// -*- C++ -*- /** * \file ServerSocket.h * This file is part of LyX, the document processor. * Licence details can be found in the file COPYING. * * \author Lars Gullik Bjønnes * \author Jean-Marc Lasgouttes * \author João Luis M. Assirati * * Full author contact details are available in file CREDITS. */ #ifndef LYXSERVERSOCKET_H #define LYXSERVERSOCKET_H #include "support/FileName.h" #include "support/shared_ptr.h" #include #include namespace lyx { class LyXDataSocket; /** Sockets can be in two states: listening and connected. * Connected sockets are used to transfer data, and will therefore * be called Data Sockets. Listening sockets are used to create * Data Sockets when clients connect, and therefore will be called * Server Sockets. * This class encapsulates local (unix) server socket operations and * manages LyXDataSockets objects that are created when clients connect. */ class ServerSocket { public: /// ServerSocket(support::FileName const &); /// ~ServerSocket(); /// Address of the local socket std::string const address() const; /// To be called when there is activity in the server socket void serverCallback(); /// To be called when there is activity in the data socket void dataCallback(int fd); private: /// void writeln(std::string const &); /// File descriptor for the server socket int fd_; /// Stores the socket filename support::FileName address_; /// Maximum number of simultaneous clients enum { MAX_CLIENTS = 10 }; /// All connections std::map > clients; }; /** This class encapsulates data socket operations. * It provides read and write IO operations on the socket. */ class LyXDataSocket { public: /// LyXDataSocket(int fd); /// ~LyXDataSocket(); /// Connection status bool connected() const; /// Line buffered input from the socket bool readln(std::string &); /// Write the string + '\n' to the socket void writeln(std::string const &); private: /// File descriptor for the data socket int fd_; /// True if the connection is up bool connected_; /// buffer for input data std::string buffer_; }; /// Implementation is in LyX.cpp extern ServerSocket & theServerSocket(); } // namespace lyx #endif // LYXSERVERSOCKET_H