// -*- C++ -*- /** * \file InsetCollapsable.h * This file is part of LyX, the document processor. * Licence details can be found in the file COPYING. * * \author Alejandro Aguilar Sierra * \author Jürgen Vigna * \author Lars Gullik Bjønnes * * Full author contact details are available in file CREDITS. */ #ifndef INSETCOLLAPSABLE_H #define INSETCOLLAPSABLE_H #include "Inset.h" #include "InsetText.h" #include "Box.h" #include "TextClass.h" namespace lyx { class CursorSlice; class InsetLayout; namespace frontend { class Painter; } /** A collapsable text inset */ class InsetCollapsable : public InsetText { public: /// InsetCollapsable(Buffer const &, InsetText::UsePlain = InsetText::PlainLayout); /// InsetCollapsable(InsetCollapsable const & rhs); /// InsetCollapsable * asInsetCollapsable() { return this; } /// InsetCollapsable const * asInsetCollapsable() const { return this; } /// docstring toolTip(BufferView const & bv, int x, int y) const; /// docstring name() const { return from_ascii("Collapsable"); } /// InsetLayout const & getLayout(BufferParams const &) const { return *layout_; } /// InsetLayout const & getLayout() const { return *layout_; } /// void setLayout(BufferParams const &); /// (Re-)set the character style parameters from \p tc according /// to name() void setLayout(DocumentClass const * const tc); /// virtual bool usePlainLayout() { return true; } /// void read(Lexer &); /// void write(std::ostream &) const; /// void metrics(MetricsInfo &, Dimension &) const; /// void draw(PainterInfo & pi, int x, int y) const; /// return x,y of given position relative to the inset's baseline void cursorPos(BufferView const & bv, CursorSlice const & sl, bool boundary, int & x, int & y) const; /// Returns true if (mouse) action is over the inset's button. /// Always returns false when the inset does not have a /// button. bool hitButton(FuncRequest const &) const; /// docstring const getNewLabel(docstring const & l) const; /// bool editable() const; /// bool hasSettings() const { return true; } /// can we go further down on mouse click? bool descendable() const; /// void setLabel(docstring const & l); /// virtual void setButtonLabel() {} /// virtual docstring const buttonLabel(BufferView const &) const { return labelstring_; } /// bool isOpen(BufferView const & bv) const { return geometry(bv) != ButtonOnly; } /// CollapseStatus status(BufferView const & bv) const; /** Of the old CollapseStatus we only keep the values * Open and Collapsed. * We define a list of possible inset decoration * styles, and a list of possible (concrete, visual) * inset geometries. Relationships between them * (geometries in body of table): * * \ CollapseStatus: * Decoration: \ Open Collapsed * -------------+------------------------------- * Classic | *) TopButton, <--x) ButtonOnly * | LeftButton * Minimalistic | NoButton ButtonOnly * Conglomerate | SubLabel Corners * --------------------------------------------- * *) toggled by openinlined_ * x) toggled by auto_open_ */ /// Default looks virtual InsetLayout::InsetDecoration decoration() const; /// enum Geometry { TopButton, ButtonOnly, NoButton, LeftButton, SubLabel, Corners }; /// Returns the geometry based on CollapseStatus /// (status_), auto_open_[BufferView] and openinlined_, /// and of course decoration(). Geometry geometry(BufferView const & bv) const; /// Returns the geometry disregarding auto_open_ Geometry geometry() const; /// Allow spellchecking, except for insets with latex_language bool allowSpellCheck() const { return !forceLTR(); } /// bool allowMultiPar() const; /// bool getStatus(Cursor &, FuncRequest const &, FuncStatus &) const; /// void setStatus(Cursor & cur, CollapseStatus st); /// bool setMouseHover(bool mouse_hover); /// ColorCode backgroundColor() const { return layout_->bgcolor(); } /// int latex(odocstream &, OutputParams const &) const; /// int docbook(odocstream &, OutputParams const &) const; /// It will rarely be right to call this from subclasses, due /// to the fact that it steps counters, etc. Instead, call /// InsetText::xhtml(). void xhtml(odocstream &, OutputParams const &) const; /// void validate(LaTeXFeatures &) const; /// InsetCode lyxCode() const { return COLLAPSABLE_CODE; } /// Allow multiple blanks virtual bool isFreeSpacing() const { return layout_->isFreeSpacing(); } /// Don't eliminate empty paragraphs virtual bool allowEmpty() const { return layout_->isKeepEmpty(); } /// Force inset into LTR environment if surroundings are RTL? virtual bool forceLTR() const { return layout_->isForceLtr(); } /// virtual bool usePlainLayout() const { return true; } /// Is this inset's layout defined in the document's textclass? /// May be wrong after textclass change or paste from another document bool undefined() const; /// the string that is passed to the TOC void tocString(odocstream &) const; /// virtual docstring contextMenu(BufferView const & bv, int x, int y) const; protected: /// void doDispatch(Cursor & cur, FuncRequest & cmd); /// void edit(Cursor & cur, bool front, EntryDirection entry_from = ENTRY_DIRECTION_IGNORE); /// Inset * editXY(Cursor & cur, int x, int y); /// docstring floatName(std::string const & type, BufferParams const &) const; /// virtual void resetParagraphsFont(); /// mutable CollapseStatus status_; private: /// cache for the layout_. Make sure it is in sync with the document class! InsetLayout const * layout_; /// Dimension dimensionCollapsed(BufferView const & bv) const; /// /// should paragraphs be forced to use the empty layout? virtual bool forcePlainLayout(idx_type = 0) const { return getLayout().forcePlainLayout(); } /// should the user be allowed to customize alignment, etc.? virtual bool allowParagraphCustomization(idx_type = 0) const { return getLayout().allowParagraphCustomization(); } docstring labelstring_; /// mutable Box button_dim; /// a substatus of the Open status, determined automatically in metrics mutable bool openinlined_; /// the inset will automatically open when the cursor is inside. This is /// dependent on the bufferview, compare with MathMacro::editing_. mutable std::map auto_open_; /// changes color when mouse enters/leaves this inset bool mouse_hover_; }; } // namespace lyx #endif