// -*- C++ -*- /** * \file cursor.h * This file is part of LyX, the document processor. * Licence details can be found in the file COPYING. * * \author André Pönitz * * Full author contact details are available in file CREDITS. */ #ifndef CURSOR_H #define CURSOR_H #include "dispatchresult.h" #include "dociterator.h" #include #include class Buffer; class BufferView; class FuncStatus; class FuncRequest; class Point; class LyXFont; // these should go class MathUnknownInset; class Encoding; /// The cursor class describes the position of a cursor within a document. // The public inheritance should go in favour of a suitable data member // (or maybe private inheritance) at some point of time. class LCursor : public DocIterator { public: /// create the cursor of a BufferView explicit LCursor(BufferView & bv); /// dispatch from innermost inset upwards void dispatch(FuncRequest const & cmd); /// get the resut of the last dispatch DispatchResult result() const; /// add a new cursor slice void push(InsetBase & inset); /// add a new cursor slice, place cursor on left end void pushLeft(InsetBase & inset); /// pop one level off the cursor void pop(); /// pop one slice off the cursor stack and go left bool popLeft(); /// pop one slice off the cursor stack and go right bool popRight(); /// make sure we are outside of given inset void leaveInset(InsetBase const & inset); /// sets cursor part void setCursor(DocIterator const & it); // // selection // /// selection active? bool selection() const { return selection_; } /// selection active? bool & selection() { return selection_; } /// did we place the anchor? bool mark() const { return mark_; } /// did we place the anchor? bool & mark() { return mark_; } /// void setSelection(); /// set selection at given position void setSelection(DocIterator const & where, size_t n); /// void clearSelection(); /// access start of selection CursorSlice selBegin() const; /// access end of selection CursorSlice selEnd() const; /// access start of selection DocIterator selectionBegin() const; /// access start of selection DocIterator selectionEnd() const; /// void selHandle(bool selecting); // std::string selectionAsString(bool label) const; /// std::string currentState(); /// auto-correct mode bool autocorrect() const { return autocorrect_; } /// auto-correct mode bool & autocorrect() { return autocorrect_; } /// are we entering a macro name? bool macromode() const { return macromode_; } /// are we entering a macro name? bool & macromode() { return macromode_; } /// returns x,y position void getPos(int & x, int & y) const; // // common part // /// move one step to the left bool posLeft(); /// move one step to the right bool posRight(); /// insert an inset void insert(InsetBase *); /// insert a single char void insert(lyx::char_type c); /// insert a string void insert(std::string const & str); /// in pixels from left of screen int targetX() const; /// write acess to target x position of cursor int & x_target(); /// return target x position of cursor int x_target() const; /// set targetX in current position void setTargetX(); /// clear target x position of cursor void clearTargetX(); /// access to normalized selection anchor CursorSlice anchor() const; /// sets anchor to cursor position void resetAnchor(); /// access to owning BufferView BufferView & bv() const; /// access to owning Buffer Buffer & buffer() const; /// get some interesting description of top position void info(std::ostream & os) const; /// are we in math mode (2), text mode (1) or unsure (0)? int currentMode(); /// reset cursor bottom to the beginning of the given inset // (sort of 'chroot' environment...) void reset(InsetBase &); /// for spellchecking void replaceWord(std::string const & replacestring); /** * the event was not (yet) dispatched. * * Should only be called by an inset's doDispatch() method. It means: * I, the doDispatch() method of InsetFoo, hereby declare that I am * not able to handle that request and trust my parent will do the * Right Thing (even if my getStatus partner said that I can do it). * It is sort of a kludge that should be used only rarely... */ void undispatched(); /// the event was already dispatched void dispatched(); /// call update() when done void needsUpdate(); /** * don't call update() when done * * Should only be called by an inset's doDispatch() method. It means: * I handled that request and I can reassure you that the screen does * not need to be re-drawn and all entries in the coord cache stay * valid (and there are no other things to put in the coord cache). * This is a fairly rare event as well and only some optimization. * Not using noUpdate() should never be wrong. */ void noUpdate(); /// fix cursor in circumstances that should never happen void fixIfBroken(); /// output friend std::ostream & operator<<(std::ostream & os, LCursor const & cur); public: /// BufferView * bv_; //private: /// the anchor position DocIterator anchor_; /// DispatchResult disp_; private: /** * The target x position of the cursor. This is used for when * we have text like : * * blah blah blah blah| blah blah blah * blah blah blah * blah blah blah blah blah blah * * When we move onto row 3, we would like to be vertically aligned * with where we were in row 1, despite the fact that row 2 is * shorter than x() */ int x_target_; /// do we have a selection? bool selection_; /// are we on the way to get one? bool mark_; /// If true, we are behind the previous char, otherwise we are in front // of the next char. This only make a difference when we are in front // of a big inset spanning a whole row and computing coordinates for // displaying the cursor. bool logicalpos_; private: // // math specific stuff that could be promoted to "global" later // /// do we allow autocorrection bool autocorrect_; /// are we entering a macro name? bool macromode_; /////////////////////////////////////////////////////////////////// // // The part below is the non-integrated rest of the original math // cursor. This should be either generalized for texted or moved // back to the math insets. // /////////////////////////////////////////////////////////////////// public: /// void insert(MathAtom const &); /// void insert(MathArray const &); /// return false for empty math insets bool erase(); /// return false for empty math insets bool backspace(); /// called for LFUN_UP etc bool up(); /// called for LFUN_DOWN etc bool down(); /// void plainErase(); /// void plainInsert(MathAtom const & at); /// void niceInsert(MathAtom const & at); /// void niceInsert(std::string const & str); /// in pixels from top of screen void setScreenPos(int x, int y); /// current offset in the top cell /// interpret name a name of a macro. Returns true if /// something got inserted. bool macroModeClose(); /// are we currently typing the name of a macro? bool inMacroMode() const; /// get access to the macro we are currently typing MathUnknownInset * activeMacro(); /// replace selected stuff with at, placing the former // selection in given cell of atom void handleNest(MathAtom const & at, int cell = 0); /// bool isInside(InsetBase const *); /// make sure cursor position is valid void normalize(); /// mark current cursor trace for redraw void touch(); /// hack for reveal codes void markInsert(); void markErase(); /// injects content of a cell into parent void pullArg(); /// split font inset etc void handleFont(std::string const & font); /// display a message void message(std::string const & msg) const; /// display an error message void errorMessage(std::string const & msg) const; /// std::string getPossibleLabel(); /// moves position somehow up or down bool goUpDown(bool up); /// the name of the macro we are currently inputting std::string macroName(); /// where in the curent cell does the macro name start? int macroNamePos(); /// can we enter the inset? bool openable(MathAtom const &) const; /// Encoding const * getEncoding() const; /// font at cursor position LyXFont getFont() const; }; #endif // LYXCURSOR_H