// -*- C++ -*- /** * \file GuiWorkArea_Private.h * This file is part of LyX, the document processor. * Licence details can be found in the file COPYING. * * \author Abdelrazak Younes * * Full author contact details are available in file CREDITS. */ #ifndef WORKAREA_PRIVATE_H #define WORKAREA_PRIVATE_H #include "FuncRequest.h" #include "LyXRC.h" #include "support/Timeout.h" #include #include #include #include class QContextMenuEvent; class QDragEnterEvent; class QDropEvent; class QKeyEvent; class QPaintEvent; class QResizeEvent; class QToolButton; class QWheelEvent; class QWidget; #ifdef CursorShape #undef CursorShape #endif namespace lyx { class Buffer; namespace frontend { class GuiCompleter; class GuiView; class GuiWorkArea; /// for emulating triple click class DoubleClick { public: /// DoubleClick() : state(Qt::NoButton), active(false) {} /// DoubleClick(QMouseEvent * e) : state(e->button()), active(true) {} /// bool operator==(QMouseEvent const & e) { return state == e.button(); } /// public: /// Qt::MouseButton state; /// bool active; }; /** Qt only emits mouse events when the mouse is being moved, but * we want to generate 'pseudo' mouse events when the mouse button is * pressed and the mouse cursor is below the bottom, or above the top * of the work area. In this way, we'll be able to continue scrolling * (and selecting) the text. * * This class stores all the parameters needed to make this happen. */ class SyntheticMouseEvent { public: SyntheticMouseEvent(); FuncRequest cmd; Timeout timeout; bool restart_timeout; }; /** * Implementation of the work area (buffer view GUI) */ class CursorWidget; struct GuiWorkArea::Private { Private(GuiWorkArea *); /// update the passed area. void update(int x, int y, int w, int h); /// void updateScreen(); /// void resizeBufferView(); /// paint the cursor and store the background void showCursor(int x, int y, int h, bool l_shape, bool rtl, bool completable); /// hide the cursor void removeCursor(); /// void dispatch(FuncRequest const & cmd0, KeyModifier = NoModifier); /// hide the visible cursor, if it is visible void hideCursor(); /// show the cursor if it is not visible void showCursor(); /// void updateScrollbar(); /// Change the cursor when the mouse hovers over a clickable inset void updateCursorShape(); /// void setCursorShape(Qt::CursorShape shape); void resetScreen() { delete screen_; if (lyxrc.use_qimage) { screen_ = new QImage(p->viewport()->width(), p->viewport()->height(), QImage::Format_ARGB32_Premultiplied); } else { screen_ = new QPixmap(p->viewport()->width(), p->viewport()->height()); } } /// GuiWorkArea * p; /// QPaintDevice * screen_; /// BufferView * buffer_view_; /// Read only Buffer status cache. bool read_only_; /// GuiView * lyx_view_; /// is the cursor currently displayed bool cursor_visible_; /// QTimer cursor_timeout_; /// SyntheticMouseEvent synthetic_mouse_event_; /// DoubleClick dc_event_; /// CursorWidget * cursor_; /// bool need_resize_; /// bool schedule_redraw_; /// int preedit_lines_; /// GuiCompleter * completer_; /// Special mode in which Esc and Enter (with or without Shift) /// are ignored bool dialog_mode_; /// store the name of the context menu when the mouse is /// pressed. This is used to get the correct context menu /// when the menu is actually shown (after releasing on Windows) /// and after the DEPM has done its job. std::string context_menu_name_; }; // GuiWorkArea } // namespace frontend } // namespace lyx #endif // WORKAREA_H