// -*- C++ -*- /* * File: math_inset.h * Purpose: Declaration of insets for mathed * Author: Alejandro Aguilar Sierra * Created: January 1996 * Description: Math paragraph and objects for a WYSIWYG math editor. * * Dependencies: Xlib, XForms * * Copyright: 1996, 1997 Alejandro Aguilar Sierra * * Version: 0.8beta, Math & Lyx project. * * You are free to use and modify this code under the terms of * the GNU General Public Licence version 2 or later. */ // Note: These math insets are internal to Math and are not derived // from lyx inset. #ifndef MATH_INSET_H #define MATH_INSET_H #include #ifdef __GNUG__ #pragma interface #endif #include "symbol_def.h" #include "xarray.h" /** Abstract base class for all math objects. A math insets is for use of the math editor only, it isn't a general LyX inset. It's used to represent all the math objects. The formulaInset (a LyX inset) encapsulates a math inset. */ class LaTeXFeatures; class MathInset { public: /// MathInset(); /// the virtual base destructor virtual ~MathInset() {} /// draw the object, sets xo_ and yo_ cached values virtual void draw(Painter &, int x, int y) const; /// write LaTeX and Lyx code virtual void write(std::ostream &, bool fragile) const; /// write normalized content virtual void writeNormal(std::ostream &) const; /// reproduce itself virtual MathInset * clone() const = 0; /// appends itself with macro arguments substituted virtual void substitute(MathArray & array, MathMacro const & macro) const; /// compute the size of the object, sets ascend_, descend_ and width_ virtual void metrics(MathStyles st) const; /// virtual int ascent() const { return 1; } /// virtual int descent() const { return 1; } /// virtual int width() const { return 2; } /// virtual int height() const; /// virtual MathStyles size() const; /// Where should we go when we press the up cursor key? virtual bool idxUp(int & idx, int & pos) const; /// The down key virtual bool idxDown(int & idx, int & pos) const; /// The left key virtual bool idxLeft(int & idx, int & pos) const; /// The right key virtual bool idxRight(int & idx, int & pos) const; /// Move one physical cell up virtual bool idxNext(int & idx, int & pos) const; /// Move one physical cell down virtual bool idxPrev(int & idx, int & pos) const; /// Target pos when we enter the inset from the left by pressing "Right" virtual bool idxFirst(int & idx, int & pos) const; /// Target pos when we enter the inset from the left by pressing "Up" virtual bool idxFirstUp(int & idx, int & pos) const; /// Target pos when we enter the inset from the left by pressing "Down" virtual bool idxFirstDown(int & idx, int & pos) const; /// Target pos when we enter the inset from the right by pressing "Left" virtual bool idxLast(int & idx, int & pos) const; /// Target pos when we enter the inset from the right by pressing "Up" virtual bool idxLastUp(int & idx, int & pos) const; /// Target pos when we enter the inset from the right by pressing "Down" virtual bool idxLastDown(int & idx, int & pos) const; /// Where should we go if we press home? virtual bool idxHome(int & idx, int & pos) const; /// Where should we go if we press end? virtual bool idxEnd(int & idx, int & pos) const; /// Delete a cell and move cursor // the return value indicates whether the cursor should leave the inset // and/or the whole inset should be deleted virtual void idxDelete(int & idx, bool & popit, bool & deleteit); // deletes a cell range and moves the cursor virtual void idxDeleteRange(int from, int to); // returns list of cell indices that are "between" from and to for // selection purposes virtual std::vector idxBetween(int from, int to) const; /// virtual int nargs() const; /// virtual MathArray & cell(int); /// virtual MathArray const & cell(int) const; /// virtual MathXArray & xcell(int); /// virtual MathXArray const & xcell(int) const; /// virtual int xo() const; /// virtual int yo() const; /// virtual void xo(int tx) const; /// virtual void yo(int ty) const; /// /// virtual int ncols() const { return 1; } /// virtual int nrows() const { return 1; } /// virtual int col(int) const { return 0; } /// virtual int row(int) const { return 0; } /// virtual int cellXOffset(int) const { return 0; } /// virtual int cellYOffset(int) const { return 0; } /// virtual void addRow(int) {} /// virtual void delRow(int) {} /// virtual void addCol(int) {} /// virtual void delCol(int) {} /// virtual void userSetSize(MathStyles &) {} /// virtual void getXY(int & x, int & y) const; /// virtual bool covers(int x, int y) const; /// identifies things that can get scripts virtual bool isScriptable() const { return false; } /// identifies ScriptInsets virtual bool isScriptInset() const { return false; } /// identifies SpaceInsets virtual bool isSpaceInset() const { return false; } /// identifies GridInsets virtual bool isGrid() const { return false; } /// identifies ArrayInsets virtual bool isArray() const { return false; } /// identifies Charinsets virtual bool isCharInset() const { return false; } /// virtual bool isActive() const { return nargs() > 0; } /// virtual bool isRelOp() const { return false; } /// virtual char getChar() const { return 0; } /// virtual void push_back(MathInset *); /// virtual void push_back(unsigned char ch, MathTextCodes fcode); /// virtual void dump() const; /// virtual void validate(LaTeXFeatures & features) const; /// virtual void handleFont(MathTextCodes) {} /// static int workwidth; protected: /// _sets_ style void size(MathStyles s) const; /// the used font size mutable MathStyles size_; private: /// the following are used for positioning the cursor with the mouse /// cached cursor start position in pixels from the document left mutable int xo_; /// cached cursor start position in pixels from the document top mutable int yo_; }; std::ostream & operator<<(std::ostream &, MathInset const &); #endif