// -*- C++ -*- /** * \file InsetGraphics.h * This file is part of LyX, the document processor. * Licence details can be found in the file COPYING. * * \author Baruch Even * \author Herbert Voß * * Full author contact details are available in file CREDITS. */ #ifndef INSET_GRAPHICS_H #define INSET_GRAPHICS_H #include "Inset.h" #include "InsetGraphicsParams.h" #include namespace lyx { class RenderGraphic; class LaTeXFeatures; ///////////////////////////////////////////////////////////////////////// // // InsetGraphics // ///////////////////////////////////////////////////////////////////////// /// Used for images etc. class InsetGraphics : public Inset { public: /// InsetGraphics(Buffer * buf); /// ~InsetGraphics(); /// static void string2params(std::string const & data, Buffer const & buffer, InsetGraphicsParams &); /// static std::string params2string(InsetGraphicsParams const &, Buffer const &); /** Set the inset parameters, used by the GUIndependent dialog. Return true of new params are different from what was so far. */ bool setParams(InsetGraphicsParams const & params); InsetGraphicsParams getParams() const { return params_;} /// bool clickable(BufferView const &, int, int) const { return true; } /// bool canPaintChange(BufferView const &) const { return true; }; private: /// InsetGraphics(InsetGraphics const &); /// bool isLabeled() const { return true; } void metrics(MetricsInfo &, Dimension &) const; /// bool hasSettings() const { return true; } /// void write(std::ostream &) const; /// void read(Lexer & lex); /** returns the number of rows (\n's) of generated tex code. #fragile == true# means, that the inset should take care about fragile commands by adding a #\protect# before. */ void latex(otexstream &, OutputParams const &) const; /// int plaintext(odocstringstream & ods, OutputParams const & op, size_t max_length = INT_MAX) const; /// int docbook(odocstream &, OutputParams const &) const; /// docstring xhtml(XHTMLStream & os, OutputParams const &) const; /** Tell LyX what the latex features you need i.e. what latex packages you need to be included. */ void validate(LaTeXFeatures & features) const; /// returns LyX code associated with the inset. Used for TOC, ...) InsetCode lyxCode() const { return GRAPHICS_CODE; } /// docstring layoutName() const { return from_ascii("Graphics"); } /// Get the inset parameters, used by the GUIndependent dialog. InsetGraphicsParams const & params() const; /// void draw(PainterInfo & pi, int x, int y) const; /// bool showInsetDialog(BufferView * bv) const; /// void editGraphics(InsetGraphicsParams const &) const; /// bool getStatus(Cursor &, FuncRequest const &, FuncStatus &) const; /// void addToToc(DocIterator const & di, bool output_active, UpdateType utype, TocBackend & backend) const; /// std::string contextMenuName() const; /// Force inset into LTR environment if surroundings are RTL bool forceLTR() const { return true; } /// void doDispatch(Cursor & cur, FuncRequest & cmd); /// Inset * clone() const; /// Get the status message, depends on the image loading status. std::string statusMessage() const; /// Create the options for the latex command. std::string createLatexOptions(bool const ps) const; /// Create length values for docbook export. docstring toDocbookLength(Length const & len) const; /// Create the atributes for docbook export. docstring createDocBookAttributes() const; /// Convert the file if needed, and return the location of the file. /// This version is for use with LaTeX-style output. std::string prepareFile(OutputParams const &) const; /// Convert the file if needed, and return the location of the file. /// This version is for use with HTML-style output. /// \return the new filename, relative to the location of the HTML file, /// or an empty string on error. std::string prepareHTMLFile(OutputParams const & runparams) const; /// InsetGraphicsParams params_; /// holds the entity name that defines the graphics location (SGML). docstring const graphic_label; /// docstring toolTip(BufferView const & bv, int x, int y) const; /// The thing that actually draws the image on LyX's screen. RenderGraphic * graphic_; }; namespace graphics { /// Saves the list of currently used groups in the document. void getGraphicsGroups(Buffer const &, std::set &); /// how many members has the current group? int countGroupMembers(Buffer const &, std::string const &); /// Returns parameters of a given graphics group (except filename). std::string getGroupParams(Buffer const &, std::string const &); /** Synchronize all Graphics insets of the group. Both groupId and params are taken from argument. */ void unifyGraphicsGroups(Buffer &, std::string const &); InsetGraphics * getCurrentGraphicsInset(Cursor const &); } // namespace graphics } // namespace lyx #endif // INSET_GRAPHICS_H