/** * \file InsetCollapsable.cpp * This file is part of LyX, the document processor. * Licence details can be found in the file COPYING. * * \author Alejandro Aguilar Sierra * \author Jürgen Vigna * \author Lars Gullik Bjønnes * * Full author contact details are available in file CREDITS. */ #include #include "InsetCollapsable.h" #include "Buffer.h" #include "BufferParams.h" #include "BufferView.h" #include "Cursor.h" #include "Dimension.h" #include "FloatList.h" #include "FuncRequest.h" #include "FuncStatus.h" #include "InsetLayout.h" #include "Lexer.h" #include "MetricsInfo.h" #include "OutputParams.h" #include "TextClass.h" #include "frontends/FontMetrics.h" #include "frontends/Painter.h" #include "support/debug.h" #include "support/docstream.h" #include "support/gettext.h" #include "support/lassert.h" #include "support/lstrings.h" using namespace std; namespace lyx { InsetCollapsable::InsetCollapsable(Buffer * buf, InsetText::UsePlain ltype) : InsetText(buf, ltype), status_(Open), openinlined_(false) { setAutoBreakRows(true); setDrawFrame(true); setFrameColor(Color_collapsableframe); } // The sole purpose of this copy constructor is to make sure // that the mouse_hover_ map is not copied and remains empty. InsetCollapsable::InsetCollapsable(InsetCollapsable const & rhs) : InsetText(rhs), status_(rhs.status_), labelstring_(rhs.labelstring_), button_dim(rhs.button_dim), openinlined_(rhs.openinlined_) {} InsetCollapsable::~InsetCollapsable() { map::iterator it = mouse_hover_.begin(); map::iterator end = mouse_hover_.end(); for (; it != end; ++it) if (it->second) it->first->clearLastInset(this); } InsetCollapsable::CollapseStatus InsetCollapsable::status(BufferView const & bv) const { if (decoration() == InsetLayout::CONGLOMERATE) return status_; return auto_open_[&bv] ? Open : status_; } InsetCollapsable::Geometry InsetCollapsable::geometry(BufferView const & bv) const { switch (decoration()) { case InsetLayout::CLASSIC: if (status(bv) == Open) return openinlined_ ? LeftButton : TopButton; return ButtonOnly; case InsetLayout::MINIMALISTIC: return status(bv) == Open ? NoButton : ButtonOnly ; case InsetLayout::CONGLOMERATE: return status(bv) == Open ? SubLabel : Corners ; case InsetLayout::DEFAULT: break; // this shouldn't happen } // dummy return value to shut down a warning, // this is dead code. return NoButton; } InsetCollapsable::Geometry InsetCollapsable::geometry() const { switch (decoration()) { case InsetLayout::CLASSIC: if (status_ == Open) return openinlined_ ? LeftButton : TopButton; return ButtonOnly; case InsetLayout::MINIMALISTIC: return status_ == Open ? NoButton : ButtonOnly ; case InsetLayout::CONGLOMERATE: return status_ == Open ? SubLabel : Corners ; case InsetLayout::DEFAULT: break; // this shouldn't happen } // dummy return value to shut down a warning, // this is dead code. return NoButton; } docstring InsetCollapsable::toolTip(BufferView const & bv, int x, int y) const { Dimension const dim = dimensionCollapsed(bv); if (geometry(bv) == NoButton) return translateIfPossible(getLayout().labelstring()); if (x > xo(bv) + dim.wid || y > yo(bv) + dim.des || isOpen(bv)) return docstring(); return toolTipText(); } void InsetCollapsable::write(ostream & os) const { os << "status "; switch (status_) { case Open: os << "open"; break; case Collapsed: os << "collapsed"; break; } os << "\n"; text().write(os); } void InsetCollapsable::read(Lexer & lex) { lex.setContext("InsetCollapsable::read"); string tmp_token; status_ = Collapsed; lex >> "status" >> tmp_token; if (tmp_token == "open") status_ = Open; InsetText::read(lex); setButtonLabel(); } Dimension InsetCollapsable::dimensionCollapsed(BufferView const & bv) const { Dimension dim; FontInfo labelfont(getLabelfont()); labelfont.realize(sane_font); theFontMetrics(labelfont).buttonText( buttonLabel(bv), dim.wid, dim.asc, dim.des); return dim; } void InsetCollapsable::metrics(MetricsInfo & mi, Dimension & dim) const { auto_open_[mi.base.bv] = mi.base.bv->cursor().isInside(this); FontInfo tmpfont = mi.base.font; mi.base.font = getFont(); mi.base.font.realize(tmpfont); BufferView const & bv = *mi.base.bv; switch (geometry(bv)) { case NoButton: InsetText::metrics(mi, dim); break; case Corners: InsetText::metrics(mi, dim); dim.des -= 3; dim.asc -= 1; break; case SubLabel: { InsetText::metrics(mi, dim); // consider width of the inset label FontInfo font(getLabelfont()); font.realize(sane_font); font.decSize(); font.decSize(); int w = 0; int a = 0; int d = 0; theFontMetrics(font).rectText(buttonLabel(bv), w, a, d); dim.des += a + d; break; } case TopButton: case LeftButton: case ButtonOnly: dim = dimensionCollapsed(bv); if (geometry(bv) == TopButton || geometry(bv) == LeftButton) { Dimension textdim; InsetText::metrics(mi, textdim); openinlined_ = (textdim.wid + dim.wid) < mi.base.textwidth; if (openinlined_) { // Correct for button width. dim.wid += textdim.wid; dim.des = max(dim.des - textdim.asc + dim.asc, textdim.des); dim.asc = textdim.asc; } else { dim.des += textdim.height() + TEXT_TO_INSET_OFFSET; dim.wid = max(dim.wid, textdim.wid); } } break; } mi.base.font = tmpfont; } bool InsetCollapsable::setMouseHover(BufferView const * bv, bool mouse_hover) const { mouse_hover_[bv] = mouse_hover; return true; } void InsetCollapsable::draw(PainterInfo & pi, int x, int y) const { BufferView const & bv = *pi.base.bv; auto_open_[&bv] = bv.cursor().isInside(this); FontInfo tmpfont = pi.base.font; pi.base.font = getFont(); pi.base.font.realize(tmpfont); // Draw button first -- top, left or only Dimension dimc = dimensionCollapsed(bv); if (geometry(bv) == TopButton || geometry(bv) == LeftButton || geometry(bv) == ButtonOnly) { button_dim.x1 = x + 0; button_dim.x2 = x + dimc.width(); button_dim.y1 = y - dimc.asc; button_dim.y2 = y + dimc.des; FontInfo labelfont = getLabelfont(); labelfont.setColor(labelColor()); pi.pain.buttonText(x, y, buttonLabel(bv), labelfont, mouse_hover_[&bv]); } else { button_dim.x1 = 0; button_dim.y1 = 0; button_dim.x2 = 0; button_dim.y2 = 0; } Dimension const textdim = InsetText::dimension(bv); int const baseline = y; int textx, texty; switch (geometry(bv)) { case LeftButton: textx = x + dimc.width(); texty = baseline; InsetText::draw(pi, textx, texty); break; case TopButton: textx = x; texty = baseline + dimc.des + textdim.asc; InsetText::draw(pi, textx, texty); break; case ButtonOnly: break; case NoButton: textx = x; texty = baseline; InsetText::draw(pi, textx, texty); break; case SubLabel: case Corners: textx = x; texty = baseline; const_cast(this)->setDrawFrame(false); InsetText::draw(pi, textx, texty); const_cast(this)->setDrawFrame(true); int desc = textdim.descent(); if (geometry(bv) == Corners) desc -= 3; const int xx1 = x + TEXT_TO_INSET_OFFSET - 1; const int xx2 = x + textdim.wid - TEXT_TO_INSET_OFFSET + 1; pi.pain.line(xx1, y + desc - 4, xx1, y + desc, Color_foreground); if (status_ == Open) pi.pain.line(xx1, y + desc, xx2, y + desc, Color_foreground); else { // Make status_ value visible: pi.pain.line(xx1, y + desc, xx1 + 4, y + desc, Color_foreground); pi.pain.line(xx2 - 4, y + desc, xx2, y + desc, Color_foreground); } pi.pain.line(x + textdim.wid - 3, y + desc, x + textdim.wid - 3, y + desc - 4, Color_foreground); // the label below the text. Can be toggled. if (geometry(bv) == SubLabel) { FontInfo font(getLabelfont()); font.realize(sane_font); font.decSize(); font.decSize(); int w = 0; int a = 0; int d = 0; theFontMetrics(font).rectText(buttonLabel(bv), w, a, d); int const ww = max(textdim.wid, w); pi.pain.rectText(x + (ww - w) / 2, y + desc + a, buttonLabel(bv), font, Color_none, Color_none); desc += d; } // a visual cue when the cursor is inside the inset Cursor const & cur = bv.cursor(); if (cur.isInside(this)) { y -= textdim.asc; y += 3; pi.pain.line(xx1, y + 4, xx1, y, Color_foreground); pi.pain.line(xx1 + 4, y, xx1, y, Color_foreground); pi.pain.line(xx2, y + 4, xx2, y, Color_foreground); pi.pain.line(xx2 - 4, y, xx2, y, Color_foreground); } break; } pi.base.font = tmpfont; } void InsetCollapsable::cursorPos(BufferView const & bv, CursorSlice const & sl, bool boundary, int & x, int & y) const { if (geometry(bv) == ButtonOnly) status_ = Open; InsetText::cursorPos(bv, sl, boundary, x, y); Dimension const textdim = InsetText::dimension(bv); switch (geometry(bv)) { case LeftButton: x += dimensionCollapsed(bv).wid; break; case TopButton: { y += dimensionCollapsed(bv).des + textdim.asc; break; } case NoButton: case SubLabel: case Corners: // Do nothing break; case ButtonOnly: // Cannot get here break; } } bool InsetCollapsable::editable() const { return geometry() != ButtonOnly; } bool InsetCollapsable::descendable(BufferView const & bv) const { return geometry(bv) != ButtonOnly; } bool InsetCollapsable::hitButton(FuncRequest const & cmd) const { return button_dim.contains(cmd.x(), cmd.y()); } bool InsetCollapsable::clickable(int x, int y) const { FuncRequest cmd(LFUN_NOACTION, x, y, mouse_button::none); return hitButton(cmd); } docstring const InsetCollapsable::getNewLabel(docstring const & l) const { docstring label; pos_type const max_length = 15; pos_type const p_siz = paragraphs().begin()->size(); pos_type const n = min(max_length, p_siz); pos_type i = 0; pos_type j = 0; for (; i < n && j < p_siz; ++j) { if (paragraphs().begin()->isInset(j)) continue; label += paragraphs().begin()->getChar(j); ++i; } if (paragraphs().size() > 1 || (i > 0 && j < p_siz)) { label += "..."; } return label.empty() ? l : label; } void InsetCollapsable::edit(Cursor & cur, bool front, EntryDirection entry_from) { //lyxerr << "InsetCollapsable: edit left/right" << endl; cur.push(*this); InsetText::edit(cur, front, entry_from); } Inset * InsetCollapsable::editXY(Cursor & cur, int x, int y) { //lyxerr << "InsetCollapsable: edit xy" << endl; if (geometry(cur.bv()) == ButtonOnly || (button_dim.contains(x, y) && geometry(cur.bv()) != NoButton)) return this; cur.push(*this); return InsetText::editXY(cur, x, y); } void InsetCollapsable::doDispatch(Cursor & cur, FuncRequest & cmd) { //lyxerr << "InsetCollapsable::doDispatch (begin): cmd: " << cmd // << " cur: " << cur << " bvcur: " << cur.bv().cursor() << endl; switch (cmd.action()) { case LFUN_MOUSE_PRESS: if (hitButton(cmd)) { switch (cmd.button()) { case mouse_button::button1: case mouse_button::button3: // Pass the command to the enclosing InsetText, // so that the cursor gets set. cur.undispatched(); break; case mouse_button::none: case mouse_button::button2: case mouse_button::button4: case mouse_button::button5: // Nothing to do. cur.noScreenUpdate(); break; } } else if (geometry(cur.bv()) != ButtonOnly) InsetText::doDispatch(cur, cmd); else cur.undispatched(); break; case LFUN_MOUSE_MOTION: case LFUN_MOUSE_DOUBLE: case LFUN_MOUSE_TRIPLE: if (hitButton(cmd)) cur.noScreenUpdate(); else if (geometry(cur.bv()) != ButtonOnly) InsetText::doDispatch(cur, cmd); else cur.undispatched(); break; case LFUN_MOUSE_RELEASE: if (!hitButton(cmd)) { // The mouse click has to be within the inset! if (geometry(cur.bv()) != ButtonOnly) InsetText::doDispatch(cur, cmd); else cur.undispatched(); break; } if (cmd.button() != mouse_button::button1) { // Nothing to do. cur.noScreenUpdate(); break; } // if we are selecting, we do not want to // toggle the inset. if (cur.selection()) break; // Left button is clicked, the user asks to // toggle the inset visual state. cur.dispatched(); cur.screenUpdateFlags(Update::Force | Update::FitCursor); if (geometry(cur.bv()) == ButtonOnly) { setStatus(cur, Open); edit(cur, true); } else setStatus(cur, Collapsed); cur.bv().cursor() = cur; break; case LFUN_INSET_TOGGLE: if (cmd.argument() == "open") setStatus(cur, Open); else if (cmd.argument() == "close") setStatus(cur, Collapsed); else if (cmd.argument() == "toggle" || cmd.argument().empty()) if (status_ == Open) setStatus(cur, Collapsed); else setStatus(cur, Open); else // if assign or anything else cur.undispatched(); cur.dispatched(); break; default: InsetText::doDispatch(cur, cmd); break; } } bool InsetCollapsable::getStatus(Cursor & cur, FuncRequest const & cmd, FuncStatus & flag) const { switch (cmd.action()) { case LFUN_INSET_TOGGLE: if (cmd.argument() == "open") flag.setEnabled(status_ != Open); else if (cmd.argument() == "close") flag.setEnabled(status_ == Open); else if (cmd.argument() == "toggle" || cmd.argument().empty()) { flag.setEnabled(true); flag.setOnOff(status_ == Open); } else flag.setEnabled(false); return true; default: return InsetText::getStatus(cur, cmd, flag); } } void InsetCollapsable::setLabel(docstring const & l) { labelstring_ = l; } docstring const InsetCollapsable::buttonLabel(BufferView const & bv) const { InsetLayout const & il = getLayout(); docstring const label = labelstring_.empty() ? translateIfPossible(il.labelstring()) : labelstring_; if (!il.contentaslabel() || geometry(bv) != ButtonOnly) return label; return getNewLabel(label); } void InsetCollapsable::setStatus(Cursor & cur, CollapseStatus status) { status_ = status; setButtonLabel(); if (status_ == Collapsed) cur.leaveInset(*this); } docstring InsetCollapsable::floatName(string const & type) const { BufferParams const & bp = buffer().params(); FloatList const & floats = bp.documentClass().floats(); FloatList::const_iterator it = floats[type]; // FIXME UNICODE return (it == floats.end()) ? from_ascii(type) : bp.B_(it->second.name()); } InsetLayout::InsetDecoration InsetCollapsable::decoration() const { InsetLayout::InsetDecoration const dec = getLayout().decoration(); return dec == InsetLayout::DEFAULT ? InsetLayout::CLASSIC : dec; } string InsetCollapsable::contextMenu(BufferView const & bv, int x, int y) const { string context_menu = contextMenuName(); string const it_context_menu = InsetText::contextMenuName(); if (decoration() == InsetLayout::CONGLOMERATE) return context_menu + ";" + it_context_menu; string const ic_context_menu = InsetCollapsable::contextMenuName(); if (ic_context_menu != context_menu) context_menu += ";" + ic_context_menu; if (geometry(bv) == NoButton) return context_menu + ";" + it_context_menu; Dimension dim = dimensionCollapsed(bv); if (x < xo(bv) + dim.wid && y < yo(bv) + dim.des) return context_menu; return it_context_menu; } string InsetCollapsable::contextMenuName() const { if (decoration() == InsetLayout::CONGLOMERATE) return "context-conglomerate"; else return "context-collapsable"; } } // namespace lyx