// -*- C++ -*- /** * \file EmbeddedFiles.h * This file is part of LyX, the document processor. * Licence details can be found in the file COPYING. * * \author Bo Peng * * Full author contact details are available in file CREDITS. * */ #ifndef EMBEDDEDFILES_H #define EMBEDDEDFILES_H #include "support/FileName.h" #include #include #include "ParIterator.h" #include "Paragraph.h" /** This file, and the embedding dialog implemented in src/frontends, implements an 'Embedded Files' feature of lyx. Expected features: ========================= 1. With embedding enabled (disabled by default), .lyx file can embed graphics, listings, bib file etc. 2. Embedded file.lyx file is a zip file, with file.lyx, manifest.txt and embedded files. 3. An embedding dialog is provided to change embedding status (buffer level or individual embedded files), manually embed, extract, view or edit files. Overall, this feature allows two ways of editing a .lyx file a. The continuous use of the pure-text .lyx file format with external files. This is the default file format, and allows external editing of .lyx file and better use of version control systems. b. The embedded way. Figures etc are inserted to .lyx file and will be embedded. These embedded files can be viewed or edited through the embedding dialog. This file can be shared with others more easily. Format a anb b can be converted easily, by enable/disable embedding. Diabling embedding is also called unpacking because all embedded files will be copied to their original locations. Implementation: ====================== 1. An EmbeddedFiles class is implemented to keep the embedded files ( class EmbeddedFile). (c.f. src/EmbeddedFiles.[h|cpp]) This class keeps a manifest that has a. external relative filename b. inzip filename. It is the relative path name if the embedded file is in or under the document directory, or file name otherwise. Name aliasing is used if two external files share the same name. c. embedding status. It also provides functions to a. manipulate manifest b. scan a buffer for embeddable files c. determine which file to use according to embedding status 2. When a file is saved, it is scanned for embedded files. (c.f. EmbeddedFiles::update(), Inset::registerEmbeddedFiles()). 3. When a lyx file file.lyx is saved, it is save to tmppath() first. Embedded files are compressed along with file.lyx and a manifest.txt. If embedding is disabled, file.lyx is saved in the usual pure-text form. (c.f. Buffer::writeFile(), EmbeddedFiles::writeFile()) 4. When a lyx file.lyx file is opened, if it is a zip file, it is decompressed to tmppath(). If manifest.txt and file.lyx exists in tmppath(), the manifest is read to buffer, and tmppath()/file.lyx is read as usual. If file.lyx is not a zip file, it is read as usual. (c.f. bool Buffer::readFile()) 5. A menu item Document -> Embedded Files is provided to open a embedding dialog. It handles a EmbddedFiles point directly. From this dialog, a user can disable embedding, change embedding status, or embed other files, extract, view, edit files. 6. If embedding of a .lyx file with embedded files is disabled, all its embedded files are copied to their respective external filenames. This is why external filename will exist even if a file is at "EMBEDDED" status. 7. Individual embeddable insets should find ways to handle embedded files. InsetGraphics replace params().filename with its temppath()/inzipname version when the inset is created. The filename appears as /tmp/..../inzipname when lyx runs. When params().filename is saved, lyx checks if this is an embedded file (check path == temppath()), if so, save filename() instead. (c.f. InsetGraphic::read(), InsetGraphics::edit(), InsetGraphicsParams::write()) */ namespace lyx { class Buffer; class Lexer; class ErrorList; class EmbeddedFile : public support::DocFileName { public: EmbeddedFile() {}; EmbeddedFile(std::string const & file, std::string const & inzip_name, bool embedded, Inset const * inset); /// filename in the zip file, usually the relative path std::string inzipName() const { return inzip_name_; } void setInzipName(std::string name) { inzip_name_ = name; } /// embedded file, equals to temppath()/inzipName() std::string embeddedFile(Buffer const * buf) const; /// embeddedFile() or absFilename() depending on embedding status std::string availableFile(Buffer const * buf) const; /// add an inset that refers to this file void addInset(Inset const * inset); Inset const * inset(int idx) const; /// save the location of this inset as bookmark so that /// it can be located using LFUN_BOOKMARK_GOTO void saveBookmark(Buffer const * buf, int idx) const; /// Number of Insets this file item is referred /// If refCount() == 0, this file must be manually inserted. /// This fact is used by the update() function to skip updating /// such items. int refCount() const { return inset_list_.size(); } /// embedding status of this file bool embedded() const { return embedded_; } /// set embedding status. updateFromExternal() should be called before this /// to copy or sync the embedded file with external one. void setEmbed(bool embed) { embedded_ = embed; } // A flag indicating whether or not this filename is valid. // When lyx runs, InsetGraphics etc may be added or removed so filename // maybe obsolete. In Buffer::updateEmbeddedFiles, the EmbeddedFiles is first // invalidated (c.f. invalidate()), and all insets are asked to register // embedded files. In this way, EmbeddedFileList will be refreshed, with // status setting untouched. bool valid() const { return valid_; } void validate() { valid_ = true; } void invalidate(); /// extract file, does not change embedding status bool extract(Buffer const * buf) const; /// update embedded file from external file, does not change embedding status bool updateFromExternalFile(Buffer const * buf) const; /// /// After the embedding status is changed, update all insets related /// to this file item. /// Because inset pointers may not be up to date, EmbeddedFiles::update() /// would better be called before this function is called. void updateInsets(Buffer const * buf) const; private: /// filename in zip file std::string inzip_name_; /// the status of this docfile bool embedded_; /// bool valid_; /// Current position of the item, used to locate the files. Because one /// file item can be referred by several Insets, a vector is used. std::vector inset_list_; }; class EmbeddedFiles { public: typedef std::vector EmbeddedFileList; public: /// EmbeddedFiles(Buffer * buffer = 0) : file_list_(), buffer_(buffer) {} /// ~EmbeddedFiles() {} /// return buffer params embedded flag bool enabled() const; /// set buffer params embedded flag. Files will be updated or extracted /// if such an operation fails, enable will fail. void enable(bool flag); /// add a file item. /* \param filename filename to add * \param embed embedding status. For a new file item, this is always true. * If the file already exists, this parameter is ignored. * \param inset Inset pointer * \param inzipName suggested inzipname */ EmbeddedFile & registerFile(std::string const & filename, bool embed = false, Inset const * inset = 0, std::string const & inzipName = std::string()); /// scan the buffer and get a list of EmbeddedFile void update(); /// write a zip file bool writeFile(support::DocFileName const & filename); void clear() { file_list_.clear(); } /// EmbeddedFile & operator[](size_t idx) { return *(file_list_.begin() + idx); } EmbeddedFile const & operator[](size_t idx) const { return *(file_list_.begin() + idx); } /// EmbeddedFileList::iterator begin() { return file_list_.begin(); } EmbeddedFileList::iterator end() { return file_list_.end(); } EmbeddedFileList::const_iterator begin() const { return file_list_.begin(); } EmbeddedFileList::const_iterator end() const { return file_list_.end(); } // try to locate filename, using either absFilename() or embeddedFile() EmbeddedFileList::const_iterator find(std::string filename) const; /// extract all file items, used when disable embedding bool extract() const; /// update all files from external, used when enable embedding bool updateFromExternalFile() const; /// bool readManifest(Lexer & lex, ErrorList & errorList); void writeManifest(std::ostream & os) const; /// update all insets to use embedded files when embedding status is changed void updateInsets() const; private: /// get a unique inzip name, a suggestion can be given. std::string const getInzipName(std::string const & name, std::string const & inzipName); /// list of embedded files EmbeddedFileList file_list_; /// Buffer * buffer_; }; } // namespace lyx #endif