// -*- C++ -*- /** * \file updatableinset.h * This file is part of LyX, the document processor. * Licence details can be found in the file COPYING. * * \author Alejandro Aguilar Sierra * \author Jürgen Vigna * \author Lars Gullik Bjønnes * \author Matthias Ettrich * * Full author contact details are available in file CREDITS. */ #ifndef UPDATABLEINSET_H #define UPDATABLEINSET_H // Updatable Insets. These insets can be locked and receive // directly user interaction. Currently used only for mathed. // Note that all pure methods from Inset class are pure here too. // [Alejandro 080596] #include "inset.h" #include "support/types.h" /** Extracted from Matthias notes: * * An inset can simple call LockInset in it's edit call and *ONLY* * in it's edit call. * * Unlocking is either done by LyX or the inset itself with a * UnlockInset-call * * During the lock, all button and keyboard events will be modified * and send to the inset through the following inset-features. Note that * InsetOld::insetUnlock will be called from inside UnlockInset. It is meant * to contain the code for restoring the menus and things like this. * * If a inset wishes any redraw and/or update it just has to call * updateInset(this). * * It's is completly irrelevant, where the inset is. UpdateInset will * find it in any paragraph in any buffer. * Of course the_locking_inset and the insets in the current paragraph/buffer * are checked first, so no performance problem should occur. */ class UpdatableInset : public InsetOld { public: /// UpdatableInset(); /// UpdatableInset(UpdatableInset const & in); /// check if the font of the char we want inserting is correct /// and modify it if it is not. virtual bool checkInsertChar(LyXFont &) { return true; } /// virtual EDITABLE editable() const; /// virtual void fitInsetCursor(BufferView *) const; /// FIXME virtual void getCursorPos(BufferView *, int &, int &) const {} /// Get the absolute document x,y of the cursor virtual void getCursor(BufferView &, int &, int &) const = 0; /// virtual void insetUnlock(BufferView *); /// virtual void draw(PainterInfo & pi, int x, int y) const; /// virtual bool insertInset(BufferView *, InsetOld *) { return false; } /// virtual UpdatableInset * getLockingInset() const { return const_cast(this); } /// virtual UpdatableInset * getFirstLockingInsetOfType(InsetOld::Code c) { return (c == lyxCode()) ? this : 0; } /// virtual int insetInInsetY() const { return 0; } /// virtual bool lockInsetInInset(BufferView *, UpdatableInset *) { return false; } /// virtual bool unlockInsetInInset(BufferView *, UpdatableInset *, bool /*lr*/ = false) { return false; } /// An updatable inset could handle lyx editing commands virtual RESULT localDispatch(FuncRequest const & cmd); // We need this method to not clobber the real method in Inset int scroll(bool recursive = true) const { return InsetOld::scroll(recursive); } /// virtual bool showInsetDialog(BufferView *) const { return false; } /// // needed for spellchecking text /// virtual bool allowSpellcheck() const { return false; } /// virtual WordLangTuple const selectNextWordToSpellcheck(BufferView *, float & value) const; /// virtual void selectSelectedWord(BufferView *) {} /// virtual void toggleSelection(BufferView *, bool /*kill_selection*/) {} /// find the next change in the inset virtual bool nextChange(BufferView * bv, lyx::pos_type & length); /// // needed for search/replace functionality /// virtual bool searchForward(BufferView *, string const &, bool = true, bool = false); /// virtual bool searchBackward(BufferView *, string const &, bool = true, bool = false); protected: /// scrolls to absolute position in bufferview-workwidth * sx units void scroll(BufferView *, float sx) const; /// scrolls offset pixels void scroll(BufferView *, int offset) const; }; #endif