + e.before, y - g.dim.ascent(),
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g.dim.width(), g.dim.height(), Color_error);
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e.inset->draw(pi, x + e.before, y);
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coords.insets().add(e.inset, x, y);
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coords.insets().add(e.inset, d);
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g.pos = {x, y};
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g.dim.wid += e.before + e.after;
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drawMarkers(pi, e, x, y);
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x += d.wid;
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x += g.dim.wid;
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break;
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}
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case BEGIN:
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