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Fix display of InsetCollapsable with split views
When several bufferviews exist for the same inset, the data that depends on the view width have to be BufferView-dependent. While this is the case for several mutable members of InsetCollapsable, some were missing. This commit makes button_dim_ (renamed from button_dim) and openinlined_ bv-dependent. Get rid of the hitButton function. Remove the bv-independent geometry() method and implement editable() explicitely instead. Fixes bug #9756.
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@ -40,7 +40,7 @@ using namespace std;
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namespace lyx {
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InsetCollapsable::InsetCollapsable(Buffer * buf, InsetText::UsePlain ltype)
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: InsetText(buf, ltype), status_(Open), openinlined_(false)
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: InsetText(buf, ltype), status_(Open)
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{
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setDrawFrame(true);
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setFrameColor(Color_collapsableframe);
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@ -53,7 +53,7 @@ InsetCollapsable::InsetCollapsable(InsetCollapsable const & rhs)
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: InsetText(rhs),
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status_(rhs.status_),
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labelstring_(rhs.labelstring_),
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button_dim(rhs.button_dim),
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button_dim_(rhs.button_dim_),
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openinlined_(rhs.openinlined_)
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{}
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@ -81,7 +81,7 @@ InsetCollapsable::Geometry InsetCollapsable::geometry(BufferView const & bv) con
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switch (decoration()) {
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case InsetLayout::CLASSIC:
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if (status(bv) == Open)
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return openinlined_ ? LeftButton : TopButton;
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return openinlined_[&bv] ? LeftButton : TopButton;
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return ButtonOnly;
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case InsetLayout::MINIMALISTIC:
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@ -100,30 +100,6 @@ InsetCollapsable::Geometry InsetCollapsable::geometry(BufferView const & bv) con
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}
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InsetCollapsable::Geometry InsetCollapsable::geometry() const
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{
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switch (decoration()) {
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case InsetLayout::CLASSIC:
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if (status_ == Open)
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return openinlined_ ? LeftButton : TopButton;
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return ButtonOnly;
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case InsetLayout::MINIMALISTIC:
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return status_ == Open ? NoButton : ButtonOnly ;
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case InsetLayout::CONGLOMERATE:
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return status_ == Open ? SubLabel : Corners ;
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case InsetLayout::DEFAULT:
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break; // this shouldn't happen
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}
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// dummy return value to shut down a warning,
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// this is dead code.
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return NoButton;
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}
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docstring InsetCollapsable::toolTip(BufferView const & bv, int x, int y) const
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{
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Dimension const dim = dimensionCollapsed(bv);
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@ -214,17 +190,16 @@ void InsetCollapsable::metrics(MetricsInfo & mi, Dimension & dim) const
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case LeftButton:
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case ButtonOnly:
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if (hasFixedWidth()){
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int const mindim = button_dim.x2 - button_dim.x1;
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int const mindim = button_dim_[&bv].x2 - button_dim_[&bv].x1;
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if (mi.base.textwidth < mindim)
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mi.base.textwidth = mindim;
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}
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dim = dimensionCollapsed(bv);
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if (geometry(bv) == TopButton
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|| geometry(bv) == LeftButton) {
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if (geometry(bv) == TopButton || geometry(bv) == LeftButton) {
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Dimension textdim;
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InsetText::metrics(mi, textdim);
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openinlined_ = (textdim.wid + dim.wid) < mi.base.textwidth;
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if (openinlined_) {
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openinlined_[&bv] = (textdim.wid + dim.wid) < mi.base.textwidth;
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if (openinlined_[&bv]) {
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// Correct for button width.
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dim.wid += textdim.wid;
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dim.des = max(dim.des - textdim.asc + dim.asc, textdim.des);
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@ -265,20 +240,20 @@ void InsetCollapsable::draw(PainterInfo & pi, int x, int y) const
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if (geometry(bv) == TopButton ||
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geometry(bv) == LeftButton ||
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geometry(bv) == ButtonOnly) {
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button_dim.x1 = x + 0;
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button_dim.x2 = x + dimc.width();
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button_dim.y1 = y - dimc.asc;
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button_dim.y2 = y + dimc.des;
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button_dim_[&bv].x1 = x + 0;
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button_dim_[&bv].x2 = x + dimc.width();
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button_dim_[&bv].y1 = y - dimc.asc;
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button_dim_[&bv].y2 = y + dimc.des;
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FontInfo labelfont = getLabelfont();
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labelfont.setColor(labelColor());
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pi.pain.buttonText(x, y, buttonLabel(bv), labelfont,
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mouse_hover_[&bv]);
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} else {
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button_dim.x1 = 0;
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button_dim.y1 = 0;
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button_dim.x2 = 0;
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button_dim.y2 = 0;
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button_dim_[&bv].x1 = 0;
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button_dim_[&bv].y1 = 0;
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button_dim_[&bv].x2 = 0;
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button_dim_[&bv].y2 = 0;
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}
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Dimension const textdim = InsetText::dimension(bv);
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@ -398,7 +373,13 @@ void InsetCollapsable::cursorPos(BufferView const & bv,
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bool InsetCollapsable::editable() const
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{
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return geometry() != ButtonOnly;
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switch (decoration()) {
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case InsetLayout::CLASSIC:
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case InsetLayout::MINIMALISTIC:
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return status_ == Open;
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default:
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return true;
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}
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}
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@ -408,16 +389,9 @@ bool InsetCollapsable::descendable(BufferView const & bv) const
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}
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bool InsetCollapsable::hitButton(FuncRequest const & cmd) const
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bool InsetCollapsable::clickable(BufferView const & bv, int x, int y) const
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{
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return button_dim.contains(cmd.x(), cmd.y());
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}
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bool InsetCollapsable::clickable(BufferView const &, int x, int y) const
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{
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FuncRequest cmd(LFUN_NOACTION, x, y, mouse_button::none);
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return hitButton(cmd);
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return button_dim_[&bv].contains(x, y);
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}
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@ -454,8 +428,8 @@ Inset * InsetCollapsable::editXY(Cursor & cur, int x, int y)
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{
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//lyxerr << "InsetCollapsable: edit xy" << endl;
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if (geometry(cur.bv()) == ButtonOnly
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|| (button_dim.contains(x, y)
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&& geometry(cur.bv()) != NoButton))
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|| (button_dim_[&cur.bv()].contains(x, y)
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&& geometry(cur.bv()) != NoButton))
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return this;
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cur.push(*this);
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return InsetText::editXY(cur, x, y);
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@ -467,9 +441,11 @@ void InsetCollapsable::doDispatch(Cursor & cur, FuncRequest & cmd)
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//lyxerr << "InsetCollapsable::doDispatch (begin): cmd: " << cmd
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// << " cur: " << cur << " bvcur: " << cur.bv().cursor() << endl;
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bool const hitButton = clickable(cur.bv(), cmd.x(), cmd.y());
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switch (cmd.action()) {
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case LFUN_MOUSE_PRESS:
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if (hitButton(cmd)) {
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if (hitButton) {
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switch (cmd.button()) {
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case mouse_button::button1:
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case mouse_button::button3:
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@ -494,7 +470,7 @@ void InsetCollapsable::doDispatch(Cursor & cur, FuncRequest & cmd)
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case LFUN_MOUSE_MOTION:
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case LFUN_MOUSE_DOUBLE:
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case LFUN_MOUSE_TRIPLE:
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if (hitButton(cmd))
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if (hitButton)
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cur.noScreenUpdate();
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else if (geometry(cur.bv()) != ButtonOnly)
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InsetText::doDispatch(cur, cmd);
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@ -503,7 +479,7 @@ void InsetCollapsable::doDispatch(Cursor & cur, FuncRequest & cmd)
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break;
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case LFUN_MOUSE_RELEASE:
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if (!hitButton(cmd)) {
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if (!hitButton) {
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// The mouse click has to be within the inset!
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if (geometry(cur.bv()) != ButtonOnly)
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InsetText::doDispatch(cur, cmd);
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@ -58,18 +58,16 @@ public:
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/// return x,y of given position relative to the inset's baseline
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void cursorPos(BufferView const & bv, CursorSlice const & sl,
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bool boundary, int & x, int & y) const;
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/// Returns true if (mouse) action is over the inset's button.
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/// Always returns false when the inset does not have a
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/// button.
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bool hitButton(FuncRequest const &) const;
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///
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docstring const getNewLabel(docstring const & l) const;
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///
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bool editable() const;
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///
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bool hasSettings() const { return true; }
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///
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bool clickable(BufferView const &, int x, int y) const;
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/// Returns true if coordinates are over the inset's button.
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/// Always returns false when the inset does not have a
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/// button.
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bool clickable(BufferView const & bv, int x, int y) const;
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/// can we go further down on mouse click?
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bool descendable(BufferView const & bv) const;
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///
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@ -128,8 +126,6 @@ public:
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/// (status_), auto_open_[BufferView] and openinlined_,
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/// and of course decoration().
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Geometry geometry(BufferView const & bv) const;
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/// Returns the geometry disregarding auto_open_
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Geometry geometry() const;
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///
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bool getStatus(Cursor &, FuncRequest const &, FuncStatus &) const;
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///
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@ -163,10 +159,13 @@ private:
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Dimension dimensionCollapsed(BufferView const & bv) const;
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///
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docstring labelstring_;
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/// FIXME: the variables below should be grouped in a View subclass (as in MVC)
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///
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mutable Box button_dim;
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mutable std::map<BufferView const *, Box> button_dim_;
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/// a substatus of the Open status, determined automatically in metrics
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mutable bool openinlined_;
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mutable std::map<BufferView const *, bool> openinlined_;
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/// the inset will automatically open when the cursor is inside. This is
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/// dependent on the bufferview, compare with MathMacro::editing_.
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mutable std::map<BufferView const *, bool> auto_open_;
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