// -*- C++ -*- /** * \file LayoutFile.h * This file is part of LyX, the document processor. * Licence details can be found in the file COPYING. * * \author Lars Gullik Bjønnes * \author Richard Heck (typedefs and such) * * Full author contact details are available in file CREDITS. */ #ifndef BASECLASSLIST_H #define BASECLASSLIST_H #include "LayoutModuleList.h" #include "TextClass.h" #include "support/strfwd.h" #include #include namespace lyx { class Layout; /// Index into LayoutFileList. Basically a 'strong typedef'. class LayoutFileIndex { public: /// typedef std::string base_type; /// LayoutFileIndex(base_type const & t) : data_(t) { } /// operator base_type() const { return data_; } /// bool empty() const { return data_.empty(); } private: base_type data_; }; /// This class amounts to little more than a `strong typedef'. /// /// A LayoutFile represents the layout information that is /// contained in a *.layout file. /// /// No document- (that is, Buffer-) specific information should /// be placed in these objects. They are used as the basis for /// constructing DocumentClass objects, which are what represent /// the layout information associated with a Buffer. (This is also /// a subclass of TextClass, implemented in TextClass.{h,cpp}.) /// Buffer-specific information should therefore be placed in a /// DocumentClass object. /// class LayoutFile : public TextClass { public: /// check whether the TeX class is available bool isTeXClassAvailable() const { return tex_class_avail_; } /// LayoutModuleList const & defaultModules() const { return default_modules_; } /// LayoutModuleList const & providedModules() const { return provided_modules_; } /// LayoutModuleList const & excludedModules() const { return excluded_modules_; } private: /// noncopyable LayoutFile(LayoutFile const &); void operator=(LayoutFile const &); /// Construct a layout with default values. Actual values loaded later. explicit LayoutFile(std::string const & filename, std::string const & className = std::string(), std::string const & description = std::string(), std::string const & prerequisites = std::string(), std::string const & category = std::string(), bool texclassavail = false); /// The only class that should create a LayoutFile is /// LayoutFileList, which calls the private constructor. friend class LayoutFileList; /// can't create empty LayoutFile LayoutFile() {} }; /// A list of base document classes (*.layout files). /// This is a singleton class. The sole instance is accessed /// via LayoutFileList::get() class LayoutFileList { public: /// ~LayoutFileList(); /// \return The sole instance of this class. static LayoutFileList & get(); /// bool empty() const { return classmap_.empty(); } /// bool haveClass(std::string const & classname) const; /// Note that this will assert if we don't have classname, so /// check via haveClass() first. LayoutFile const & operator[](std::string const & classname) const; /// Note that this will assert if we don't have classname, so /// check via haveClass() first. LayoutFile & operator[](std::string const & classname); /// Read textclass list. Returns false if this fails. bool read(); /// Clears the textclass so as to force it to be reloaded void reset(LayoutFileIndex const & tc); /// Add a default textclass with all standard layouts. /// Note that this will over-write any information we may have /// gotten from textclass.lst about this class. LayoutFileIndex addEmptyClass(std::string const & textclass); /// add a textclass from user local directory. /// \return the identifier for the loaded file, or else an /// empty string if no file was loaded. LayoutFileIndex addLocalLayout(std::string const & textclass, std::string const & path, std::string const & oldpath = empty_string()); /// a list of the available classes std::vector classList() const; /// bool load(std::string const & name, std::string const & buf_path); private: /// LayoutFileList() {} /// typedef std::map ClassMap; /// noncopyable LayoutFileList(LayoutFileList const &); /// nonassignable void operator=(LayoutFileList const &); /// mutable ClassMap classmap_; //FIXME }; /// LayoutFileIndex defaultBaseclass(); } // namespace lyx #endif