Building LyX/Mac Ronald Florence Make sure you have installed the MacOSX development tools. The procedure described here builds LyX-1.3.4 linked with a static Qt library and installs the LyX and Start-LyX applications. Download the GPL-licensed MacOSX Qt 3.1.2 library source code from . Untar the .tar.gz file in a convenient directory in /usr/local/src or /usr/local, open a terminal, cd to the Qt source directory, then: cd src setenv QTDIR `pwd` patch -p0 < lyx-src-directory/development/MacOSX/qt.patch cd .. sudo gcc_select 2 ./configure -static [for Panther, use "./configure -static -lresolv"] make Using the same terminal session you used to build the Qt libraries, cd to the top of the LyX source hierarchy. Then: setenv LDFLAGS "-framework Carbon -framework OpenGL -framework AGL -framework QuickTime -lz" ./configure --with-frontend=qt --without-x --datadir=/Applications/LyX.app/Contents/Resources --bindir=/Applications/LyX.app/Contents/MacOS --mandir=/Applications/LyX.app/Contents/Resources/man make Download the LyX Framework and run the installer. Then in the terminal where you built LyX: make install rm /Applications/LyX.app/Contents/Resources/LyX/images/lyx.xpm sudo gcc_select 3 For information on configuring LyX/Mac, please see the howto at . The binary installation of LyX/Mac sets the PATH in ~/.MacOSX/environment.plist, installs the LyX math fonts, configures LyX to use the reLyX and noweb2lyx commands in the application package and to use system defaults for viewers, sets up the lyxpipe, installs several LaTeX packages, and includes lyxeditor and the functionality for inverse DVI search with some DVI-previewers. You will need to do this configuration manually if you build LyX/Mac yourself. The information on this page is believed to be accurate, has been used successfully on many systems and sites, and has benefited from the comments and suggestions of many users. Due to the variations in individual systems, this information is conveyed as is with no warranty of any kind.