It is a general problem when doing graphics to know where a line
begins and where it ends pixel-wise. At the instigation of Scott, and
with the use of the kmag magnifier, this commit corrects 3 areas:
* foreign marks were larger than the row element they were supposed to
mark. This could lead to moving lines, depending on paint ordering.
* visible spaces were drawn outside of their box (select a single
space to see this).
* the `L' blinking caret would leave a cursor dropping because the
horizontal part was too wide.
Minted does not have a language option but it is possible to enter
this option in the LyX interface for compatibility with the listings
package, and also for letting to enter a language not present in the
gui. So, this option is only used for properly specifying a language
in a listing, unless it is entered in the document settings dialog.
This case was not foreseen and thus the option was being passed to
the package as is, causing havoc. With this commit the option is
still available but is used to set a default language for a new
listing in place of the default "tex" language used so far.
This reuses code intended only for mac manus and generalizes it. The
list of strings to add to po files is found in
GuiTranslator::translate.
This is useful now that LyX relies on QDialogButtonBox class for its
dialogs. Indeed many languages are not covered natively by Qt.
It is possible to enable the "locace" debug channel to see what
strings are not covered and should be added to our own translation
tables.
In order to make things easier, a new method getIfFound() has been
added to the Messages class, which returns an empty string when no
translation has been found, as Qt's translate() does.
This assures the OK/Apply/Cancel/Restore buttons use the layout/style
of the OS (button order, icons).
The goal is to move all dialogs to this for 2.4.
See #11003
The goal of this patch is to make "self-insert <string>" act as a
sequence of individual self-insert calls. Once it is done, the
insertion of the commit string in GuiWorkArea can use that, which
fixes the issues described in bug 11183.
1/ in InsetMathNest, SELF_INSERT is rewritten to be a proper loop of
interpretChar, instead of inserting the string as characters. This
solves the issue of interpreting ^ properly.
2/ the text version does not need to be changed (the loop is rewritten
using a range, though).
3/ Then {{{GuiWorkArea::inputMethodEvent}}} is changed to invoke
directly self-insert. This removes the update issues.
Fixes bug 11183.
Completion uses a complicated async scheme based on timers to update
itself. This is probably not necessary anymore and is fragile to
event order changes.
This is what happens with the new painting scheme. Therefore the
asyncHideXXX() methods have to be made more robust and detect whether
completion state has changed by the time they are triggered.
This is detected when an undo group is open and contains at east one
element. This means indeed that changes are in progress. Note that the
group is in general opened in GuiApplication::dispatch. The code there
is changed to ensure that the group is closed before updating the
screen.
This patch is experimental. It is expected to be replaced in master by
a more complete solution. It could in the meantime be backported to 2.3.x.
Fixes bug #11159.
As opposed to modules (from which the framework was initially borrowed),
we only allow one cite engine per document. Thus, we don't need to fiddle
with lists.
It is now possible in the float settings (doc dialog) to specify a global
(inner) alignment for floats, and in the float settings, this can be
overridden (just as with float placement)
Fixes: #8665
File format change.
This revives a ten year old idea (and patch) by Dov.
You can now mark in the character dialog text and exclude it from spell
checking.
Fixes: #1042
File format change
Remaining issue: The instant spell checking marks are not immediately
removed, but only after some editing.
This is a proposal, but I think you should try it out in order to comment
What this does, is:
1. Remove the toggle madness. This is really not something anyone
understands without knowing the code, and its very unusual UI
(fixes#4836)
2. Separate and group things that were put all into the "Misc" trashcan
combo
3. Let the dialog reflect the font settings at cursor (selection)
Now the dialog looks more like character dialogs from other applications,
and I think it is more in line with what users expect.
Comments very welcome (and of course I will revert if you want to have
the old idiosyncratic thing back).
I'm open to putting this elsewhere on the toolbar, or even on a
different toolbar. Also, we need decent icons. These ones are not
intended seriously but were just borrowed for testing purposes.
Anyone have good ideas about icons?
This commit fixes an issue where the menu option "Insert Separated
Frame Below" would show up twice, with one instance disabled. This
occurred when there was a "Standard" environment nested in a
"Frame". With this commit, the duplicate instance is removed.
Instead of "Save" (permanently) and "Apply" (temporarily), OK and Apply
now always save permanently, unless the new checkbox "Apply to current
session only" is checked.
Addresses: #10016
The problem is that popping dialogs during reload can cause paint
events for which we are not ready. If this does not work, then we
can introduce a new flag, besides 'busy', for that case. But busy
does not seem to be used very widely, so hopefully this works.
Following a request by Günter, we consider the document fonts (only rm
for now) when selecting an appropriate font encoding.
See #9741
The new default font encoding setting "auto" does
* consider the font encoding needed by the language(s), which can now
have fallback alternatives
* Consider which font encoding is provided by the document font
Thus, cm now will result in OT1 fontenc, if the language can deal with
that.
The font_enc pref is ditched: it is no longer needed.
The automatism is still very basic and is subject to extension.
File format and prefs format change.
Before, the command
buffer-forall buffer-export
only exported one buffer for me. With async disabled, the command
works as documented and successfully exports all buffers.
Also before, I received an assertion from
buffer-forall buffer-close
which caused a SIGSEGV at #9422. Now, the action works as expected.
It surprises me a bit that the code is different in this case
from the case when EXPORT_in_THREAD is not set. I should check
to see if there's a problem in the other case, too.
The idea here is to force commands to be run syncrhonously when
they are launched via "command-sequence" or "repeat". We do this
by using a new flag in FuncRequest.
The problem was that, if we killed export when some graphic was
being converted, or some external template was being handled, it
would only cancel that process, and then it would just continue.
To deal with that, we need to do a few things:
1. Modify the return values for some of the Converters routines,
and similarly the routines for external templates, so we can
tell when something has been canceled.
2. Throw an exception from InsetGraphics or InsetExternal when this
has happened during export, but ONLY when the Buffer is a clone.
We shouldn't be able to 'cancel' export when we're, say, generating
code for the preview pane, but this keeps us on the safe side..
The exception then has to be caught, obviously, back in the export
routines in Buffer.
Probably Coverity will be unhappy about something here, but I'll
deal with that problem as it arises.
This commit follows 8d2b121e and is not expected to change
functionality (e.g., I confirmed that the cases of #7330 and #11106
are still fixed). The advantages of this refactoring are the
following:
- Remove some preprocessor directives:
processingThreadFinished() is only called in the case that
EXPORT_in_THREAD is 1, so by moving some code up in the call list,
the directives are not needed.
- If errors() is called when there is no error, there will not be unexpected
behavior (e.g., as was the case before 8d2b121e).
Note that errors() is still only called by the code touched by this commit
if there is an error, but that is for efficiency and readability.
- The "from_master" argument now has a constant meaning. Before, it
could be the case that "from_master" was set to false but that the
master's error dialog was shown.
If a master document is compiled and has errors, and then a child is
compiled without error, the errors from the master compilation were
shown.
The setup of the relevant code is the following:
processingThreadFinished() calls errors(). errors() makes the
assumption that if it is called, there must have been an error
somewhere.
The logic of the setup is the following:
processingThreadFinished() knows whether there was an error on
the most recent preview/export, although it doesn't know whether
the error is from master or child (i.e. does not know whether the
user was compiling the child, or whether master-buffer-view was
called). Inside error(), if there is no error in the child, it is
assumed the error is from master.
For the above logic to work, errors() should only be called if there
was an error.
This commit fixes#11106 and preserves the fix to #7330.
There are more independent crashes occuring in this scenario and this
fix targets only one of them, in particular the one in which different
window's outliner sends outliner command to a wrong window. The fix
itself gives an option for lfun to know which window it belongs to.
https://www.mail-archive.com/lyx-devel@lists.lyx.org/msg203619.html
This requires moving the bool that tracks this somewhere that it
is visible from BufferView. It seemed to make sense to put it as
a static member of InsetCitation.