// -*- C++ -*- /** * \file InsetMathScript.h * This file is part of LyX, the document processor. * Licence details can be found in the file COPYING. * * \author André Pönitz * * Full author contact details are available in file CREDITS. */ #ifndef MATH_SCRIPTINSET_H #define MATH_SCRIPTINSET_H #include "InsetMathNest.h" namespace lyx { // An inset for super- and subscripts or both. The 'nucleus' is always // cell 0. If there is just one script, it's cell 1 and cell_1_is_up_ // is set accordingly. If both are used, cell 1 is up and cell 2 is down. class InsetMathScript : public InsetMathNest { public: /// create inset without scripts InsetMathScript(Buffer * buf); /// create inset with single script explicit InsetMathScript(Buffer * buf, bool up); /// create inset with single script and given nucleus InsetMathScript(Buffer * buf, MathAtom const & at, bool up); /// mode_type currentMode() const { return MATH_MODE; } /// void metrics(MetricsInfo & mi, Dimension & dim) const; /// void draw(PainterInfo & pi, int x, int y) const; /// void metricsT(TextMetricsInfo const & mi, Dimension & dim) const; /// void drawT(TextPainter & pi, int x, int y) const; /// move cursor backwards bool idxBackward(Cursor & cur) const; /// move cursor forward bool idxForward(Cursor & cur) const; /// move cursor up or down bool idxUpDown(Cursor & cur, bool up) const; /// Target pos when we enter the inset while moving forward bool idxFirst(Cursor & cur) const; /// Target pos when we enter the inset while moving backwards bool idxLast(Cursor & cur) const; /// write LaTeX and Lyx code void write(WriteStream & os) const; /// write normalized content void normalize(NormalStream &) const; /// write content as something readable by Maple void maple(MapleStream &) const; /// write content as something readable by Mathematica void mathematica(MathematicaStream &) const; /// write content as something resembling MathML void mathmlize(MathStream &) const; /// write content as something readable by Octave void octave(OctaveStream &) const; /// identifies scriptinsets InsetMathScript const * asScriptInset() const; /// InsetMathScript * asScriptInset(); /// set limits void limits(int lim) { limits_ = lim; } /// get limits int limits() const { return limits_; } /// returns subscript. Always run 'hasDown' or 'has(false)' before! MathData const & down() const; /// returns subscript. Always run 'hasDown' or 'has(false)' before! MathData & down(); /// returns superscript. Always run 'hasUp' or 'has(true)' before! MathData const & up() const; /// returns superscript. Always run 'hasUp' or 'has(true)' before! MathData & up(); /// returns nucleus MathData const & nuc() const; /// returns nucleus MathData & nuc(); /// do we have a superscript? bool hasUp() const; /// do we have a subscript? bool hasDown() const; /// do we have a script? bool has(bool up) const; /// what idx has super/subscript? idx_type idxOfScript(bool up) const; /// remove script void removeScript(bool up); /// make sure a script is accessible void ensure(bool up); /// say that we have scripts void infoize(odocstream & os) const; /// say whether we have displayed limits void infoize2(odocstream & os) const; protected: virtual void doDispatch(Cursor & cur, FuncRequest & cmd); private: virtual Inset * clone() const; /// returns x offset for main part int dxx(BufferView const & bv) const; /// returns width of nucleus if any int nwid(BufferView const &) const; /// returns y offset for either superscript or subscript int dy01(BufferView const &, int asc, int des, int what) const; /// returns y offset for superscript int dy0(BufferView const &) const; /// returns y offset for subscript int dy1(BufferView const &) const; /// returns x offset for superscript int dx0(BufferView const & bv) const; /// returns x offset for subscript int dx1(BufferView const & bv) const; /// returns ascent of nucleus if any int nasc(BufferView const &) const; /// returns descent of nucleus if any int ndes(BufferView const &) const; /// returns superscript kerning of nucleus if any int nker(BufferView const * bv) const; /// where do we have to draw the scripts? bool hasLimits() const; /// clean up empty cells and return true if a cell has been deleted. bool notifyCursorLeaves(Cursor const & old, Cursor & cur); /// possible subscript (index 0) and superscript (index 1) bool cell_1_is_up_; /// 1 - "limits", -1 - "nolimits", 0 - "default" int limits_; }; } // namespace lyx #endif