// -*- C++ -*- /** * \file KeySymbol.h * This file is part of LyX, the document processor. * Licence details can be found in the file COPYING. * * \author Asger and Jürgen * * Full author contact details are available in file CREDITS. */ #ifndef KEYSYMBOL_H #define KEYSYMBOL_H #include #include "key_state.h" #include "support/docstring.h" #include namespace lyx { /** * This is a base class for representing a keypress. * Each frontend has to implement this to provide * the functionality that LyX needs in regards to * key presses. */ class KeySymbol { public: KeySymbol() {} virtual ~KeySymbol() {} /// virtual bool operator==(KeySymbol const& ks) const = 0; /// Initialize with the name of a key. F. ex. "space" or "a" virtual void init(std::string const & symbolname) = 0; /// Is this a valid key? virtual bool isOK() const = 0; /// Is this a modifier key only? virtual bool isModifier() const = 0; /// Is this normal insertable text ? (last ditch attempt only) virtual bool isText() const = 0; /// What is the symbolic name of this key? F.ex. "Return" or "c" virtual std::string getSymbolName() const = 0; /** * Return the value of the keysym into the UCS-4 encoding. * This converts the KeySymbol to a 32-bit encoded character. */ virtual char_type getUCSEncoded() const = 0; /** * Return a string describing the KeySym with modifier mod. * Use the native UI format when \c forgui is true. */ virtual docstring const print(key_modifier::state mod, bool forgui) const = 0; }; typedef boost::shared_ptr KeySymbolPtr; /** * Make a KeySymbol. Used because we want to * generate a toolkit-specific instance. */ KeySymbol * createKeySymbol(); } // namespace lyx #endif