#include #ifdef __GNUG__ #pragma implementation #endif #include "math_decorationinset.h" #include "math_support.h" #include "math_parser.h" #include "math_mathmlstream.h" #include "math_streamstr.h" MathDecorationInset::MathDecorationInset(string const & name) : MathNestInset(1), name_(name) {} MathInset * MathDecorationInset::clone() const { return new MathDecorationInset(*this); } bool MathDecorationInset::upper() const { return name_ != "underbar" && name_ != "underline" && name_ != "underbrace" && name_ != "underleftarrow" && name_ != "underrightarrow"; } bool MathDecorationInset::isScriptable() const { return name_ == "overbrace" || name_ == "underbrace" || name_ == "overleftarrow" || name_ == "overrightarrow" || name_ == "underleftarrow" || name_ == "underrightarrow"; } bool MathDecorationInset::protect() const { return name_ == "overbrace" || name_ == "underbrace" || name_ == "overleftarrow" || name_ == "overrightarrow" || name_ == "underleftarrow" || name_ == "underrightarrow"; } bool MathDecorationInset::wide() const { return name_ == "overline" || name_ == "underline" || name_ == "overbrace" || name_ == "underbrace" || name_ == "overleftarrow" || name_ == "overrightarrow" || name_ == "widehat" || name_ == "widetilde" || name_ == "underleftarrow" || name_ == "underrightarrow"; } void MathDecorationInset::metrics(MathMetricsInfo const & st) const { xcell(0).metrics(st); size_ = st; width_ = xcell(0).width(); ascent_ = xcell(0).ascent(); descent_ = xcell(0).descent(); dh_ = 6; //mathed_char_height(LM_TC_VAR, size(), 'I', ascent_, descent_); if (upper()) { dy_ = -ascent_ - dh_; ascent_ += dh_ + 1; } else { dy_ = descent_ + 1; descent_ += dh_ + 2; } } void MathDecorationInset::draw(Painter & pain, int x, int y) const { xcell(0).draw(pain, x, y); if (wide()) mathed_draw_deco(pain, x, y + dy_, width_, dh_, name_); else { int w = mathed_char_width(LM_TC_VAR, size_, 'x'); mathed_draw_deco(pain, x + (width_ - w) / 2, y + dy_, w, dh_, name_); } } void MathDecorationInset::write(WriteStream & os) const { if (os.fragile() && protect()) os << "\\protect"; os << '\\' << name_ << '{' << cell(0) << '}'; } void MathDecorationInset::normalize(NormalStream & os) const { os << "[deco " << name_ << ' ' << cell(0) << ']'; }