// -*- C++ -*- /* This is the bullet class definition file. * This file is part of * ====================================================== * * LyX, The Document Processor * * Copyright 1995 Matthias Ettrich * Copyright 1995-2001 The LyX Team. * * This file Copyright 1997-1999 * Allan Rae * ====================================================== */ #ifndef BULLET_H #define BULLET_H #ifdef __GNUG__ #pragma interface #endif #include "LString.h" /// class Bullet { public: /// Bullet(int f = -1, int c = -1, int s = -1); /// explicit Bullet(string const &); /// void setCharacter(int); /// void setFont(int); /// void setSize(int); /// void setText(string const &); /// int getCharacter() const; /// int getFont() const; /// int getSize() const; /// string const & getText() const; /// Bullet & operator=(Bullet const &); /// friend bool operator==(Bullet const &, Bullet const &); protected: #ifdef ENABLE_ASSERTIONS /// void testInvariant() const; #endif private: /** This enum makes adding additional panels or changing panel sizes easier. Since you only need change these values for all tests to be correct for the new values. Note: MAX means the size of the array so to test you need: (x < MAX) *not* (x <= MAX) */ enum { /// MIN = -1, /// FONTMAX = 6, /// CHARMAX = 36, /// SIZEMAX = 10 }; /// void generateText() const; /// static string const bulletSize(short int); /// static string const bulletEntry(short int, short int); /// int font; /// int character; /// int size; // size, character and font are array indices to access // the predefined arrays of LaTeX equivalent strings. /** flag indicates if user has control of text (1) or if I can use it to generate strings (0) or have already (-1) */ mutable short user_text; //NOTE: Arranging these four shorts above to be together // like this should ensure they are in a single cache line /** text may contain a user-defined LaTeX symbol command or one generated internally from the font, character and size settings. */ mutable string text; }; inline bool operator!=(Bullet const & b1, Bullet const & b2) { return !(b1 == b2); } /// extern Bullet const ITEMIZE_DEFAULTS[]; #endif /* BULLET_H_ */