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had this hanging around...
git-svn-id: svn://svn.lyx.org/lyx/lyx-devel/trunk@24919 a592a061-630c-0410-9148-cb99ea01b6c8
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@ -3,52 +3,53 @@ Scott Meyers, and are presented in their short form. These are not all the
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rules Meyers presents, only the most important of them. LyX does not yet
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rules Meyers presents, only the most important of them. LyX does not yet
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follow these rules, but they should be the goal.
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follow these rules, but they should be the goal.
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- Use const and inline instead of #define
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- use const and inline instead of #define
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- Use the same form in corresponding calls to new and delete,
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- use the same form in corresponding calls to new and delete,
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i.e. write delete[] obj; if new obj[n]; was used to create
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i.e. write delete[] obj; if new obj[n]; was used to create
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the object and write delete obj; if you wrote new obj;
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the object and write delete obj; if you wrote new obj;
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Notice strings should be std::string's instead of char *'s.
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Notice strings should be std::string's instead of char *'s.
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- Define a default constructor, copy constructor and an assignment
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- define a default constructor, copy constructor and an assignment
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operator for all classes with dynamically allocated memory that
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operator for all classes with dynamically allocated memory that
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do not inherit noncopyable
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are not made noncopyable
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- make destructors virtual in base classes and only there.
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- do not define default constructor, copy constructor and an assignment
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operator if the compiler generated one would do the same
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- assign to all data members in operator=.
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- make destructors virtual in base classes and only there
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- assign to all data members in operator=()
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- strive for class interfaces that are complete and minimal
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- strive for class interfaces that are complete and minimal
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- differentiate among member functions, global functions and friend
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- differentiate among member functions, global functions and friend
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functions.
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functions
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- avoid data members in the public interface.
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- avoid data members in the public interface
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- use const whenever possible
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- use const whenever possible
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- pass and return objects by reference instead of by value
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- pass and return objects by reference instead of by value
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- choose carefully between function overloading and
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- choose carefully between function overloading and
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parameter defaulting.
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parameter defaulting
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- never return a reference to a local object or a dereferenced
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- never return a reference to a local object or a dereferenced
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pointer initialized by new within the function.
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pointer initialized by new within the function
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- use enums for integral constants.
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- use enums for integral constants
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- minimize compilation dependencies between files.
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- minimize compilation dependencies between files
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- pay attention to compiler warnings
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- pay attention to compiler warnings
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- differentiate between inheritance of interface and
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- differentiate between inheritance of interface and
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inheritance of implementation.
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inheritance of implementation
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- differentiate between inheritance and templates
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- differentiate between inheritance and templates
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- know what functions C++ silently writes and calls.
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- ensure that global objects are initialized before they are used
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- ensure that global objects are initialized before they are used.
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- avoid conditions to 'if' and 'while' that span more than a line
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- avoid conditions to 'if' and 'while' that span more than a line
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@ -61,11 +62,11 @@ Design. Addison-Wesley, 1992
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And one of mine: (Lgb)
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And one of mine: (Lgb)
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- When swiching on enums, refrain from using "default:" if possible.
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- when swiching on enums, refrain from using "default:" if possible
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And one of mine: (Andre')
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And one of mine: (Andre')
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- try to implement your class in a way that the automatically generated
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- try to implement your class in a way that the automatically generated
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copy constructor and copy assignment work out-of-the box.
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copy constructor and copy assignment work out-of-the box
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@ -2,8 +2,8 @@ Rules for the code in LyX
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-------------------------
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-------------------------
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[updated from the C++STYLE distributed with the GNU C++ Standard]
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[updated from the C++STYLE distributed with the GNU C++ Standard]
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The aim of this file is to serve as a guide for the developers, to aid us to
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The aim of this file is to serve as a guide for the developers, to aid
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get clean and uniform code. This document is still incomplete.
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us to get clean and uniform code. This document is incomplete.
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We really like to have new developers joining the LyX Project. However,
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We really like to have new developers joining the LyX Project. However,
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we have had problems in the past with developers leaving the
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we have had problems in the past with developers leaving the
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@ -95,8 +95,8 @@ in C++.
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++T;
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++T;
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--U;
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--U;
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-NOT-
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-NOT-
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T++; // wrong
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T++; // not used in LyX
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U--; // wrong
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U--; // not used in LyX
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- Try to minimize evaluation of the same code over and over. This is
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- Try to minimize evaluation of the same code over and over. This is
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aimed especially at loops.
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aimed especially at loops.
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@ -138,11 +138,10 @@ in C++.
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Exceptions
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Exceptions
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----------
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----------
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Even if LyX currently is not using exceptions we need to be aware of
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Be aware of the presence of exceptions. One important thing to realize
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them. One important thing to realize is that you often do not have to
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is that you often do not have to use throw, try or catch to be exception
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use throw, try or catch to be exception safe. Let's look at the
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safe. Let's look at the different types of exceptions safety: (These are
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different types of exceptions safety: (These are taken from Herb
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taken from Herb Sutter's book[ExC++]
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Sutter's book[ExC++]
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"
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"
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1. Basic guarantee: Even in the presence of exceptions thrown by T or
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1. Basic guarantee: Even in the presence of exceptions thrown by T or
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@ -194,11 +193,6 @@ without using try, throw or catch we should do so. In particular we
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should look over all destructors to ensure that they are as exception
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should look over all destructors to ensure that they are as exception
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safe as possible.
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safe as possible.
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Later when more compiler support exceptions sufficiently well we will
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begin using them too. One reason for this is that the C++ standard
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library actually requires exceptions, e.g. "new" will throw
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bad_allocation if the requested memory is not available.
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Formatting
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Formatting
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----------
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----------
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@ -207,13 +201,13 @@ Formatting
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int a;
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int a;
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int b;
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int b;
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-NOT-
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-NOT-
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int a, b; // wrong
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int a, b; // not used in LyX
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This is especially important when initialization is done at the same
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This is especially important when initialization is done at the same
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time:
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time:
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string a = "Lars";
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string a = "Lars";
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string b = "Gullik";
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string b = "Gullik";
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-NOT-
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-NOT-
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string a = "Lars", b = "Gullik"; // wrong
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string a = "Lars", b = "Gullik"; // not used in LyX
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[Note that 'string a = "Lars"' is formally calling a copy constructor
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[Note that 'string a = "Lars"' is formally calling a copy constructor
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on a temporary constructed from a string literal and therefore has the
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on a temporary constructed from a string literal and therefore has the
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@ -230,20 +224,20 @@ Formatting
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char * p = "flop";
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char * p = "flop";
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char & c = *p;
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char & c = *p;
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-NOT-
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-NOT-
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char *p = "flop"; // wrong
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char *p = "flop"; // not used in LyX
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char &c = *p; // wrong
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char &c = *p; // not used in LyX
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Some time ago we had a huge discussion on this subject and after
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Some time ago we had a huge discussion on this subject and after
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convincing argumentation from Asger this is what we decided. Also note
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convincing argumentation from Asger this is what we decided. Also note
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that we will have:
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that we will have:
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char const * p;
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char const * p;
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-NOT-
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-NOT-
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const char * p; // wrong
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const char * p; // not used in LyX
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* Operator names and parentheses
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* Operator names and parentheses
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operator==(type)
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operator==(type)
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-NOT-
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-NOT-
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operator == (type) // wrong
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operator == (type) // not used in LyX
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The == is part of the function name, separating it makes the
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The == is part of the function name, separating it makes the
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declaration look like an expression.
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declaration look like an expression.
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@ -251,7 +245,7 @@ Formatting
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* Function names and parentheses
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* Function names and parentheses
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void mangle()
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void mangle()
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-NOT-
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-NOT-
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void mangle () // wrong
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void mangle () // not used in LyX
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* Enumerators
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* Enumerators
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enum Foo {
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enum Foo {
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@ -260,7 +254,7 @@ Formatting
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FOO_THREE = 3
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FOO_THREE = 3
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};
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};
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-NOT-
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-NOT-
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enum { one = 1, two = 2, three 3 }; // wrong
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enum { one = 1, two = 2, three 3 }; // not used in LyX
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-NOT-
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-NOT-
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enum {
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enum {
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One = 1,
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One = 1,
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@ -268,6 +262,21 @@ Formatting
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Three = 3
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Three = 3
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};
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};
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* Null pointers
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Using a plain 0 is always correct and least effort to type. So:
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void * p = 0;
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-NOT-
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void * p = NULL; // not used in LyX
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-NOT-
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void * p = '\0'; // not used in LyX
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-NOT-
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void * p = 42 - 7 * 6; // not used in LyX
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Note: As an exception, imported third party code as well as code
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interfacing the "native" APIs (src/support/os_*) can use NULL.
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* Naming rules for classes
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* Naming rules for classes
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- Use descriptive but simple and short names. Do not abbreviate.
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- Use descriptive but simple and short names. Do not abbreviate.
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@ -314,8 +323,7 @@ Formatting
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- Avoid declaring global objects in the declaration file of the class.
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- Avoid declaring global objects in the declaration file of the class.
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If the same variable is used for all objects, use a static member.
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If the same variable is used for all objects, use a static member.
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- Avoid global or static variables. An exception to this rule is
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- Avoid global or static variables.
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very private stuff like the math stack.
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* File headers
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* File headers
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