Do not split words at selection boundary

The display of partially-selected word is now done in a new Painter::text method
which displays the string twice with different clip settings. This allows to
catter for the case where Color_selectiontext is not black.

Morover, the code that uses unicode override characters to force the
direction of a string is moved to lstrings.h.

Fixes: #9116
This commit is contained in:
Jean-Marc Lasgouttes 2014-05-23 18:59:53 +02:00
parent e1c4cb7146
commit ec42b2e4c9
8 changed files with 161 additions and 62 deletions

View File

@ -47,6 +47,10 @@ What is done:
justified. This speeds-up painting by reducing the number of strings
to draw.
* Do not cut strings at selection boundary in RowPainter. This avoids
ligature/kerning breaking in latin text, and bad rendering problems
in Arabic.
Next steps:
@ -72,5 +76,3 @@ Steps for later (aka out of the scope of this branch):
happens. This depends on the update machinery.
This would allow to get rid of the Bidi.cpp code.

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@ -14,9 +14,11 @@
#define PAINTER_H
#include "support/strfwd.h"
#include "support/types.h"
namespace lyx {
class Font;
class FontInfo;
namespace graphics { class Image; }
@ -106,12 +108,26 @@ public:
virtual void image(int x, int y, int w, int h,
graphics::Image const & image) = 0;
/// draw a string at position x, y (y is the baseline)
/**
* \return the width of the drawn text.
*/
/** draw a string at position x, y (y is the baseline). The
* text direction is deduced from \c str.
* \return the width of the drawn text.
*/
virtual int text(int x, int y, docstring const & str, FontInfo const & f) = 0;
/** draw a string at position x, y (y is the baseline). The
* text direction is enforced by the \c Font.
* \return the width of the drawn text.
*/
virtual int text(int x, int y, docstring const & str, Font const & f) = 0;
/** draw a string at position x, y (y is the baseline), but
* make sure that the part between \c from and \c to is in
* \c other color. The text direction is enforced by the \c Font.
* \return the width of the drawn text.
*/
virtual int text(int x, int y, docstring const & str, Font const & f,
Color other, size_type from, size_type to) = 0;
void setDrawingEnabled(bool drawing_enabled)
{ drawing_enabled_ = drawing_enabled; }

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@ -22,10 +22,12 @@
#include "insets/Inset.h"
#include "support/lassert.h"
#include "support/lstrings.h"
#include <QTextLayout>
using namespace std;
using namespace lyx::support;
namespace lyx {
namespace frontend {
@ -42,7 +44,7 @@ namespace {
* why this works well for symbol fonts used in mathed too, even though
* these are not real ucs4 characters. These are codepoints in the
* computer modern fonts used, nothing unicode related.
* See comment in QLPainter::text() for more explanation.
* See comment in GuiPainter::text() for more explanation.
**/
inline QChar const ucs4_to_qchar(char_type const ucs4)
{
@ -146,22 +148,7 @@ namespace {
void setTextLayout(QTextLayout & tl, docstring const & s, QFont const & font,
bool const rtl)
{
QString qs;
/* In LyX, the character direction is forced by the language.
* Therefore, we have to signal that fact to Qt.
* Source: http://www.iamcal.com/understanding-bidirectional-text/
*/
// Left-to-right override: forces to draw text left-to-right
char_type const LRO = 0x202D;
// Right-to-left override: forces to draw text right-to-left
char_type const RLO = 0x202E;
// Pop directional formatting: return to previous state
char_type const PDF = 0x202C;
if (rtl)
qs = toqstr(RLO + s + PDF);
else
qs = toqstr(LRO + s + PDF);
QString const qs = toqstr(directedString(s, rtl));
tl.setText(qs);
tl.setFont(font);
tl.beginLayout();
@ -175,6 +162,7 @@ int GuiFontMetrics::pos2x(docstring const & s, int const pos, bool const rtl) co
{
QTextLayout tl;
setTextLayout(tl, s, font_, rtl);
// we take into account the unicode formatting characters
return tl.lineForTextPosition(pos + 1).cursorToX(pos + 1);
}

View File

@ -20,13 +20,14 @@
#include "GuiImage.h"
#include "qt_helpers.h"
#include "FontInfo.h"
#include "Font.h"
#include "Language.h"
#include "LyXRC.h"
#include "insets/Inset.h"
#include "support/lassert.h"
#include "support/lstrings.h"
#include "support/debug.h"
#include <QPixmapCache>
@ -41,6 +42,7 @@
#endif
using namespace std;
using namespace lyx::support;
namespace lyx {
namespace frontend {
@ -305,17 +307,16 @@ int GuiPainter::text(int x, int y, docstring const & s,
QFont const & ff = getFont(f);
GuiFontMetrics const & fm = getFontMetrics(f);
int textwidth;
// Here we use the font width cache instead of
// textwidth = fontMetrics().width(str);
// because the above is awfully expensive on MacOSX
textwidth = fm.width(s);
textDecoration(f, x, y, textwidth);
int const textwidth = fm.width(s);
if (!isDrawingEnabled())
return textwidth;
textDecoration(f, x, y, textwidth);
// Qt4 does not display a glyph whose codepoint is the
// same as that of a soft-hyphen (0x00ad), unless it
// occurs at a line-break. As a kludge, we force Qt to
@ -389,8 +390,6 @@ int GuiPainter::text(int x, int y, docstring const & s,
setQPainterPen(computeColor(f.realColor()));
if (font() != ff)
setFont(ff);
// We need to draw the text as LTR as we use our own bidi code.
QPainter::setLayoutDirection(Qt::LeftToRight);
drawText(x, y, str);
//LYXERR(Debug::PAINTING, "draw " << string(str.toUtf8())
// << " at " << x << "," << y);
@ -398,6 +397,48 @@ int GuiPainter::text(int x, int y, docstring const & s,
}
int GuiPainter::text(int x, int y, docstring const & str, Font const & f)
{
docstring const dstr = directedString(str, f.isVisibleRightToLeft());
return text(x, y, dstr, f.fontInfo());
}
int GuiPainter::text(int x, int y, docstring const & str, Font const & f,
Color other, size_type from, size_type to)
{
GuiFontMetrics const & fm = getFontMetrics(f.fontInfo());
FontInfo fi = f.fontInfo();
bool const rtl = f.isVisibleRightToLeft();
docstring const dstr = directedString(str, rtl);
// dimensions
int const ascent = fm.maxAscent();
int const height = fm.maxAscent() + fm.maxDescent();
int xmin = fm.pos2x(str, from, rtl);
int xmax = fm.pos2x(str, to, rtl);
if (xmin > xmax)
swap(xmin, xmax);
// First the part in other color
Color const orig = fi.realColor();
fi.setPaintColor(other);
setClipRect(QRect(x + xmin, y - ascent, xmax - xmin, height));
int const textwidth = text(x, y, dstr, fi);
// Then the part in normal color
// Note that in Qt5, it is not possible to use Qt::UniteClip
fi.setPaintColor(orig);
setClipRect(QRect(x, y - ascent, xmin, height));
text(x, y, dstr, fi);
setClipRect(QRect(x + xmax, y - ascent, textwidth - xmax, height));
text(x, y, dstr, fi);
setClipping(false);
return textwidth;
}
void GuiPainter::textDecoration(FontInfo const & f, int x, int y, int width)
{
if (f.underbar() == FONT_ON)

View File

@ -86,9 +86,25 @@ public:
virtual void image(int x, int y, int w, int h,
lyx::graphics::Image const & image);
/// draw a string at position x, y (y is the baseline)
virtual int text(int x, int y,
docstring const & str, FontInfo const & f);
/** draw a string at position x, y (y is the baseline). The
* text direction is deduced from \c str.
* \return the width of the drawn text.
*/
virtual int text(int x, int y, docstring const & str, FontInfo const & f);
/** draw a string at position x, y (y is the baseline). The
* text direction is enforced by the \c Font.
* \return the width of the drawn text.
*/
virtual int text(int x, int y, docstring const & str, Font const & f);
/** draw a string at position x, y (y is the baseline), but
* make sure that the part between \c from and \c to is in
* \c other color. The text direction is enforced by the \c Font.
* \return the width of the drawn text.
*/
virtual int text(int x, int y, docstring const & str, Font const & f,
Color other, size_type from, size_type to);
/// draw a char at position x, y (y is the baseline)
virtual int text(int x, int y, char_type c, FontInfo const & f);

View File

@ -164,6 +164,7 @@ void RowPainter::paintChars(pos_type & vpos, Font const & font)
{
// This method takes up 70% of time when typing
pos_type pos = bidi_.vis2log(vpos);
pos_type start_pos = pos;
// first character
char_type c = par_.getChar(pos);
docstring str;
@ -190,10 +191,6 @@ void RowPainter::paintChars(pos_type & vpos, Font const & font)
// Track-change status.
Change const & change_running = par_.lookupChange(pos);
// selected text?
bool const selection = (pos >= row_.sel_beg && pos < row_.sel_end)
|| pi_.selected;
// spelling correct?
bool const spell_state =
lyxrc.spellcheck_continuously && par_.isMisspelled(pos);
@ -201,12 +198,8 @@ void RowPainter::paintChars(pos_type & vpos, Font const & font)
// collect as much similar chars as we can
for (++vpos ; vpos < end ; ++vpos) {
pos = bidi_.vis2log(vpos);
if (pos < font_span.first || pos > font_span.last)
break;
bool const new_selection = pos >= row_.sel_beg && pos < row_.sel_end;
if (new_selection != selection)
// Selection ends or starts here.
if (!font_span.inside(pos))
break;
bool const new_spell_state =
@ -225,6 +218,9 @@ void RowPainter::paintChars(pos_type & vpos, Font const & font)
if (c == '\t')
break;
// When row_.separator == 0, it is possible to print a
// string longer than a word in one fell swoop.
// Therefore there is no need to break at spaces.
if (!isPrintableNonspace(c)
&& (c != ' ' || row_.separator > 0))
break;
@ -241,6 +237,19 @@ void RowPainter::paintChars(pos_type & vpos, Font const & font)
str.push_back(c);
}
// Make pos point to the last character in the string.
// Using "pos = bidi_.vis2log(vpos)" does not work for some reason.
if (vpos < end)
pos = bidi_.vis2log(vpos - 1);
// Now make pos point to the position _after_ the string.
// Using vis2log for that is not a good idea in general, we
// want logical ordering.
if (font.isVisibleRightToLeft())
--pos;
else
++pos;
if (str[0] == '\t')
str.replace(0,1,from_ascii(" "));
@ -253,30 +262,36 @@ void RowPainter::paintChars(pos_type & vpos, Font const & font)
* See also http://thread.gmane.org/gmane.editors.lyx.devel/79740
* for an earlier thread on the subject
*/
// Left-to-right override: forces to draw text left-to-right
char_type const LRO = 0x202D;
// Right-to-left override: forces to draw text right-to-left
char_type const RLO = 0x202E;
// Pop directional formatting: return to previous state
char_type const PDF = 0x202C;
if (font.isVisibleRightToLeft()) {
reverse(str.begin(), str.end());
str = RLO + str + PDF;
} else
str = LRO + str + PDF;
if (!selection && !change_running.changed()) {
x_ += pi_.pain.text(int(x_), yo_, str, font.fontInfo());
return;
// If the string is reversed, the positions need to be adjusted
++pos;
++start_pos;
swap(start_pos, pos);
}
FontInfo copy = font.fontInfo();
if (change_running.changed())
copy.setPaintColor(change_running.color());
else if (selection)
copy.setPaintColor(Color_selectiontext);
// at least part of text selected?
bool const some_sel = (pos >= row_.sel_beg && start_pos < row_.sel_end)
|| pi_.selected;
// all the text selected?
bool const all_sel = (start_pos >= row_.sel_beg && pos < row_.sel_end)
|| pi_.selected;
x_ += pi_.pain.text(int(x_), yo_, str, copy);
if (all_sel) {
Font copy = font;
copy.fontInfo().setPaintColor(Color_selectiontext);
x_ += pi_.pain.text(int(x_), yo_, str, copy);
} else if (change_running.changed()) {
Font copy = font;
copy.fontInfo().setPaintColor(change_running.color());
x_ += pi_.pain.text(int(x_), yo_, str, copy);
} else if (!some_sel) {
x_ += pi_.pain.text(int(x_), yo_, str, font);
} else {
x_ += pi_.pain.text(int(x_), yo_, str, font, Color_selectiontext,
max(row_.sel_beg, start_pos) - start_pos,
min(row_.sel_end, pos) - start_pos);
}
}

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@ -1502,5 +1502,23 @@ docstring bformat(docstring const & fmt,
return subst(str, from_ascii("%%"), from_ascii("%"));
}
docstring directedString(docstring const & s, bool const rtl)
{
/* In LyX, the character direction is forced by the language.
* Therefore, we have to signal that fact to Qt.
* Source: http://www.iamcal.com/understanding-bidirectional-text/
*/
// Left-to-right override: forces to draw text left-to-right
char_type const LRO = 0x202D;
// Right-to-left override: forces to draw text right-to-left
char_type const RLO = 0x202E;
// Pop directional formatting: return to previous state
char_type const PDF = 0x202C;
return (rtl ? RLO : LRO) + s + PDF;
}
} // namespace support
} // namespace lyx

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@ -327,6 +327,9 @@ template<> docstring bformat(docstring const & fmt, int arg1, int arg2);
template<> docstring bformat(docstring const & fmt, docstring arg1, docstring arg2, docstring arg3);
template<> docstring bformat(docstring const & fmt, docstring arg1, docstring arg2, docstring arg3, docstring arg4);
/// Return a string with Unicode overrides to enforce the writing direction
docstring directedString(docstring const & s, bool rtl);
} // namespace support
} // namespace lyx