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- external_templates: fix http://bugzilla.lyx.org/show_bug.cgi?id=5320 also for branch, patch by Vincent
- chessgame.lyx: adapt file to the change git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/branches/BRANCH_1_5_X@26754 a592a061-630c-0410-9148-cb99ea01b6c8
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@ -1,4 +1,4 @@
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#LyX 1.5.0svn created this file. For more info see http://www.lyx.org/
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#LyX @PACKAGE_VERSION@ created this file. For more info see http://www.lyx.org/
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\lyxformat 276
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\begin_document
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\begin_header
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@ -41,32 +41,47 @@
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\paperpagestyle empty
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\tracking_changes false
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\output_changes false
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\author ""
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\author ""
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\end_header
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\begin_body
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\begin_layout Title
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Email Chess Game analyzed
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\begin_inset Note Note
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status open
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\begin_layout Standard
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\series bold
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Note:
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\series default
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You must not use the view PDF button to preview this file! For viewing
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and exporting this as PDF use in the menus the method PDF (ps2pdf) or PDF
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(dvipdfm).
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\end_layout
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\end_inset
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\end_layout
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\begin_layout Author
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Kayvan A.
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Sylvan
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\newline
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<kayvan@sylvan.com>
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\end_layout
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\begin_layout Date
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\emph on
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Game start 05/29/2001
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\end_layout
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\begin_layout Standard
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The following game was played at the IECC (International Email Chess Club).
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It is presented as an example of the fun you can have with LyX's new chess
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support.
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@ -74,37 +89,34 @@ The following game was played at the IECC (International Email Chess Club).
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the chess positions from LyX.
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\end_layout
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\begin_layout Standard
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\lyxline
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\end_layout
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\begin_layout Standard
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\noun on
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Sylvan, Kayvan
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\hfill
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Wakeham, Marc
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\newline
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(1623)
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\hfill
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(1639)
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\end_layout
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\begin_layout Standard
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\lyxline
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\end_layout
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\begin_layout Mainline
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1.
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e4 c5 2.
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Nc3 d6 3.
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@ -114,26 +126,6 @@ Wakeham, Marc
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\end_layout
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\begin_layout Standard
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\begin_inset ERT
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status open
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\begin_layout Standard
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\backslash
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vspace*{-0.2in}
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\end_layout
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\end_inset
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\end_layout
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\begin_layout Standard
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\begin_inset VSpace medskip
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\end_inset
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@ -141,13 +133,12 @@ vspace*{-0.2in}
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\end_layout
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\begin_layout Standard
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\begin_inset ERT
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status collapsed
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\begin_layout Standard
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\backslash
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[
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\end_layout
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@ -167,6 +158,7 @@ status collapsed
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\begin_layout Standard
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\backslash
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]
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\end_layout
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@ -177,46 +169,31 @@ status collapsed
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\end_layout
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\begin_layout KnightMove
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g1->e2
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\end_layout
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\begin_layout HighLight
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d4,f4
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\end_layout
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\begin_layout Standard
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\begin_inset ERT
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status open
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\begin_layout Standard
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\backslash
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vspace*{-0.5in} % This is a hack!
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\end_layout
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\begin_inset VSpace -0.5in*
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\end_inset
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\end_layout
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\begin_layout Standard
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So far, so good.
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This is all according to theory.
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\end_layout
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\begin_layout Mainline
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5...
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Be7?!
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\end_layout
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\begin_layout Variation
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5...
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Nge7 [
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\backslash
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@ -224,26 +201,25 @@ equal{} ]
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\end_layout
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\begin_layout Mainline
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6.
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d4 cxd4 7.
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Nxd4 a6
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\end_layout
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\begin_layout Standard
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With 7...
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\InsetSpace ~
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With 7...\InsetSpace ~
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a6, we are back in the well-trodden theory of this opening.
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\end_layout
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\begin_layout Standard
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\begin_inset ERT
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status collapsed
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\begin_layout Standard
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\backslash
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[
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\end_layout
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@ -263,6 +239,7 @@ status collapsed
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\begin_layout Standard
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\backslash
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]
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\end_layout
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@ -273,7 +250,6 @@ status collapsed
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\end_layout
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\begin_layout Mainline
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8.
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Nxc6 bxc6 9.
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O-O Bb7 10.
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@ -283,13 +259,12 @@ status collapsed
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\end_layout
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\begin_layout Standard
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\begin_inset ERT
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status collapsed
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\begin_layout Standard
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\backslash
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[
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\end_layout
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@ -309,6 +284,7 @@ status collapsed
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\begin_layout Standard
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\backslash
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]
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\end_layout
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@ -319,23 +295,26 @@ status collapsed
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\end_layout
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\begin_layout Arrow
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a1->d1
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\end_layout
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\begin_layout Standard
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\begin_inset VSpace -0.3in*
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\end_inset
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\end_layout
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\begin_layout Standard
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White continues to develop pieces and also sets a trap for Black.
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\end_layout
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\begin_layout Mainline
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12...O-O? [ This move loses instantly.
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]
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\end_layout
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\begin_layout Variation
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12...
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e5 13.
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Be3 Qc7 14.
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@ -345,19 +324,16 @@ wbetter{} is best ]
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\end_layout
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\begin_layout Mainline
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13.
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e5!
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\end_layout
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\begin_layout Standard
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Black's knight and bishop are in each other's way.
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The bishop is doomed.
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\end_layout
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\begin_layout Mainline
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13...
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Nd5!? 14.
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Bxd5 cxd5 15.
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Format LaTeX
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Product "\\loadgame{$$AbsOrRelPathMaster$$Basename}\\showboard"
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Requirement "chess"
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UpdateFormat fen
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UpdateResult "$$AbsPath$$Basename$$Extension"
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ReferencedFile latex "$$AbsPath$$Basename$$Extension"
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FormatEnd
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Format PDFLaTeX
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Product "\\loadgame{$$AbsOrRelPathMaster$$Basename}\\showboard"
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Requirement "chess"
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UpdateFormat fen
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UpdateResult "$$AbsPath$$Basename$$Extension"
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ReferencedFile pdflatex "$$AbsPath$$Basename$$Extension"
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FormatEnd
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Format Ascii
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- Fix output of some Greek characters.
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- Fix some problems with csv importation.
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- Fix some problems with CSV importation.
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- Fix LaTeX output if no graphic driver was selected (part of bug 5294).
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@ -113,6 +113,9 @@ What's new
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- Layout file and template for journal articles of the IOP publishing group
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fixed.
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- Fix that chess games like the chessgame.lyx example file were not compilable
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(bug 5320).
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* USER INTERFACE
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