// -*- C++ -*- /** * \file BufferView.h * This file is part of LyX, the document processor. * Licence details can be found in the file COPYING. * * \author Alfredo Braustein * \author Lars Gullik Bjønnes * \author John Levon * \author Jürgen Vigna * * Full author contact details are available in file CREDITS. */ #ifndef BUFFER_VIEW_H #define BUFFER_VIEW_H #include #include "support/std_string.h" class Buffer; class Change; class Encoding; class ErrorList; class FuncRequest; class InsetOld; class Language; class LyXText; class LyXScreen; class LyXView; class Painter; class TeXErrors; class UpdatableInset; class WordLangTuple; /** * A buffer view encapsulates a view onto a particular * buffer, and allows access to operate upon it. A view * is a sliding window of the entire document rendering. * * Eventually we will allow several views onto a single * buffer, but not yet. */ class BufferView : boost::noncopyable { public: /** * Create a view with the given owner main window, * of the given dimensions. */ BufferView(LyXView * owner, int x, int y, int w, int h); ~BufferView(); /// set the buffer we are viewing void buffer(Buffer * b); /// return the buffer being viewed Buffer * buffer() const; /// return the painter object for drawing onto the view Painter & painter() const; /// return the screen object for handling re-drawing LyXScreen & screen() const; /// return the owning main view LyXView * owner() const; /// return the visible top y int top_y() const; /// set the visible top y void top_y(int); /// resize event has happened void resize(); /// reload the contained buffer void reload(); /// create a new buffer based on template bool newFile(string const & fname, string const & tname, bool named = true); /// load a buffer into the view bool loadLyXFile(string const & name, bool tolastfiles = true); /// fit the user cursor within the visible view bool fitCursor(); /// perform pending painting updates void update(); /** update for a particular inset. Gets a pointer and not a * reference because we really need the pointer information * to find it in the buffer. */ void updateInset(InsetOld const *); /// reset the scrollbar to reflect current view position void updateScrollbar(); /// FIXME void redoCurrentBuffer(); /// FIXME bool available() const; /// FIXME void beforeChange(LyXText *); /// Save the current position as bookmark i void savePosition(unsigned int i); /// Restore the position from bookmark i void restorePosition(unsigned int i); /// does the given bookmark have a saved position ? bool isSavedPosition(unsigned int i); /// return the current change at the cursor Change const getCurrentChange(); /** * This holds the mapping between buffer paragraphs and screen rows. * This should be private...but not yet. (Lgb) */ LyXText * text; /// return the lyxtext we are using LyXText * getLyXText() const; /// Return the current inset we are "locked" in UpdatableInset * theLockingInset() const; /// lock the given inset FIXME: return value ? bool lockInset(UpdatableInset * inset); /// unlock the given inset int unlockInset(UpdatableInset * inset); /// unlock the currently locked inset void insetUnlock(); /// return the current encoding at the cursor Encoding const * getEncoding() const; /// return the parent language of the given inset Language const * getParentLanguage(InsetOld * inset) const; /// Select the "current" word void selectLastWord(); /// replace the currently selected word void replaceWord(string const & replacestring); /// Update after spellcheck finishes void endOfSpellCheck(); /// return the next word WordLangTuple const nextWord(float & value); /// move cursor to the named label void gotoLabel(string const & label); /// undo last action void undo(); /// redo last action void redo(); /// get the stored error list ErrorList const & getErrorList() const; /// show the error list to the user void showErrorList(string const &) const; /// set the cursor based on the given TeX source row void setCursorFromRow(int row); /** * Insert an inset into the buffer. * Place it in a layout of lout, */ bool insertInset(InsetOld * inset, string const & lout = string()); /// Inserts a lyx file at cursor position. return false if it fails bool insertLyXFile(string const & file); /// FIXME bool fitLockedInsetCursor(int x, int y, int asc, int desc); /// hide the cursor if it is visible void hideCursor(); /// center the document view around the cursor void center(); /// scroll document by the given number of lines of default height void scroll(int lines); /// Scroll the view by a number of pixels void scrollDocView(int); /// return the pixel width of the document view int workWidth() const; /// return the pixel height of the document view int workHeight() const; /// switch between primary and secondary keymaps for RTL entry void switchKeyMap(); /// FIXME bool ChangeRefsIfUnique(string const & from, string const & to); /// get the contents of the window system clipboard string const getClipboard() const; /// fill the window system clipboard void stuffClipboard(string const &) const; /// tell the window system we have a selection void haveSelection(bool sel); /// execute the given function bool dispatch(FuncRequest const & argument); private: /// Set the current locking inset void theLockingInset(UpdatableInset * inset); struct Pimpl; friend struct BufferView::Pimpl; Pimpl * pimpl_; }; #endif // BUFFERVIEW_H