// -*- C++ -*- /** * \file WorkArea.h * This file is part of LyX, the document processor. * Licence details can be found in the file COPYING. * * \author unknown * \author John Levon * \author Abdelrazak Younes * * Full author contact details are available in file CREDITS. */ #ifndef BASE_WORKAREA_H #define BASE_WORKAREA_H #include "frontends/GuiCursor.h" #include "frontends/key_state.h" #include "frontends/LyXKeySym.h" class BufferView; class ViewMetricsInfo; namespace lyx { namespace frontend { class Painter; /** * The work area class represents the widget that provides the * view onto a document. It is owned by the BufferView, and * is responsible for handing events back to its owning BufferView. * It works in concert with the BaseScreen class to update the * widget view of a document. */ class WorkArea { public: WorkArea(BufferView * buffer_view = 0); virtual ~WorkArea() {} void setBufferView(BufferView * buffer_view); /// return the painter object for this work area virtual Painter & getPainter() = 0; /// return the width of the work area in pixels virtual int width() const = 0; /// return the height of the work area in pixels virtual int height() const = 0; /** * Update the scrollbar. * @param height the total document height in pixels * @param pos the current position in the document, in pixels * @param line_height the line-scroll amount, in pixels */ virtual void setScrollbarParams(int height, int pos, int line_height) = 0; /// redraw the screen, without using existing pixmap virtual void redraw(BufferView & bv, ViewMetricsInfo const & vi); /// grey out (no buffer) void greyOut(); /// paint the cursor and store the background virtual void showCursor(int x, int y, int h, CursorShape shape) = 0; /// hide the cursor virtual void removeCursor() = 0; protected: /// cause the display of the given area of the work area virtual void expose(int x, int y, int w, int h) = 0; /// BufferView * buffer_view_; private: /// void checkAndGreyOut(); /// bool greyed_out_; }; } // namespace frontend } // namespace lyx #endif // BASE_WORKAREA_H