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synced 2024-11-11 05:33:33 +00:00
mouse selection stuff. better, but not ok...
git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@3040 a592a061-630c-0410-9148-cb99ea01b6c8
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@ -251,11 +251,7 @@ void InsetFormulaBase::insetButtonRelease(BufferView * bv,
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mathcursor->setPos(x + xo_, y + yo_);
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mathcursor->setPos(x + xo_, y + yo_);
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//lyxerr << "insetButtonRelease: " << x + xo_ << " " << y + yo_ << "\n";
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//lyxerr << "insetButtonRelease: " << x + xo_ << " " << y + yo_ << "\n";
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showInsetCursor(bv);
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showInsetCursor(bv);
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if (sel_flag) {
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sel_flag = false;
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sel_flag = false;
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sel_x = 0;
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sel_y = 0;
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}
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bv->updateInset(this, false);
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bv->updateInset(this, false);
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}
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}
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}
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}
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@ -264,35 +260,30 @@ void InsetFormulaBase::insetButtonRelease(BufferView * bv,
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void InsetFormulaBase::insetButtonPress(BufferView * bv,
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void InsetFormulaBase::insetButtonPress(BufferView * bv,
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int x, int y, int /*button*/)
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int x, int y, int /*button*/)
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{
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{
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//lyxerr << "insetButtonPress: " << x + xo_ << " " << y + yo_ << "\n";
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sel_flag = false;
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sel_flag = false;
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sel_x = x;
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sel_x = x + xo_;
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sel_y = y;
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sel_y = y + yo_;
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if (mathcursor && mathcursor->selection()) {
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if (mathcursor)
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mathcursor->selClear();
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mathcursor->selStart();
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bv->updateInset(this, false);
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bv->updateInset(this, false);
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}
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}
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}
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void InsetFormulaBase::insetMotionNotify(BufferView * bv,
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void InsetFormulaBase::insetMotionNotify(BufferView * bv,
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int x, int y, int /*button*/)
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int x, int y, int /*button*/)
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{
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{
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if (sel_x && sel_y && abs(x-sel_x) > 4 && !sel_flag) {
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//lyxerr << "insetMotionNotify: " << x + xo_ << " " << y + yo_ << "\n";
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if (abs(x - sel_x) > 4 && !sel_flag)
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sel_flag = true;
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sel_flag = true;
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if (sel_flag) {
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hideInsetCursor(bv);
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hideInsetCursor(bv);
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mathcursor->setPos(sel_x, sel_y);
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mathcursor->setPos(x + xo_, y + xo_);
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mathcursor->selStart();
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showInsetCursor(bv);
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mathcursor->getPos(sel_x, sel_y);
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} else if (sel_flag) {
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hideInsetCursor(bv);
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mathcursor->setPos(x, y);
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showInsetCursor(bv);
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showInsetCursor(bv);
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mathcursor->getPos(x, y);
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mathcursor->getPos(x, y);
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if (sel_x != x || sel_y != y)
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if (sel_x != x || sel_y != y)
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bv->updateInset(this, false);
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bv->updateInset(this, false);
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sel_x = x;
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sel_y = y;
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}
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}
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}
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}
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