// -*- C++ -*- /** * \file systemcall.h * Copyright 2002 the LyX Team * Read the file COPYING * * \author Asger Alstrup * * Interface cleaned up by * \author Angus Leeming * * An instance of Class Systemcall represents a single child process. * * Class Systemcall uses system() to launch the child process. * The user can choose to wait or not wait for the process to complete, but no * callback is invoked upon completion of the child. * * The child process is not killed when the Systemcall instance goes out of * scope. */ #ifndef SYSTEMCALL_H #define SYSTEMCALL_H #include "LString.h" #ifdef __GNUG__ #pragma interface #endif class Systemcall { public: /// enum Starttype { /// Wait, /// DontWait }; #if 0 /// Systemcall() {} /** Generate instance and start child process. * The string "what" contains a commandline with arguments separated * by spaces. */ Systemcall(Starttype how, string const & what); #endif /** Start child process. * The string "what" contains a commandline with arguments separated * by spaces. */ int startscript(Starttype how, string const & what); }; #endif // SYSTEMCALL_H