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GuiSymbols: Better handling of empty blocks
* endInsertRow was incorrectly placed before endResetModel, sometimes leading to bad access by the view before it was informed that the model was empty. In fact begin/endInsertRows were redundant with begin/endResetModel. * Empty blocks are not supposed to be shown. This happened when moving the cursor. A valid block is now selected intead. Due to the design/optimisation of the model update, this requires a first update with an empty model. Simplify the old code.
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@ -256,10 +256,8 @@ public:
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void setSymbols(QList<char_type> const & symbols, Encoding const * encoding)
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{
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beginResetModel();
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beginInsertRows(QModelIndex(), 0, symbols.size() - 1);
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symbols_ = symbols;
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encoding_ = encoding;
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endInsertRows();
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endResetModel();
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}
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@ -420,8 +418,7 @@ void GuiSymbols::scrollToItem(QString const & category)
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void GuiSymbols::updateSymbolList(bool update_combo)
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{
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QString category = categoryCO->currentText();
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bool const nocategory = category.isEmpty();
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QString const category = categoryCO->currentText();
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char_type range_start = 0x0000;
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char_type range_end = 0x110000;
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QList<char_type> s;
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@ -445,11 +442,9 @@ void GuiSymbols::updateSymbolList(bool update_combo)
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}
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}
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SymbolsList::const_iterator const end = symbols_.end();
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int numItem = 0;
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for (SymbolsList::const_iterator it = symbols_.begin(); it != end; ++it) {
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char_type c = *it;
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if (!update_combo && !show_all && (c <= range_start || c >= range_end))
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for (char_type c : symbols_) {
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if (!update_combo && !show_all && (c < range_start || c > range_end))
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continue;
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QChar::Category const cat = QChar::category(uint(c));
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// we do not want control or space characters
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@ -460,8 +455,6 @@ void GuiSymbols::updateSymbolList(bool update_combo)
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s.append(c);
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if (update_combo) {
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QString block = getBlock(c);
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if (category.isEmpty())
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category = block;
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if (used_blocks.find(block) == used_blocks.end())
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used_blocks[block] = numItem;
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}
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@ -479,10 +472,13 @@ void GuiSymbols::updateSymbolList(bool update_combo)
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int old = categoryCO->findText(category);
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if (old != -1)
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categoryCO->setCurrentIndex(old);
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// update again in case the combo has not yet been filled
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// on first cycle (at dialog initialization)
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if (nocategory && !category.isEmpty())
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updateSymbolList();
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else if (update_combo) {
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// restart with a non-empty block
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// this happens when the encoding changes when moving the cursor
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categoryCO->setCurrentIndex(0);
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updateSymbolList(false);
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return;
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}
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}
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