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small deco drawing stuff
git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@2749 a592a061-630c-0410-9148-cb99ea01b6c8
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@ -18,7 +18,7 @@ using std::max;
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bool isBinaryOp(char c, MathTextCodes type)
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{
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return type < LM_TC_SYMB && strchr("+-<>=/*", c);
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return type < LM_TC_SYMB && strchr("+-<>=/*", c);
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}
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@ -235,7 +235,7 @@ bool math_font_available(MathTextCodes type)
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{
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if (!font_available_initialized[type]) {
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font_available_initialized[type] = true;
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font_available[type] =
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font_available[type] =
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fontloader.available(whichFontBase(type));
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}
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return font_available[type];
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@ -244,36 +244,36 @@ bool math_font_available(MathTextCodes type)
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namespace {
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/*
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/*
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* Internal struct of a drawing: code n x1 y1 ... xn yn, where code is:
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* 0 = end, 1 = line, 2 = polyline, 3 = square line, 4= square polyline
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*/
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double const parenthHigh[] = {
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2.0, 13.0,
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2, 13,
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0.9840, 0.0014, 0.7143, 0.0323, 0.4603, 0.0772,
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0.2540, 0.1278, 0.1746, 0.1966, 0.0952, 0.3300,
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0.0950, 0.5000, 0.0952, 0.6700, 0.1746, 0.8034,
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0.2540, 0.8722, 0.4603, 0.9228, 0.7143, 0.9677,
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0.9840, 0.9986,
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0.0
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0
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};
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double const parenth[] = {
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2.0, 13.0,
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2, 13,
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0.9930, 0.0071, 0.7324, 0.0578, 0.5141, 0.1126,
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0.3380, 0.1714, 0.2183, 0.2333, 0.0634, 0.3621,
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0.0141, 0.5000, 0.0563, 0.6369, 0.2113, 0.7647,
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0.3310, 0.8276, 0.5070, 0.8864, 0.7254, 0.9412,
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0.9930, 0.9919,
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0.0
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0
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};
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double const brace[] = {
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2.0, 21.0,
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2, 21,
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0.9492, 0.0020, 0.9379, 0.0020, 0.7458, 0.0243,
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0.5819, 0.0527, 0.4859, 0.0892, 0.4463, 0.1278,
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0.4463, 0.3732, 0.4011, 0.4199, 0.2712, 0.4615,
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@ -281,22 +281,20 @@ double const brace[] = {
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0.2712, 0.5385, 0.4011, 0.5801, 0.4463, 0.6268,
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0.4463, 0.8722, 0.4859, 0.9108, 0.5819, 0.9473,
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0.7458, 0.9757, 0.9379, 0.9980, 0.9492, 0.9980,
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0.0
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0
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};
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// Is this correct? (Lgb)
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double const arrow[] = {
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4, 7,
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0.0150, 0.7500, 0.2000, 0.6000, 0.3500, 0.3500,
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0.5000, 0.0500, 0.6500, 0.3500, 0.8000, 0.6000,
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0.9500, 0.7500,
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3, 0.5000, 0.1500, 0.5000, 0.9500,
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0.0
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0
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};
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// Is this correct? (Lgb)
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double const Arrow[] = {
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4, 7,
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0.0150, 0.7500, 0.2000, 0.6000, 0.3500, 0.3500,
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@ -304,7 +302,7 @@ double const Arrow[] = {
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0.9500, 0.7500,
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3, 0.3500, 0.5000, 0.3500, 0.9500,
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3, 0.6500, 0.5000, 0.6500, 0.9500,
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0.0
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0
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};
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@ -312,9 +310,9 @@ double const udarrow[] = {
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2, 3,
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0.015, 0.25, 0.5, 0.05, 0.95, 0.25,
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2, 3,
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0.015, 0.75, 0.5, 0.95, 0.95, 0.75,
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0.015, 0.75, 0.5, 0.95, 0.95, 0.75,
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1, 0.5, 0.2, 0.5, 0.8,
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0.0
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0
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};
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@ -322,92 +320,92 @@ double const Udarrow[] = {
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2, 3,
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0.015, 0.25, 0.5, 0.05, 0.95, 0.25,
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2, 3,
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0.015, 0.75, 0.5, 0.95, 0.95, 0.75,
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0.015, 0.75, 0.5, 0.95, 0.95, 0.75,
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1, 0.35, 0.2, 0.35, 0.8,
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1, 0.65, 0.2, 0.65, 0.8,
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0.0
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0
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};
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double const brack[] = {
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2.0, 4,
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2, 4,
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0.95, 0.05, 0.05, 0.05, 0.05, 0.95, 0.95, 0.95,
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0.0
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0
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};
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double const corner[] = {
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2.0, 3,
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2, 3,
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0.95, 0.05, 0.05, 0.05, 0.05, 0.95,
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0.0
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0
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};
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double const angle[] = {
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2.0, 3,
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2, 3,
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1, 0, 0.05, 0.5, 1, 1,
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0.0
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0
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};
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double const slash[] = {
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1, 0.95, 0.05, 0.05, 0.95,
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0.0
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1, 0.95, 0.05, 0.05, 0.95,
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0
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};
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double const hline[] = {
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1, 0.05, 0.5, 0.95, 0.5,
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0.0
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1, 0.05, 0.5, 0.95, 0.5,
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0
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};
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double const hline2[] = {
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1, 0.1, 0.5, 0.3, 0.5,
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1, 0.7, 0.5, 0.9, 0.5,
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0.0
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};
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1, 0.1, 0.5, 0.3, 0.5,
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1, 0.7, 0.5, 0.9, 0.5,
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0
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};
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double const hline3[] = {
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1, 0.1, 0, 0.15, 0,
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1, 0.1, 0, 0.15, 0,
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1, 0.475, 0, 0.525, 0,
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1, 0.85, 0, 0.9, 0,
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0.0
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1, 0.85, 0, 0.9, 0,
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0
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};
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double const dline3[] = {
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1, 0.1, 0.1, 0.15, 0.15,
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1, 0.475, 0.475, 0.525, 0.525,
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1, 0.85, 0.85, 0.9, 0.9,
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0.0
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};
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1, 0.1, 0.1, 0.15, 0.15,
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1, 0.475, 0.475, 0.525, 0.525,
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1, 0.85, 0.85, 0.9, 0.9,
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0
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};
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double const hlinesmall[] = {
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1, 0.4, 0.5, 0.6, 0.5,
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0.0
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1, 0.4, 0.5, 0.6, 0.5,
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0
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};
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double const vert[] = {
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1, 0.5, 0.05, 0.5, 0.95,
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0.0
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1, 0.5, 0.05, 0.5, 0.95,
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0
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};
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double const Vert[] = {
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1, 0.3, 0.05, 0.3, 0.95,
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1, 0.3, 0.05, 0.3, 0.95,
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1, 0.7, 0.05, 0.7, 0.95,
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0.0
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0
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};
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double const tilde[] = {
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2.0, 4,
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2, 4,
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0.05, 0.8, 0.25, 0.2, 0.75, 0.8, 0.95, 0.2,
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0.0
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0
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};
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@ -422,7 +420,7 @@ struct named_deco_struct {
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int angle;
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};
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named_deco_struct deco_table[] = {
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named_deco_struct deco_table[] = {
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// Decorations
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{"widehat", angle, 3 },
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{"widetilde", tilde, 0 },
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@ -432,8 +430,8 @@ named_deco_struct deco_table[] = {
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{"overbrace", brace, 3 },
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{"overleftarrow", arrow, 1 },
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{"overrightarrow", arrow, 3 },
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// Delimiters
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// Delimiters
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{"(", parenth, 0 },
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{")", parenth, 2 },
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{"{", brace, 0 },
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@ -446,19 +444,19 @@ named_deco_struct deco_table[] = {
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{"'", slash, 1 },
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{"backslash", slash, 1 },
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{"langle", angle, 0 },
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{"lceil", corner, 0 },
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{"lfloor", corner, 1 },
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{"rangle", angle, 2 },
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{"rceil", corner, 3 },
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{"lceil", corner, 0 },
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{"lfloor", corner, 1 },
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{"rangle", angle, 2 },
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{"rceil", corner, 3 },
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{"rfloor", corner, 2 },
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{"downarrow", arrow, 2 },
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{"Downarrow", Arrow, 2 },
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{"Downarrow", Arrow, 2 },
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{"uparrow", arrow, 0 },
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{"Uparrow", Arrow, 0 },
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{"updownarrow", udarrow, 0 },
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{"Updownarrow", Udarrow, 0 },
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// Accents
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{"Updownarrow", Udarrow, 0 },
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// Accents
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{"ddot", hline2, 0 },
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{"hat", angle, 3 },
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{"grave", slash, 1 },
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@ -469,10 +467,10 @@ named_deco_struct deco_table[] = {
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{"check", angle, 1 },
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{"breve", parenth, 1 },
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{"vec", arrow, 3 },
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{"not", slash, 0 },
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// Dots
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{"ldots", hline3, 0 },
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{"not", slash, 0 },
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// Dots
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{"ldots", hline3, 0 },
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{"cdots", hline3, 0 },
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{"vdots", hline3, 1 },
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{"ddots", dline3, 0 }
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@ -500,7 +498,7 @@ static init_deco_table dummy;
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deco_struct const * search_deco(string const & name)
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{
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map<string, deco_struct>::const_iterator p = deco_list.find(name);
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return (p == deco_list.end()) ? 0 : &(p->second);
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return (p == deco_list.end()) ? 0 : &(p->second);
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}
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@ -618,7 +616,7 @@ void mathed_draw_deco(Painter & pain, int x, int y, int w, int h,
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y += h;
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if (r >= 2)
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x += w;
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x += w;
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for (int i = 0; d[i]; ) {
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int code = int(d[i++]);
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@ -627,7 +625,7 @@ void mathed_draw_deco(Painter & pain, int x, int y, int w, int h,
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double yy = d[i++];
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double x2 = d[i++];
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double y2 = d[i++];
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if (code == 3)
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if (code == 3)
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sqmt.transform(xx, yy);
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else
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mt.transform(xx, yy);
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@ -642,7 +640,7 @@ void mathed_draw_deco(Painter & pain, int x, int y, int w, int h,
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double xx = d[i++];
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double yy = d[i++];
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// lyxerr << " " << xx << " " << yy << " ";
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if (code == 4)
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if (code == 4)
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sqmt.transform(xx, yy);
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else
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mt.transform(xx, yy);
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