// -*- C++ -*- /** * \file InsetCollapsable.h * This file is part of LyX, the document processor. * Licence details can be found in the file COPYING. * * \author Alejandro Aguilar Sierra * \author Jürgen Vigna * \author Lars Gullik Bjønnes * * Full author contact details are available in file CREDITS. */ #ifndef INSETCOLLAPSABLE_H #define INSETCOLLAPSABLE_H #include "Inset.h" #include "InsetText.h" #include "TextClass.h" #include "Box.h" #include "Font.h" #include namespace lyx { class Text; class Paragraph; class CursorSlice; class InsetLayout; namespace frontend { class Painter; } /** A collapsable text inset */ class InsetCollapsable : public InsetText { public: /// static int const TEXT_TO_TOP_OFFSET = 2; /// static int const TEXT_TO_BOTTOM_OFFSET = 2; /// InsetCollapsable(BufferParams const &, CollapseStatus status = Inset::Open); /// InsetCollapsable(InsetCollapsable const & rhs); /// docstring name() const { return from_ascii("Collapsable"); } /// void setLayout(BufferParams const &); /// void read(Buffer const &, Lexer &); /// void write(Buffer const &, std::ostream &) const; /// bool metrics(MetricsInfo &, Dimension &) const; /// void draw(PainterInfo & pi, int x, int y) const; /// void drawSelection(PainterInfo & pi, int x, int y) const; /// return x,y of given position relative to the inset's baseline void cursorPos(BufferView const & bv, CursorSlice const & sl, bool boundary, int & x, int & y) const; /// bool hitButton(FuncRequest const &) const; /// docstring const getNewLabel(docstring const & l) const; /// EDITABLE editable() const; /// can we go further down on mouse click? bool descendable() const; /// void setLabel(docstring const & l); /// virtual void setButtonLabel() {} /// void setLabelFont(Font const & f); /// bool isOpen() const { return geometry() != ButtonOnly; } /// bool inlined() const { return decoration() == Minimalistic|| decoration() == Conglomerate; } /// CollapseStatus status() const; /** Of the old CollapseStatus we only keep the values * Open and Collapsed. * We define a list of possible inset decoration * styles, and a list of possible (concrete, visual) * inset geometries. Relationships between them * (geometries in body of table): * * \ CollapseStatus: * Decoration: \ Open Collapsed * -------------+------------------------------- * Classic | *) TopButton, <--x) ButtonOnly * | LeftButton * Minimalistic | NoButton NoButton * Conglomerate | SubLabel Corners * --------------------------------------------- * *) toggled by openinlined_ * x) toggled by autoOpen_ */ /// enum Decoration { Classic, Minimalistic, Conglomerate }; /// Default looks virtual Decoration decoration() const; /// enum Geometry { TopButton, ButtonOnly, NoButton, LeftButton, SubLabel, Corners }; /// Returns the geometry based on CollapseStatus /// (status_), autoOpen_ and openinlined_, and of /// course decoration(). Geometry geometry() const; /// bool allowSpellCheck() const { return true; } /// bool getStatus(Cursor &, FuncRequest const &, FuncStatus &) const; /// void setStatus(Cursor & cur, CollapseStatus st); /// bool setMouseHover(bool mouse_hover); /// int latex(Buffer const &, odocstream &, OutputParams const &) const; /// void validate(LaTeXFeatures &) const; protected: /// virtual void doDispatch(Cursor & cur, FuncRequest & cmd); /// Dimension dimensionCollapsed() const; /// Box const & buttonDim() const; /// void edit(Cursor & cur, bool left); /// Inset * editXY(Cursor & cur, int x, int y); /// docstring floatName(std::string const & type, BufferParams const &) const; protected: /// mutable Box button_dim; /// mutable int topx; /// mutable int topbaseline; /// mutable InsetLayout layout_; /// CollapseStatus internalStatus() const { return status_; } private: /// mutable CollapseStatus status_; /// a substatus of the Open status, determined automatically in metrics mutable bool openinlined_; /// the inset will automatically open when the cursor is inside mutable bool autoOpen_; /// mutable Dimension textdim_; /// changes color when mouse enters/leaves this inset bool mouse_hover_; }; // A helper function that pushes the cursor out of the inset. void leaveInset(Cursor & cur, Inset const & in); } // namespace lyx #endif