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Do not split words at selection boundary
The display of partially-selected word is now done in a new Painter::text method which displays the string twice with different clip settings. This allows to catter for the case where Color_selectiontext is not black. Morover, the code that uses unicode override characters to force the direction of a string is moved to lstrings.h. Fixes: #9116
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@ -47,6 +47,10 @@ What is done:
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justified. This speeds-up painting by reducing the number of strings
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to draw.
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* Do not cut strings at selection boundary in RowPainter. This avoids
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ligature/kerning breaking in latin text, and bad rendering problems
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in Arabic.
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Next steps:
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@ -72,5 +76,3 @@ Steps for later (aka out of the scope of this branch):
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happens. This depends on the update machinery.
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This would allow to get rid of the Bidi.cpp code.
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@ -14,9 +14,11 @@
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#define PAINTER_H
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#include "support/strfwd.h"
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#include "support/types.h"
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namespace lyx {
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class Font;
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class FontInfo;
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namespace graphics { class Image; }
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@ -106,12 +108,26 @@ public:
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virtual void image(int x, int y, int w, int h,
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graphics::Image const & image) = 0;
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/// draw a string at position x, y (y is the baseline)
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/**
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* \return the width of the drawn text.
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*/
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/** draw a string at position x, y (y is the baseline). The
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* text direction is deduced from \c str.
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* \return the width of the drawn text.
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*/
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virtual int text(int x, int y, docstring const & str, FontInfo const & f) = 0;
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/** draw a string at position x, y (y is the baseline). The
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* text direction is enforced by the \c Font.
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* \return the width of the drawn text.
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*/
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virtual int text(int x, int y, docstring const & str, Font const & f) = 0;
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/** draw a string at position x, y (y is the baseline), but
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* make sure that the part between \c from and \c to is in
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* \c other color. The text direction is enforced by the \c Font.
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* \return the width of the drawn text.
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*/
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virtual int text(int x, int y, docstring const & str, Font const & f,
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Color other, size_type from, size_type to) = 0;
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void setDrawingEnabled(bool drawing_enabled)
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{ drawing_enabled_ = drawing_enabled; }
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@ -22,10 +22,12 @@
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#include "insets/Inset.h"
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#include "support/lassert.h"
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#include "support/lstrings.h"
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#include <QTextLayout>
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using namespace std;
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using namespace lyx::support;
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namespace lyx {
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namespace frontend {
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@ -42,7 +44,7 @@ namespace {
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* why this works well for symbol fonts used in mathed too, even though
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* these are not real ucs4 characters. These are codepoints in the
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* computer modern fonts used, nothing unicode related.
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* See comment in QLPainter::text() for more explanation.
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* See comment in GuiPainter::text() for more explanation.
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**/
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inline QChar const ucs4_to_qchar(char_type const ucs4)
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{
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@ -146,22 +148,7 @@ namespace {
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void setTextLayout(QTextLayout & tl, docstring const & s, QFont const & font,
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bool const rtl)
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{
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QString qs;
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/* In LyX, the character direction is forced by the language.
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* Therefore, we have to signal that fact to Qt.
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* Source: http://www.iamcal.com/understanding-bidirectional-text/
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*/
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// Left-to-right override: forces to draw text left-to-right
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char_type const LRO = 0x202D;
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// Right-to-left override: forces to draw text right-to-left
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char_type const RLO = 0x202E;
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// Pop directional formatting: return to previous state
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char_type const PDF = 0x202C;
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if (rtl)
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qs = toqstr(RLO + s + PDF);
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else
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qs = toqstr(LRO + s + PDF);
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QString const qs = toqstr(directedString(s, rtl));
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tl.setText(qs);
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tl.setFont(font);
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tl.beginLayout();
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@ -175,6 +162,7 @@ int GuiFontMetrics::pos2x(docstring const & s, int const pos, bool const rtl) co
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{
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QTextLayout tl;
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setTextLayout(tl, s, font_, rtl);
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// we take into account the unicode formatting characters
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return tl.lineForTextPosition(pos + 1).cursorToX(pos + 1);
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}
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@ -20,13 +20,14 @@
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#include "GuiImage.h"
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#include "qt_helpers.h"
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#include "FontInfo.h"
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#include "Font.h"
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#include "Language.h"
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#include "LyXRC.h"
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#include "insets/Inset.h"
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#include "support/lassert.h"
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#include "support/lstrings.h"
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#include "support/debug.h"
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#include <QPixmapCache>
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@ -41,6 +42,7 @@
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#endif
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using namespace std;
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using namespace lyx::support;
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namespace lyx {
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namespace frontend {
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@ -305,17 +307,16 @@ int GuiPainter::text(int x, int y, docstring const & s,
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QFont const & ff = getFont(f);
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GuiFontMetrics const & fm = getFontMetrics(f);
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int textwidth;
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// Here we use the font width cache instead of
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// textwidth = fontMetrics().width(str);
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// because the above is awfully expensive on MacOSX
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textwidth = fm.width(s);
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textDecoration(f, x, y, textwidth);
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int const textwidth = fm.width(s);
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if (!isDrawingEnabled())
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return textwidth;
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textDecoration(f, x, y, textwidth);
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// Qt4 does not display a glyph whose codepoint is the
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// same as that of a soft-hyphen (0x00ad), unless it
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// occurs at a line-break. As a kludge, we force Qt to
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@ -389,8 +390,6 @@ int GuiPainter::text(int x, int y, docstring const & s,
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setQPainterPen(computeColor(f.realColor()));
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if (font() != ff)
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setFont(ff);
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// We need to draw the text as LTR as we use our own bidi code.
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QPainter::setLayoutDirection(Qt::LeftToRight);
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drawText(x, y, str);
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//LYXERR(Debug::PAINTING, "draw " << string(str.toUtf8())
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// << " at " << x << "," << y);
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@ -398,6 +397,48 @@ int GuiPainter::text(int x, int y, docstring const & s,
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}
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int GuiPainter::text(int x, int y, docstring const & str, Font const & f)
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{
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docstring const dstr = directedString(str, f.isVisibleRightToLeft());
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return text(x, y, dstr, f.fontInfo());
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}
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int GuiPainter::text(int x, int y, docstring const & str, Font const & f,
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Color other, size_type from, size_type to)
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{
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GuiFontMetrics const & fm = getFontMetrics(f.fontInfo());
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FontInfo fi = f.fontInfo();
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bool const rtl = f.isVisibleRightToLeft();
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docstring const dstr = directedString(str, rtl);
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// dimensions
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int const ascent = fm.maxAscent();
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int const height = fm.maxAscent() + fm.maxDescent();
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int xmin = fm.pos2x(str, from, rtl);
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int xmax = fm.pos2x(str, to, rtl);
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if (xmin > xmax)
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swap(xmin, xmax);
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// First the part in other color
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Color const orig = fi.realColor();
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fi.setPaintColor(other);
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setClipRect(QRect(x + xmin, y - ascent, xmax - xmin, height));
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int const textwidth = text(x, y, dstr, fi);
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// Then the part in normal color
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// Note that in Qt5, it is not possible to use Qt::UniteClip
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fi.setPaintColor(orig);
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setClipRect(QRect(x, y - ascent, xmin, height));
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text(x, y, dstr, fi);
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setClipRect(QRect(x + xmax, y - ascent, textwidth - xmax, height));
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text(x, y, dstr, fi);
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setClipping(false);
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return textwidth;
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}
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void GuiPainter::textDecoration(FontInfo const & f, int x, int y, int width)
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{
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if (f.underbar() == FONT_ON)
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@ -86,9 +86,25 @@ public:
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virtual void image(int x, int y, int w, int h,
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lyx::graphics::Image const & image);
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/// draw a string at position x, y (y is the baseline)
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virtual int text(int x, int y,
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docstring const & str, FontInfo const & f);
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/** draw a string at position x, y (y is the baseline). The
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* text direction is deduced from \c str.
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* \return the width of the drawn text.
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*/
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virtual int text(int x, int y, docstring const & str, FontInfo const & f);
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/** draw a string at position x, y (y is the baseline). The
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* text direction is enforced by the \c Font.
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* \return the width of the drawn text.
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*/
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virtual int text(int x, int y, docstring const & str, Font const & f);
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/** draw a string at position x, y (y is the baseline), but
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* make sure that the part between \c from and \c to is in
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* \c other color. The text direction is enforced by the \c Font.
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* \return the width of the drawn text.
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*/
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virtual int text(int x, int y, docstring const & str, Font const & f,
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Color other, size_type from, size_type to);
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/// draw a char at position x, y (y is the baseline)
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virtual int text(int x, int y, char_type c, FontInfo const & f);
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@ -164,6 +164,7 @@ void RowPainter::paintChars(pos_type & vpos, Font const & font)
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{
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// This method takes up 70% of time when typing
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pos_type pos = bidi_.vis2log(vpos);
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pos_type start_pos = pos;
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// first character
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char_type c = par_.getChar(pos);
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docstring str;
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@ -190,10 +191,6 @@ void RowPainter::paintChars(pos_type & vpos, Font const & font)
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// Track-change status.
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Change const & change_running = par_.lookupChange(pos);
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// selected text?
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bool const selection = (pos >= row_.sel_beg && pos < row_.sel_end)
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|| pi_.selected;
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// spelling correct?
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bool const spell_state =
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lyxrc.spellcheck_continuously && par_.isMisspelled(pos);
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@ -201,12 +198,8 @@ void RowPainter::paintChars(pos_type & vpos, Font const & font)
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// collect as much similar chars as we can
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for (++vpos ; vpos < end ; ++vpos) {
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pos = bidi_.vis2log(vpos);
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if (pos < font_span.first || pos > font_span.last)
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break;
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bool const new_selection = pos >= row_.sel_beg && pos < row_.sel_end;
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if (new_selection != selection)
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// Selection ends or starts here.
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if (!font_span.inside(pos))
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break;
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bool const new_spell_state =
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@ -225,6 +218,9 @@ void RowPainter::paintChars(pos_type & vpos, Font const & font)
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if (c == '\t')
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break;
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// When row_.separator == 0, it is possible to print a
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// string longer than a word in one fell swoop.
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// Therefore there is no need to break at spaces.
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if (!isPrintableNonspace(c)
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&& (c != ' ' || row_.separator > 0))
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break;
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@ -241,6 +237,19 @@ void RowPainter::paintChars(pos_type & vpos, Font const & font)
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str.push_back(c);
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}
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// Make pos point to the last character in the string.
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// Using "pos = bidi_.vis2log(vpos)" does not work for some reason.
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if (vpos < end)
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pos = bidi_.vis2log(vpos - 1);
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// Now make pos point to the position _after_ the string.
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// Using vis2log for that is not a good idea in general, we
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// want logical ordering.
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if (font.isVisibleRightToLeft())
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--pos;
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else
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++pos;
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if (str[0] == '\t')
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str.replace(0,1,from_ascii(" "));
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@ -253,30 +262,36 @@ void RowPainter::paintChars(pos_type & vpos, Font const & font)
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* See also http://thread.gmane.org/gmane.editors.lyx.devel/79740
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* for an earlier thread on the subject
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*/
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// Left-to-right override: forces to draw text left-to-right
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char_type const LRO = 0x202D;
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// Right-to-left override: forces to draw text right-to-left
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char_type const RLO = 0x202E;
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// Pop directional formatting: return to previous state
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char_type const PDF = 0x202C;
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if (font.isVisibleRightToLeft()) {
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reverse(str.begin(), str.end());
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str = RLO + str + PDF;
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} else
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str = LRO + str + PDF;
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// If the string is reversed, the positions need to be adjusted
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++pos;
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++start_pos;
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swap(start_pos, pos);
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}
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if (!selection && !change_running.changed()) {
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x_ += pi_.pain.text(int(x_), yo_, str, font.fontInfo());
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return;
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// at least part of text selected?
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bool const some_sel = (pos >= row_.sel_beg && start_pos < row_.sel_end)
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|| pi_.selected;
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// all the text selected?
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bool const all_sel = (start_pos >= row_.sel_beg && pos < row_.sel_end)
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|| pi_.selected;
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if (all_sel) {
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Font copy = font;
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copy.fontInfo().setPaintColor(Color_selectiontext);
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x_ += pi_.pain.text(int(x_), yo_, str, copy);
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} else if (change_running.changed()) {
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Font copy = font;
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copy.fontInfo().setPaintColor(change_running.color());
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x_ += pi_.pain.text(int(x_), yo_, str, copy);
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} else if (!some_sel) {
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x_ += pi_.pain.text(int(x_), yo_, str, font);
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} else {
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x_ += pi_.pain.text(int(x_), yo_, str, font, Color_selectiontext,
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max(row_.sel_beg, start_pos) - start_pos,
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min(row_.sel_end, pos) - start_pos);
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}
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FontInfo copy = font.fontInfo();
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if (change_running.changed())
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copy.setPaintColor(change_running.color());
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else if (selection)
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copy.setPaintColor(Color_selectiontext);
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x_ += pi_.pain.text(int(x_), yo_, str, copy);
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}
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@ -1502,5 +1502,23 @@ docstring bformat(docstring const & fmt,
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return subst(str, from_ascii("%%"), from_ascii("%"));
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}
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docstring directedString(docstring const & s, bool const rtl)
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{
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/* In LyX, the character direction is forced by the language.
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* Therefore, we have to signal that fact to Qt.
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* Source: http://www.iamcal.com/understanding-bidirectional-text/
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*/
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// Left-to-right override: forces to draw text left-to-right
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char_type const LRO = 0x202D;
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// Right-to-left override: forces to draw text right-to-left
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char_type const RLO = 0x202E;
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// Pop directional formatting: return to previous state
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char_type const PDF = 0x202C;
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return (rtl ? RLO : LRO) + s + PDF;
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}
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} // namespace support
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} // namespace lyx
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@ -327,6 +327,9 @@ template<> docstring bformat(docstring const & fmt, int arg1, int arg2);
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template<> docstring bformat(docstring const & fmt, docstring arg1, docstring arg2, docstring arg3);
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template<> docstring bformat(docstring const & fmt, docstring arg1, docstring arg2, docstring arg3, docstring arg4);
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/// Return a string with Unicode overrides to enforce the writing direction
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docstring directedString(docstring const & s, bool rtl);
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} // namespace support
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} // namespace lyx
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