// -*- C++ -*- /** * \file InsetText.h * This file is part of LyX, the document processor. * Licence details can be found in the file COPYING. * * \author Jürgen Vigna * * Full author contact details are available in file CREDITS. */ #ifndef INSETTEXT_H #define INSETTEXT_H #include "Inset.h" #include "ColorCode.h" #include "Text.h" namespace lyx { class CompletionList; class CursorSlice; class Dimension; class ParagraphList; class InsetCaption; class InsetTabular; /** A text inset is like a TeX box to write full text (including styles and other insets) in a given space. */ class InsetText : public Inset { public: enum UsePlain { DefaultLayout, PlainLayout }; /// \param buffer /// \param useplain whether to use the plain layout /// This is needed because we cannot call the virtual function /// usePlainLayout() from within the constructor. explicit InsetText(Buffer * buffer, UsePlain type = DefaultLayout); /// InsetText(InsetText const &); /// void setBuffer(Buffer &); /// Dimension const dimension(BufferView const &) const; /// empty inset to empty par void clear(); /// void read(Lexer & lex); /// void write(std::ostream & os) const; /// void metrics(MetricsInfo & mi, Dimension & dim) const; /// void draw(PainterInfo & pi, int x, int y) const; /// bool editable() const { return true; } /// bool canTrackChanges() const { return true; } /// InsetText * asInsetText() { return this; } /// InsetText const * asInsetText() const { return this; } /// Text & text() { return text_; } Text const & text() const { return text_; } /// void latex(otexstream &, OutputParams const &) const; /// int plaintext(odocstringstream & ods, OutputParams const & op, size_t max_length = INT_MAX) const; /// int docbook(odocstream &, OutputParams const &) const; /// docstring xhtml(XHTMLStream &, OutputParams const &) const; /// enum XHTMLOptions { JustText = 0, WriteOuterTag = 1, WriteLabel = 2, WriteInnerTag = 4, WriteEverything = 7 }; /// docstring insetAsXHTML(XHTMLStream &, OutputParams const &, XHTMLOptions) const; /// void validate(LaTeXFeatures & features) const; /// return the argument(s) only void getArgs(otexstream & os, OutputParams const &, bool const post = false) const; /// return x,y of given position relative to the inset's baseline void cursorPos(BufferView const & bv, CursorSlice const & sl, bool boundary, int & x, int & y) const; /// InsetCode lyxCode() const { return TEXT_CODE; } /// void setText(docstring const &, Font const &, bool trackChanges); /// void setDrawFrame(bool); /// ColorCode frameColor() const; /// void setFrameColor(ColorCode); /// Text * getText(int i) const { return (i == 0) ? const_cast(&text_) : 0; } /// virtual bool getStatus(Cursor & cur, FuncRequest const & cmd, FuncStatus &) const; /// void fixParagraphsFont(); /// set the change for the entire inset void setChange(Change const & change); /// accept the changes within the inset void acceptChanges(); /// reject the changes within the inset void rejectChanges(); /// append text onto the existing text void appendParagraphs(ParagraphList &); /// void addPreview(DocIterator const &, graphics::PreviewLoader &) const; /// void edit(Cursor & cur, bool front, EntryDirection entry_from); /// Inset * editXY(Cursor & cur, int x, int y); /// number of cells in this inset size_t nargs() const { return 1; } /// ParagraphList & paragraphs(); /// ParagraphList const & paragraphs() const; /// bool insetAllowed(InsetCode) const; /// bool allowSpellCheck() const { return getLayout().spellcheck() && !getLayout().isPassThru(); } /// virtual bool isMacroScope() const { return false; } /// virtual bool allowMultiPar() const { return getLayout().isMultiPar(); } /// /// should paragraphs be forced to use the empty layout? virtual bool forcePlainLayout(idx_type = 0) const { return getLayout().forcePlainLayout(); } /// should the user be allowed to customize alignment, etc.? virtual bool allowParagraphCustomization(idx_type = 0) const { return getLayout().allowParagraphCustomization(); } /// should paragraphs be forced to use a local font language switch? virtual bool forceLocalFontSwitch() const { return getLayout().forcelocalfontswitch(); } /// Update the counters of this inset and of its contents virtual void updateBuffer(ParIterator const &, UpdateType); /// void setMacrocontextPositionRecursive(DocIterator const & pos); /// void toString(odocstream &) const; /// void forOutliner(docstring &, size_t const, bool const) const; /// void addToToc(DocIterator const & di, bool output_active, UpdateType utype) const; /// Inset * clone() const { return new InsetText(*this); } /// bool notifyCursorLeaves(Cursor const & old, Cursor & cur); /// bool completionSupported(Cursor const &) const; /// bool inlineCompletionSupported(Cursor const & cur) const; /// bool automaticInlineCompletion() const; /// bool automaticPopupCompletion() const; /// bool showCompletionCursor() const; /// CompletionList const * createCompletionList(Cursor const & cur) const; /// docstring completionPrefix(Cursor const & cur) const; /// bool insertCompletion(Cursor & cur, docstring const & s, bool finished); /// void completionPosAndDim(Cursor const &, int & x, int & y, Dimension & dim) const; /// returns the text to be used as tooltip /// \param prefix: a string that will preced the tooltip, /// e.g., "Index: ". /// \param numlines: the number of lines in the tooltip /// \param len: length of those lines /// NOTE This routine is kind of slow. It's fine to use it within the /// GUI, but definitely do not try to use it in updateBuffer or anything /// of that sort. docstring toolTipText(docstring prefix = empty_docstring(), size_t numlines = 5, size_t len = 80) const; /// std::string contextMenu(BufferView const &, int, int) const; /// std::string contextMenuName() const; /// void doDispatch(Cursor & cur, FuncRequest & cmd); protected: /// InsetCaption const * getCaptionInset() const; /// docstring getCaptionText(OutputParams const &) const; /// docstring getCaptionHTML(OutputParams const &) const; /// void iterateForToc(DocIterator const & cdit, bool output_active, UpdateType utype) const; private: /// bool drawFrame_; /// ColorCode frame_color_; /// mutable Text text_; }; InsetText::XHTMLOptions operator|(InsetText::XHTMLOptions a1, InsetText::XHTMLOptions a2); } // namespace lyx #endif