#ifndef MATH_NESTINSET_H #define MATH_NESTINSET_H #include "math_diminset.h" /** Abstract base class for all math objects that contain nested items. This is basically everything that is not a single character or a single symbol. */ class LaTeXFeatures; class MathNestInset : public MathDimInset { public: /// nestinsets have a fixed size to start with explicit MathNestInset(idx_type ncells); /// the size is usuall some sort of convex hull of the cells void metrics(MetricsInfo const & mi) const; /// add space for markers void metricsMarkers(int frame = 1) const; /// add space for markers void metricsMarkers2(int frame = 1) const; /// draw background if locked void draw(PainterInfo & pi, int x, int y) const; /// draw selection background void drawSelection(PainterInfo & pi, idx_type idx1, pos_type pos1, idx_type idx2, pos_type pos2) const; void drawMarkers(PainterInfo & pi, int x, int y) const; /// draw four angular markers void drawMarkers2(PainterInfo & pi, int x, int y) const; /// appends itself with macro arguments substituted void substitute(MathMacro const & macro); /// identifies NestInsets MathNestInset * asNestInset() { return this; } /// identifies NestInsets MathNestInset const * asNestInset() const { return this; } /// get cursor position void getPos(idx_type idx, pos_type pos, int & x, int & y) const; /// order of movement through the cells when pressing the left key bool idxLeft(idx_type & idx, pos_type & pos) const; /// order of movement through the cells when pressing the right key bool idxRight(idx_type & idx, pos_type & pos) const; /// move one physical cell up bool idxNext(idx_type & idx, pos_type & pos) const; /// move one physical cell down bool idxPrev(idx_type & idx, pos_type & pos) const; /// target pos when we enter the inset from the left by pressing "Right" bool idxFirst(idx_type & idx, pos_type & pos) const; /// target pos when we enter the inset from the right by pressing "Left" bool idxLast(idx_type & idx, pos_type & pos) const; /// where should we go if we press home? bool idxHome(idx_type & idx, pos_type & pos) const; /// where should we go if we press end? bool idxEnd(idx_type & idx, pos_type & pos) const; /// number of cells currently governed by us idx_type nargs() const; /// access to the lock bool lock() const; /// access to the lock void lock(bool); /// get notification when the cursor leaves this inset void notifyCursorLeaves(idx_type); /// direct access to the cell MathArray & cell(idx_type); /// direct access to the cell MathArray const & cell(idx_type) const; /// can we move into this cell (see macroarg.h) bool isActive() const; /// request "external features" void validate(LaTeXFeatures & features) const; /// match in all cells bool match(MathAtom const &) const; /// replace in all cells void replace(ReplaceData &); /// do we contain a given pattern? bool contains(MathArray const &) const; /// glue everything to a single cell MathArray glue() const; /// debug helper void dump() const; /// is the cursor currently somewhere within this inset? virtual bool editing() const; /// writes \\, name(), and args in braces and '\\lyxlock' if necessary void write(WriteStream & os) const; /// writes [, name(), and args in [] void normalize(NormalStream & os) const; /// local dispatcher dispatch_result dispatch(FuncRequest const & cmd, idx_type & idx, pos_type & pos); protected: /// we store the cells in a vector typedef std::vector cells_type; /// thusly: cells_type cells_; /// if the inset is locked, it can't be entered with the cursor bool lock_; }; #endif