/** * \file GuiCharacter.cpp * This file is part of LyX, the document processor. * Licence details can be found in the file COPYING. * * \author Angus Leeming * \author Edwin Leuven * \author John Levon * * Full author contact details are available in file CREDITS. */ #include #include "GuiCharacter.h" #include "qt_helpers.h" #include "Font.h" #include "Buffer.h" #include "BufferParams.h" #include "FuncRequest.h" #include "Language.h" using namespace std; namespace lyx { namespace frontend { static QList shapeData() { QList shapes; shapes << ShapePair(qt_("No change"), IGNORE_SHAPE); shapes << ShapePair(qt_("Upright"), UP_SHAPE); shapes << ShapePair(qt_("Italic"), ITALIC_SHAPE); shapes << ShapePair(qt_("Slanted"), SLANTED_SHAPE); shapes << ShapePair(qt_("Small Caps"), SMALLCAPS_SHAPE); shapes << ShapePair(qt_("Reset"), INHERIT_SHAPE); return shapes; } static QList sizeData() { QList sizes; sizes << SizePair(qt_("No change"), FONT_SIZE_IGNORE); sizes << SizePair(qt_("Tiny"), FONT_SIZE_TINY); sizes << SizePair(qt_("Smallest"), FONT_SIZE_SCRIPT); sizes << SizePair(qt_("Smaller"), FONT_SIZE_FOOTNOTE); sizes << SizePair(qt_("Small"), FONT_SIZE_SMALL); sizes << SizePair(qt_("Normal"), FONT_SIZE_NORMAL); sizes << SizePair(qt_("Large"), FONT_SIZE_LARGE); sizes << SizePair(qt_("Larger"), FONT_SIZE_LARGER); sizes << SizePair(qt_("Largest"), FONT_SIZE_LARGEST); sizes << SizePair(qt_("Huge"), FONT_SIZE_HUGE); sizes << SizePair(qt_("Huger"), FONT_SIZE_HUGER); sizes << SizePair(qt_("Increase"), FONT_SIZE_INCREASE); sizes << SizePair(qt_("Decrease"), FONT_SIZE_DECREASE); sizes << SizePair(qt_("Reset"), FONT_SIZE_INHERIT); return sizes; } static QList barData() { QList bars; bars << BarPair(qt_("No change"), IGNORE); bars << BarPair(qt_("Emph"), EMPH_TOGGLE); bars << BarPair(qt_("Underbar"), UNDERBAR_TOGGLE); bars << BarPair(qt_("Noun"), NOUN_TOGGLE); bars << BarPair(qt_("Reset"), INHERIT); return bars; } static QList colorData() { QList colors; colors << ColorPair(qt_("No change"), Color_ignore); colors << ColorPair(qt_("No color"), Color_none); colors << ColorPair(qt_("Black"), Color_black); colors << ColorPair(qt_("White"), Color_white); colors << ColorPair(qt_("Red"), Color_red); colors << ColorPair(qt_("Green"), Color_green); colors << ColorPair(qt_("Blue"), Color_blue); colors << ColorPair(qt_("Cyan"), Color_cyan); colors << ColorPair(qt_("Magenta"), Color_magenta); colors << ColorPair(qt_("Yellow"), Color_yellow); colors << ColorPair(qt_("Reset"), Color_inherit); return colors; } static QList seriesData() { QList series; series << SeriesPair(qt_("No change"), IGNORE_SERIES); series << SeriesPair(qt_("Medium"), MEDIUM_SERIES); series << SeriesPair(qt_("Bold"), BOLD_SERIES); series << SeriesPair(qt_("Reset"), INHERIT_SERIES); return series; } static QList familyData() { QList families; families << FamilyPair(qt_("No change"), IGNORE_FAMILY); families << FamilyPair(qt_("Roman"), ROMAN_FAMILY); families << FamilyPair(qt_("Sans Serif"), SANS_FAMILY); families << FamilyPair(qt_("Typewriter"), TYPEWRITER_FAMILY); families << FamilyPair(qt_("Reset"), INHERIT_FAMILY); return families; } GuiCharacter::GuiCharacter(GuiView & lv) : GuiDialog(lv, "character", qt_("Text Style")), font_(ignore_font, ignore_language), toggleall_(false), reset_lang_(false) { setupUi(this); connect(okPB, SIGNAL(clicked()), this, SLOT(slotOK())); connect(applyPB, SIGNAL(clicked()), this, SLOT(slotApply())); connect(closePB, SIGNAL(clicked()), this, SLOT(slotClose())); connect(miscCO, SIGNAL(activated(int)), this, SLOT(change_adaptor())); connect(sizeCO, SIGNAL(activated(int)), this, SLOT(change_adaptor())); connect(familyCO, SIGNAL(activated(int)), this, SLOT(change_adaptor())); connect(seriesCO, SIGNAL(activated(int)), this, SLOT(change_adaptor())); connect(shapeCO, SIGNAL(activated(int)), this, SLOT(change_adaptor())); connect(colorCO, SIGNAL(activated(int)), this, SLOT(change_adaptor())); connect(langCO, SIGNAL(activated(int)), this, SLOT(change_adaptor())); connect(toggleallCB, SIGNAL(clicked()), this, SLOT(change_adaptor())); #ifdef Q_WS_MACX // On Mac it's common to have tool windows which are always in the // foreground and are hidden when the main window is not focused. setWindowFlags(Qt::Tool); autoapplyCB->setChecked(true); #endif family = familyData(); series = seriesData(); shape = shapeData(); size = sizeData(); bar = barData(); color = colorData(); language = languageData(true); for (QList::const_iterator cit = family.begin(); cit != family.end(); ++cit) { familyCO->addItem(cit->first); } for (QList::const_iterator cit = series.begin(); cit != series.end(); ++cit) { seriesCO->addItem(cit->first); } for (QList::const_iterator cit = shape.begin(); cit != shape.end(); ++cit) { shapeCO->addItem(cit->first); } for (QList::const_iterator cit = size.begin(); cit != size.end(); ++cit) { sizeCO->addItem(cit->first); } for (QList::const_iterator cit = bar.begin(); cit != bar.end(); ++cit) { miscCO->addItem(cit->first); } for (QList::const_iterator cit = color.begin(); cit != color.end(); ++cit) { colorCO->addItem(cit->first); } for (QList::const_iterator cit = language.begin(); cit != language.end(); ++cit) { langCO->addItem(cit->first); } bc().setPolicy(ButtonPolicy::OkApplyCancelReadOnlyPolicy); bc().setOK(okPB); bc().setApply(applyPB); bc().setCancel(closePB); bc().addReadOnly(familyCO); bc().addReadOnly(seriesCO); bc().addReadOnly(sizeCO); bc().addReadOnly(shapeCO); bc().addReadOnly(miscCO); bc().addReadOnly(langCO); bc().addReadOnly(colorCO); bc().addReadOnly(toggleallCB); bc().addReadOnly(autoapplyCB); // FIXME: hack to work around resizing bug in Qt >= 4.2 // bug verified with Qt 4.2.{0-3} (JSpitzm) #if QT_VERSION >= 0x040200 // qt resizes the comboboxes only after show(), so ... QDialog::show(); #endif } void GuiCharacter::change_adaptor() { changed(); if (!autoapplyCB->isChecked()) return; // to be really good here, we should set the combos to the values of // the current text, and make it appear as "no change" if the values // stay the same between applys. Might be difficult though wrt to a // moved cursor - jbl slotApply(); familyCO->setCurrentIndex(0); seriesCO->setCurrentIndex(0); sizeCO->setCurrentIndex(0); shapeCO->setCurrentIndex(0); miscCO->setCurrentIndex(0); langCO->setCurrentIndex(0); colorCO->setCurrentIndex(0); } template static int findPos2nd(QList

const & vec, B const & val) { for (int i = 0; i != vec.size(); ++i) if (vec[i].second == val) return i; return 0; } void GuiCharacter::updateContents() { familyCO->setCurrentIndex(findPos2nd(family, getFamily())); seriesCO->setCurrentIndex(findPos2nd(series, getSeries())); shapeCO->setCurrentIndex(findPos2nd(shape, getShape())); sizeCO->setCurrentIndex(findPos2nd(size, getSize())); miscCO->setCurrentIndex(findPos2nd(bar, getBar())); colorCO->setCurrentIndex(findPos2nd(color, getColor())); langCO->setCurrentIndex(findPos2nd(language, getLanguage())); toggleallCB->setChecked(toggleall_); } void GuiCharacter::applyView() { setFamily(family[familyCO->currentIndex()].second); setSeries(series[seriesCO->currentIndex()].second); setShape(shape[shapeCO->currentIndex()].second); setSize(size[sizeCO->currentIndex()].second); setBar(bar[miscCO->currentIndex()].second); setColor(color[colorCO->currentIndex()].second); setLanguage(language[langCO->currentIndex()].second); toggleall_ = toggleallCB->isChecked(); } bool GuiCharacter::initialiseParams(string const &) { // so that the user can press Ok if (getFamily() != IGNORE_FAMILY || getSeries() != IGNORE_SERIES || getShape() != IGNORE_SHAPE || getSize() != FONT_SIZE_IGNORE || getBar() != IGNORE || getColor() != Color_ignore || font_.language() != ignore_language) setButtonsValid(true); return true; } void GuiCharacter::dispatchParams() { dispatch(FuncRequest(getLfun(), font_.toString(toggleall_))); } FontFamily GuiCharacter::getFamily() const { return font_.fontInfo().family(); } void GuiCharacter::setFamily(FontFamily val) { font_.fontInfo().setFamily(val); } FontSeries GuiCharacter::getSeries() const { return font_.fontInfo().series(); } void GuiCharacter::setSeries(FontSeries val) { font_.fontInfo().setSeries(val); } FontShape GuiCharacter::getShape() const { return font_.fontInfo().shape(); } void GuiCharacter::setShape(FontShape val) { font_.fontInfo().setShape(val); } FontSize GuiCharacter::getSize() const { return font_.fontInfo().size(); } void GuiCharacter::setSize(FontSize val) { font_.fontInfo().setSize(val); } FontState GuiCharacter::getBar() const { if (font_.fontInfo().emph() == FONT_TOGGLE) return EMPH_TOGGLE; if (font_.fontInfo().underbar() == FONT_TOGGLE) return UNDERBAR_TOGGLE; if (font_.fontInfo().noun() == FONT_TOGGLE) return NOUN_TOGGLE; if (font_.fontInfo().emph() == FONT_IGNORE && font_.fontInfo().underbar() == FONT_IGNORE && font_.fontInfo().noun() == FONT_IGNORE) return IGNORE; return INHERIT; } void GuiCharacter::setBar(FontState val) { switch (val) { case IGNORE: font_.fontInfo().setEmph(FONT_IGNORE); font_.fontInfo().setUnderbar(FONT_IGNORE); font_.fontInfo().setNoun(FONT_IGNORE); break; case EMPH_TOGGLE: font_.fontInfo().setEmph(FONT_TOGGLE); break; case UNDERBAR_TOGGLE: font_.fontInfo().setUnderbar(FONT_TOGGLE); break; case NOUN_TOGGLE: font_.fontInfo().setNoun(FONT_TOGGLE); break; case INHERIT: font_.fontInfo().setEmph(FONT_INHERIT); font_.fontInfo().setUnderbar(FONT_INHERIT); font_.fontInfo().setNoun(FONT_INHERIT); break; } } ColorCode GuiCharacter::getColor() const { return font_.fontInfo().color(); } void GuiCharacter::setColor(ColorCode val) { switch (val) { case Color_ignore: case Color_none: case Color_black: case Color_white: case Color_red: case Color_green: case Color_blue: case Color_cyan: case Color_magenta: case Color_yellow: case Color_inherit: font_.fontInfo().setColor(val); break; default: break; } } QString GuiCharacter::getLanguage() const { if (reset_lang_) return "reset"; if (font_.language()) return toqstr(font_.language()->lang()); return "ignore"; } void GuiCharacter::setLanguage(QString const & val) { if (val == "ignore") font_.setLanguage(ignore_language); else if (val == "reset") { reset_lang_ = true; // Ignored in getLanguage, but needed for dispatchParams font_.setLanguage(buffer().params().language); } else { font_.setLanguage(languages.getLanguage(fromqstr(val))); } } Dialog * createGuiCharacter(GuiView & lv) { return new GuiCharacter(lv); } } // namespace frontend } // namespace lyx #include "GuiCharacter_moc.cpp"