// -*- C++ -*- /** * \file FormCharacter.h * Copyright 2001 The LyX Team. * See the file COPYING. * * \author Edwin Leuven */ #ifndef FORM_CHARACTER_H #define FORM_CHARACTER_H #include "DialogBase.h" class LyXView; class Dialogs; class CharDlgImpl; class FormCharacter : public DialogBase { public: /// FormCharacter(LyXView *, Dialogs *); /// ~FormCharacter(); /// Apply changes. void apply(); /// Close connections. void close(); private: /// Show the dialog. void show(); /// Hide the dialog. void hide(); /// Update the dialog. void update(bool switched = false); /// Real GUI implementation. CharDlgImpl * dialog_; /// the LyXView we belong to. LyXView * lv_; /** Which Dialogs do we belong to? * Used so we can get at the signals we have to connect to. */ Dialogs * d_; /// is the buffer readonly? bool readonly; /// Hide connection. Connection h_; /// Update connection. Connection u_; }; #endif