// -*- C++ -*- /** * \file Inset.h * This file is part of LyX, the document processor. * Licence details can be found in the file COPYING. * * \author Alejandro Aguilar Sierra * \author Jürgen Vigna * \author Lars Gullik Bjønnes * \author Matthias Ettrich * * Full author contact details are available in file CREDITS. */ #ifndef INSETBASE_H #define INSETBASE_H //#include "BiblioInfo.h" #include "Changes.h" #include "Dimension.h" #include "support/docstream.h" #include #include namespace lyx { class BiblioInfo; class Buffer; class BufferParams; class BufferView; class ParIterator; class ParConstIterator; class CursorSlice; class InsetIterator; class FuncRequest; class FuncStatus; class InsetLayout; class InsetMath; class InsetText; class LaTeXFeatures; class Color_color; class Cursor; class Lexer; class Text; class MetricsInfo; class Dimension; class PainterInfo; class OutputParams; class TocList; namespace graphics { class PreviewLoader; } /// Common base class to all insets // Do not add _any_ (non-static) data members as this would inflate // everything storing large quantities of insets. Mathed e.g. would // suffer. class Inset { public: /// typedef ptrdiff_t difference_type; /// short of anything else reasonable typedef size_t size_type; /// type for cell indices typedef size_t idx_type; /// type for cursor positions typedef ptrdiff_t pos_type; /// type for row numbers typedef size_t row_type; /// type for column numbers typedef size_t col_type; /// virtual base class destructor virtual ~Inset() {} /// replicate ourselves std::auto_ptr clone() const; /// identification as math inset virtual InsetMath * asInsetMath() { return 0; } /// true for 'math' math inset, but not for e.g. mbox virtual bool inMathed() const { return false; } /// is this inset based on the TextInset class? virtual InsetText * asTextInset() { return 0; } /// is this inset based on the TextInset class? virtual InsetText const * asTextInset() const { return 0; } /// the real dispatcher void dispatch(Cursor & cur, FuncRequest & cmd); /** * \returns true if this function made a definitive decision on * whether the inset wants to handle the request \p cmd or not. * The result of this decision is put into \p status. * * Every request that is enabled in this method needs to be handled * in doDispatch(). Normally we have a 1:1 relationship between the * requests handled in getStatus() and doDispatch(), but there are * some exceptions: * - A request that is disabled in getStatus() does not need to * appear in doDispatch(). It is guaranteed that doDispatch() * is never called with this request. * - A few requests are en- or disabled in Inset::getStatus(). * These need to be handled in the doDispatch() methods of the * derived insets, since Inset::doDispatch() has not enough * information to handle them. * - LFUN_MOUSE_* need not to be handled in getStatus(), because these * are dispatched directly */ virtual bool getStatus(Cursor & cur, FuncRequest const & cmd, FuncStatus & status) const; /// cursor enters virtual void edit(Cursor & cur, bool left); /// cursor enters virtual Inset * editXY(Cursor & cur, int x, int y); /// compute the size of the object returned in dim /// \retval true if metrics changed. virtual bool metrics(MetricsInfo & mi, Dimension & dim) const = 0; /// draw inset and update (xo, yo)-cache virtual void draw(PainterInfo & pi, int x, int y) const = 0; /// draw inset selection if necessary virtual void drawSelection(PainterInfo &, int, int) const {} /// virtual bool editing(BufferView * bv) const; /// virtual bool showInsetDialog(BufferView *) const { return false; } /// draw inset decoration if necessary. /// This can use \c drawMarkers() for example. virtual void drawDecoration(PainterInfo &, int, int) const {} /// draw four angular markers void drawMarkers(PainterInfo & pi, int x, int y) const; /// draw two angular markers void drawMarkers2(PainterInfo & pi, int x, int y) const; /// add space for markers void metricsMarkers(Dimension & dim, int framesize = 1) const; /// add space for markers void metricsMarkers2(Dimension & dim, int framesize = 1) const; /// last drawn position for 'important' insets int xo(BufferView const & bv) const; /// last drawn position for 'important' insets int yo(BufferView const & bv) const; /// set x/y drawing position cache if available virtual void setPosCache(PainterInfo const &, int, int) const; /// do we cover screen position x/y? virtual bool covers(BufferView const & bv, int x, int y) const; /// get the screen positions of the cursor (see note in Cursor.cpp) virtual void cursorPos(BufferView const & bv, CursorSlice const & sl, bool boundary, int & x, int & y) const; /// is this an inset that can be moved into? /// FIXME: merge with editable() virtual bool isActive() const { return nargs() > 0; } /// Where should we go when we press the up or down cursor key? virtual bool idxUpDown(Cursor & cur, bool up) const; /// Move one cell to the left virtual bool idxLeft(Cursor &) const { return false; } /// Move one cell to the right virtual bool idxRight(Cursor &) const { return false; } /// Move one physical cell up virtual bool idxNext(Cursor &) const { return false; } /// Move one physical cell down virtual bool idxPrev(Cursor &) const { return false; } /// Target pos when we enter the inset from the left by pressing "Right" virtual bool idxFirst(Cursor &) const { return false; } /// Target pos when we enter the inset from the right by pressing "Left" virtual bool idxLast(Cursor &) const { return false; } /// Delete a cell and move cursor virtual bool idxDelete(idx_type &) { return false; } /// pulls cell after pressing erase virtual void idxGlue(idx_type) {} /// returns list of cell indices that are "between" from and to for /// selection purposes virtual bool idxBetween(idx_type idx, idx_type from, idx_type to) const; /// to which column belongs a cell with a given index? virtual col_type col(idx_type) const { return 0; } /// to which row belongs a cell with a given index? virtual row_type row(idx_type) const { return 0; } /// cell idex corresponding to row and column; virtual idx_type index(row_type row, col_type col) const; /// any additional x-offset when drawing a cell? virtual int cellXOffset(idx_type) const { return 0; } /// any additional y-offset when drawing a cell? virtual int cellYOffset(idx_type) const { return 0; } /// number of embedded cells virtual size_t nargs() const { return 0; } /// number of rows in gridlike structures virtual size_t nrows() const { return 0; } /// number of columns in gridlike structures virtual size_t ncols() const { return 0; } /// is called when the cursor leaves this inset // returns true if cursor is now invalid. virtual bool notifyCursorLeaves(Cursor &) { return false; } /// is called when the mouse enter or leave this inset /// return true if this inset needs repaint virtual bool setMouseHover(bool) { return false; } /// return true if this inset is hovered (under mouse) /// This is by now only used by mathed to draw corners /// (Inset::drawMarkers() and Inset::drawMarkers2()). /// Other insets do not have to redefine this function to /// return the correct status of mouseHovered. virtual bool mouseHovered() const { return false; } /// request "external features" virtual void validate(LaTeXFeatures &) const {} /// Appends \c list with all labels found within this inset. virtual void getLabelList(Buffer const &, std::vector & /* list */) const {} /// describe content if cursor inside virtual void infoize(odocstream &) const {} /// describe content if cursor behind virtual void infoize2(odocstream &) const {} enum { PLAINTEXT_NEWLINE = 10000 }; /// plain text output in ucs4 encoding /// return the number of characters; in case of multiple lines of /// output, add PLAINTEXT_NEWLINE to the number of chars in the last line virtual int plaintext(Buffer const &, odocstream &, OutputParams const &) const = 0; /// docbook output virtual int docbook(Buffer const &, odocstream & os, OutputParams const &) const; /// the string that is passed to the TOC virtual void textString(Buffer const &, odocstream &) const {} /** This enum indicates by which means the inset can be modified: - NOT_EDITABLE: the inset's content cannot be modified at all (e.g. printindex, insetspecialchar) - IS_EDITABLE: content can be edited via dialog (e.g. bibtex, index, url) - HIGHLY_EDITABLE: content can be edited on screen (normally means that insettext is contained, e.g. collapsables, tabular) */ // FIXME: This has not yet been fully implemented to math insets enum EDITABLE { /// NOT_EDITABLE = 0, /// IS_EDITABLE, /// HIGHLY_EDITABLE }; /// what appears in the minibuffer when opening virtual docstring const editMessage() const; /// virtual EDITABLE editable() const; /// can we go further down on mouse click? virtual bool descendable() const { return false; } /// does this contain text that can be change track marked in DVI? virtual bool canTrackChanges() const { return false; } /// return true if the inset should be removed automatically virtual bool autoDelete() const; /** This is not quite the correct place for this enum. I think the correct would be to let each subclass of Inset declare its own enum code. Actually the notion of an Inset::Code should be avoided, but I am not sure how this could be done in a cleaner way. */ enum Code { /// NO_CODE, // 0 /// TOC_CODE, // do these insets really need a code? (ale) /// QUOTE_CODE, /// MARK_CODE, /// REF_CODE, /// URL_CODE, // 5 /// HTMLURL_CODE, /// SEPARATOR_CODE, /// ENDING_CODE, /// LABEL_CODE, /// NOTE_CODE, // 10 /// ACCENT_CODE, /// MATH_CODE, /// INDEX_CODE, /// INCLUDE_CODE, /// GRAPHICS_CODE, // 15 /// BIBITEM_CODE, /// BIBTEX_CODE, /// TEXT_CODE, /// ERT_CODE, /// FOOT_CODE, // 20 /// MARGIN_CODE, /// FLOAT_CODE, /// WRAP_CODE, /// SPACE_CODE, // 25 /// SPECIALCHAR_CODE, /// TABULAR_CODE, /// EXTERNAL_CODE, #if 0 /// THEOREM_CODE, #endif /// CAPTION_CODE, /// MATHMACRO_CODE, // 30 /// CITE_CODE, /// FLOAT_LIST_CODE, /// INDEX_PRINT_CODE, /// OPTARG_CODE, // 35 /// ENVIRONMENT_CODE, /// HFILL_CODE, /// NEWLINE_CODE, /// LINE_CODE, /// BRANCH_CODE, // 40 /// BOX_CODE, /// CHARSTYLE_CODE, /// VSPACE_CODE, /// MATHMACROARG_CODE, /// NOMENCL_CODE, // 45 /// NOMENCL_PRINT_CODE, /// PAGEBREAK_CODE, /// LISTINGS_CODE }; /** returns the Code corresponding to the \c name. * Eg, translate("branch") == BRANCH_CODE */ static Code translate(std::string const & name); /// returns true if the inset can hold an inset of given type virtual bool insetAllowed(Code) const { return false; } /// if this inset has paragraphs should they be output all as default /// paragraphs with the default layout of the text class? virtual bool forceDefaultParagraphs(idx_type) const { return false; } /// Is the width forced to some value? virtual bool hasFixedWidth() const { return false; } /// virtual docstring name() const { return from_ascii("unknown"); } /// virtual InsetLayout const & getLayout(BufferParams const & bp) const; /// used to toggle insets /// is the inset open? /// should this inset be handled like a normal charater virtual bool isChar() const { return false; } /// is this equivalent to a letter? virtual bool isLetter() const { return false; } /// is this equivalent to a space (which is BTW different from /// a line separator)? virtual bool isSpace() const { return false; } enum DisplayType { Inline = 0, AlignLeft, AlignCenter, AlignRight }; /// should we have a non-filled line before this inset? virtual DisplayType display() const { return Inline; } /// should we break lines after this inset? virtual bool isLineSeparator() const { return false; } /// should paragraph indendation be ommitted in any case? virtual bool neverIndent(Buffer const &) const { return false; } /// dumps content to lyxerr virtual void dump() const; /// write inset in .lyx format virtual void write(Buffer const &, std::ostream &) const {} /// read inset in .lyx format virtual void read(Buffer const &, Lexer &) {} /** Export the inset to LaTeX. * Don't use a temporary stringstream if the final output is * supposed to go to a file. * \sa Buffer::writeLaTeXSource for the reason. * \return the number of rows (\n's) of generated LaTeX code. */ virtual int latex(Buffer const &, odocstream &, OutputParams const &) const { return 0; } /// returns true to override begin and end inset in file virtual bool directWrite() const; /// virtual bool allowSpellCheck() const { return false; } /// if this insets owns text cells (e.g. InsetText) return cell num virtual Text * getText(int /*num*/) const { return 0; } /** Adds a LaTeX snippet to the Preview Loader for transformation * into a bitmap image. Does not start the laoding process. * * Most insets have no interest in this capability, so the method * defaults to empty. */ virtual void addPreview(graphics::PreviewLoader &) const {} /// Add an entry to the TocList /// pit is the ParConstIterator of the paragraph containing the inset virtual void addToToc(TocList &, Buffer const &, ParConstIterator const &) const {} /// Fill keys with BibTeX information virtual void fillWithBibKeys(Buffer const &, BiblioInfo &, InsetIterator const &) const { return; } /// Update the counters of this inset and of its contents virtual void updateLabels(Buffer const &, ParIterator const &) {} public: /// returns LyX code associated with the inset. Used for TOC, ...) virtual Code lyxCode() const { return NO_CODE; } /// -1: text mode, 1: math mode, 0 undecided enum mode_type {UNDECIDED_MODE, TEXT_MODE, MATH_MODE}; /// return text or mathmode if that is possible to determine virtual mode_type currentMode() const { return UNDECIDED_MODE; } /// returns whether this inset is allowed in other insets of given mode virtual bool allowedIn(mode_type) const { return true; } /** * Is this inset allowed within a font change? * * FIXME: noFontChange means currently that the font change is closed * in LaTeX before the inset, and that the contents of the inset * will be in default font. This should be changed so that the inset * changes the font again. */ virtual bool noFontChange() const { return false; } /// set the change for the entire inset virtual void setChange(Change const &) {} /// accept the changes within the inset virtual void acceptChanges(BufferParams const &) {}; /// reject the changes within the inset virtual void rejectChanges(BufferParams const &) {}; /// inset width. int width() const { return dim_.wid; } /// inset ascent. int ascent() const { return dim_.asc; } /// inset descent. int descent() const { return dim_.des; } /// int scroll() const { return 0; } /// virtual Color_color backgroundColor() const; /// enum CollapseStatus { Collapsed, Open }; /// virtual void setStatus(Cursor &, CollapseStatus) {} // enum { TEXT_TO_INSET_OFFSET = 4 }; protected: Inset(); /** The real dispatcher. * Gets normally called from Cursor::dispatch(). Cursor::dispatch() * assumes the common case of 'LFUN handled, need update'. * This has to be overriden by calling Cursor::undispatched() or * Cursor::noUpdate() if appropriate. * If you need to call the dispatch method of some inset directly * you may have to explicitly request an update at that place. Don't * do it in doDispatch(), since that causes nested updates when * called from Cursor::dispatch(), and these can lead to crashes. * \sa getStatus */ virtual void doDispatch(Cursor & cur, FuncRequest & cmd); /// Cached dimensions of the inset. mutable Dimension dim_; private: virtual std::auto_ptr doClone() const = 0; }; /** * returns true if pointer argument is valid * and points to an editable inset */ bool isEditableInset(Inset const * inset); /** * returns true if pointer argument is valid * and points to a highly editable inset */ bool isHighlyEditableInset(Inset const * inset); /** \c Inset_code is a wrapper for Inset::Code. * It can be forward-declared and passed as a function argument without * having to expose Inset.h. */ class Inset_code { Inset::Code val_; public: Inset_code(Inset::Code val) : val_(val) {} operator Inset::Code() const { return val_; } }; } // namespace lyx #endif