// -*- C++ -*- #ifndef MATH_CHARINSET_H #define MATH_CHARINSET_H #include "math_inset.h" #ifdef __GNUG__ #pragma interface #endif /** The base character inset. \author André Pönitz */ class MathCharInset : public MathInset { public: /// explicit MathCharInset(char c); /// MathCharInset(char c, MathTextCodes t); /// MathInset * clone() const; /// MathTextCodes nativeCode(char c) const; /// void metrics(MathMetricsInfo const & st) const; /// void draw(Painter &, int x, int y) const; /// void write(WriteStream & os) const; /// void writeHeader(std::ostream &) const; /// void writeTrailer(std::ostream &) const; /// void writeRaw(std::ostream &) const; /// void normalize(NormalStream &) const; /// int ascent() const; /// int descent() const; /// int width() const; /// identifies Charinsets MathCharInset const * asCharInset() const { return this; } /// char getChar() const { return char_; } /// MathTextCodes code() const { return code_; } /// bool isRelOp() const; /// void handleFont(MathTextCodes t); /// bool match(MathInset *) const; private: /// the character char char_; /// the font to be used on screen MathTextCodes code_; /// mutable MathMetricsInfo mi_; }; #endif