// -*- C++ -*- #ifndef BUFFERVIEW_PIMPL_H #define BUFFERVIEW_PIMPL_H #include "BufferView.h" #include "UpdateInset.h" #include "BackStack.h" #include "Timeout.h" #ifdef __GNUG__ #pragma interface #endif class LyXView; class WorkArea; class LyXScreen; struct BufferView::Pimpl { Pimpl(BufferView * i, LyXView * o, int xpos, int ypos, int width, int height); /// Painter & painter(); /// void buffer(Buffer *); /// void resize(int xpos, int ypos, int width, int height); /// void resize(); /// void redraw(); /// Return true if the cursor was fitted. bool fitCursor(); /// void redoCurrentBuffer(); /// int resizeCurrentBuffer(); /// void update(); /// void update(signed char f); /// void gotoError(); /// Update pixmap of screen void updateScreen(); /// void workAreaExpose(); /// void updateScrollbar(); /// void scrollCB(double value); #if 0 /// void create_view(); #endif /// Inset * checkInsetHit(int & x, int & y, unsigned int button); /// int scrollUp(long time); /// int scrollDown(long time); /// void workAreaMotionNotify(int x, int y, unsigned int state); /// void workAreaButtonPress(int x, int y, unsigned int button); /// void workAreaButtonRelease(int x, int y, unsigned int button); /// void doubleClick(int x, int y, unsigned int button); /// void tripleClick(int x, int y, unsigned int button); /// void enterView(); /// void leaveView(); /// void cursorToggle(); /// void cursorPrevious(); /// void cursorNext(); /// bool available() const; /// void beforeChange(); /// void savePosition(); /// void restorePosition(); /// bool NoSavedPositions(); /// void setState(); /// void insetSleep(); /// void insetWakeup(); /// void insetUnlock(); /// bool focus() const; /// void focus(bool); /// bool active() const; /// bool belowMouse() const; /// void showCursor(); /// void hideCursor(); /// void toggleSelection(bool = true); /// void toggleToggle(); /// void center(); /// BufferView * bv_; /// LyXView * owner_; /// Buffer * buffer_; /// LyXScreen * screen; /// long current_scrollbar_value; /// bool lyx_focus; /// bool work_area_focus; /// FL_OBJECT * figinset_canvas; #if 0 /// FL_OBJECT * timer_cursor; #else Timeout cursor_timeout; #endif /// BackStack backstack; /// int last_click_x, last_click_y; /// WorkArea * workarea; /// UpdateInset updatelist; /// void pasteClipboard(bool asPara); /// void stuffClipboard(string const &) const; private: bool using_xterm_cursor; }; #endif