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@ -316,11 +316,11 @@ void InsetCollapsable::draw(PainterInfo & pi, int x, int y) const
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const int xx1 = x + TEXT_TO_INSET_OFFSET - 1;
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const int xx2 = x + textdim.wid - TEXT_TO_INSET_OFFSET + 1;
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pi.pain.line(xx1, y + desc - 4,
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xx1, y + desc,
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pi.pain.line(xx1, y + desc - 4,
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xx1, y + desc,
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Color_foreground);
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if (status_ == Open)
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pi.pain.line(xx1, y + desc,
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pi.pain.line(xx1, y + desc,
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xx2, y + desc,
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Color_foreground);
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else {
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@ -332,7 +332,7 @@ void InsetCollapsable::draw(PainterInfo & pi, int x, int y) const
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xx2, y + desc,
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Color_foreground);
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}
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pi.pain.line(x + textdim.wid - 3, y + desc, x + textdim.wid - 3,
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pi.pain.line(x + textdim.wid - 3, y + desc, x + textdim.wid - 3,
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y + desc - 4, Color_foreground);
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// the label below the text. Can be toggled.
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@ -454,8 +454,8 @@ Inset * InsetCollapsable::editXY(Cursor & cur, int x, int y)
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{
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//lyxerr << "InsetCollapsable: edit xy" << endl;
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if (geometry(cur.bv()) == ButtonOnly
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|| (button_dim.contains(x, y)
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&& geometry(cur.bv()) != NoButton))
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|| (button_dim.contains(x, y)
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&& geometry(cur.bv()) != NoButton))
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return this;
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cur.push(*this);
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return InsetText::editXY(cur, x, y);
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@ -508,7 +508,7 @@ void InsetCollapsable::doDispatch(Cursor & cur, FuncRequest & cmd)
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if (geometry(cur.bv()) != ButtonOnly)
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InsetText::doDispatch(cur, cmd);
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else
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cur.undispatched();
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cur.undispatched();
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break;
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}
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if (cmd.button() != mouse_button::button1) {
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@ -586,7 +586,7 @@ void InsetCollapsable::setLabel(docstring const & l)
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docstring const InsetCollapsable::buttonLabel(BufferView const & bv) const
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{
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InsetLayout const & il = getLayout();
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docstring const label = labelstring_.empty() ?
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docstring const label = labelstring_.empty() ?
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translateIfPossible(il.labelstring()) : labelstring_;
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if (!il.contentaslabel() || geometry(bv) != ButtonOnly)
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return label;
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@ -79,7 +79,7 @@ public:
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///
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virtual docstring const buttonLabel(BufferView const &) const;
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///
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bool isOpen(BufferView const & bv) const
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bool isOpen(BufferView const & bv) const
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{ return geometry(bv) != ButtonOnly; }
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///
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enum CollapseStatus {
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@ -90,7 +90,7 @@ public:
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virtual void setStatus(Cursor & cur, CollapseStatus st);
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///
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CollapseStatus status(BufferView const & bv) const;
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/** Of the old CollapseStatus we only keep the values
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/** Of the old CollapseStatus we only keep the values
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* Open and Collapsed.
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* We define a list of possible inset decoration
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* styles, and a list of possible (concrete, visual)
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@ -152,7 +152,7 @@ protected:
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///
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void doDispatch(Cursor & cur, FuncRequest & cmd);
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///
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void edit(Cursor & cur, bool front,
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void edit(Cursor & cur, bool front,
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EntryDirection entry_from = ENTRY_DIRECTION_IGNORE);
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///
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Inset * editXY(Cursor & cur, int x, int y);
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