// -*- C++ -*- /** * \file InsetMath.h * This file is part of LyX, the document processor. * Licence details can be found in the file COPYING. * * \author Alejandro Aguilar Sierra * \author André Pönitz * * Full author contact details are available in file CREDITS. */ #ifndef MATH_INSET_H #define MATH_INSET_H #include "MathClass.h" #include "insets/Inset.h" namespace lyx { enum HullType { hullNone, hullSimple, hullEquation, hullEqnArray, hullAlign, hullAlignAt, hullXAlignAt, hullXXAlignAt, hullFlAlign, hullMultline, hullGather, hullRegexp, hullUnknown }; HullType hullType(docstring const & name); docstring hullName(HullType type); /** Abstract base class for all math objects. A math insets is for use of the math editor only, it isn't a general LyX inset. It's used to represent all the math objects. Math insets do not know their parents, a cursor position or things like that. They are dumb objects that are contained in other math insets (InsetMathNests, in fact) thus forming a tree. The root of this tree is always a InsetMathHull, which provides an interface to the Outer World by inclusion in the "real LyX insets" FormulaInset and FormulaMacroInset. */ class Cursor; class OutputParams; class MetricsInfo; class InsetMathArray; class InsetMathAMSArray; class InsetMathBrace; class InsetMathChar; class InsetMathDelim; class InsetMathFracBase; class InsetMathFrac; class InsetMathFont; class InsetMathGrid; class InsetMathHull; class InsetMathMatrix; class InsetMathNest; class InsetMathScript; class InsetMathString; class InsetMathSpace; class InsetMathSpecialChar; class InsetMathSymbol; class InsetMathUnknown; class InsetMathRef; class HtmlStream; class NormalStream; class OctaveStream; class MapleStream; class MaximaStream; class MathematicaStream; class MathStream; class WriteStream; class MathData; class MathMacroTemplate; class MathMacro; class MathRow; class TextPainter; class TextMetricsInfo; class ReplaceData; /// Type of unique identifiers for math insets (used in TexRow) typedef void const * uid_type; class InsetMath : public Inset { public: /// InsetMath(Buffer * buf = 0) : Inset(buf) {} /// identification as math inset InsetMath * asInsetMath() { return this; } /// identification as math inset InsetMath const * asInsetMath() const { return this; } /// this is overridden in math text insets (i.e. mbox) bool inMathed() const { return true; } /// virtual docstring name() const; /// this is overridden by specific insets virtual mode_type currentMode() const { return MATH_MODE; } // The possible marker types for math insets enum marker_type { NO_MARKER, MARKER2, MARKER, BOX_MARKER }; /// this is overridden by insets with specific edit marker type virtual marker_type marker(BufferView const *) const; /// the ascent of the inset above the baseline /// compute the size of the object for text based drawing virtual void metricsT(TextMetricsInfo const & mi, Dimension & dim) const; /// draw the object as text virtual void drawT(TextPainter &, int x, int y) const; /// return cell given its number virtual MathData & cell(idx_type); /// return cell given its number virtual MathData const & cell(idx_type) const; /// identifies certain types of insets virtual InsetMathAMSArray * asAMSArrayInset() { return 0; } virtual InsetMathAMSArray const * asAMSArrayInset() const { return 0; } virtual InsetMathArray * asArrayInset() { return 0; } virtual InsetMathArray const * asArrayInset() const { return 0; } virtual InsetMathBrace * asBraceInset() { return 0; } virtual InsetMathBrace const * asBraceInset() const { return 0; } virtual InsetMathChar const * asCharInset() const { return 0; } virtual InsetMathDelim * asDelimInset() { return 0; } virtual InsetMathDelim const * asDelimInset() const { return 0; } virtual InsetMathFracBase * asFracBaseInset() { return 0; } virtual InsetMathFracBase const * asFracBaseInset() const { return 0; } virtual InsetMathFrac * asFracInset() { return 0; } virtual InsetMathFrac const * asFracInset() const { return 0; } virtual InsetMathFont * asFontInset() { return 0; } virtual InsetMathFont const * asFontInset() const { return 0; } virtual InsetMathGrid * asGridInset() { return 0; } virtual InsetMathGrid const * asGridInset() const { return 0; } virtual InsetMathHull * asHullInset() { return 0; } virtual InsetMathHull const * asHullInset() const { return 0; } virtual MathMacro * asMacro() { return 0; } virtual MathMacro const * asMacro() const { return 0; } virtual MathMacroTemplate * asMacroTemplate() { return 0; } virtual MathMacroTemplate const * asMacroTemplate() const { return 0; } virtual InsetMathMatrix const * asMatrixInset() const { return 0; } virtual InsetMathNest * asNestInset() { return 0; } virtual InsetMathNest const * asNestInset() const { return 0; } virtual InsetMathScript * asScriptInset() { return 0; } virtual InsetMathScript const * asScriptInset() const { return 0; } virtual InsetMathSpace * asSpaceInset() { return 0; } virtual InsetMathSpace const * asSpaceInset() const { return 0; } virtual InsetMathString * asStringInset() { return 0; } virtual InsetMathString const * asStringInset() const { return 0; } virtual InsetMathSymbol const * asSymbolInset() const { return 0; } virtual InsetMathUnknown * asUnknownInset() { return 0; } virtual InsetMathUnknown const * asUnknownInset() const { return 0; } virtual InsetMathRef * asRefInset() { return 0; } virtual InsetMathSpecialChar const * asSpecialCharInset() const { return 0; } /// The class of the math object (used primarily for spacing) virtual MathClass mathClass() const; /// Add this inset to a math row. Return true if contents got added virtual bool addToMathRow(MathRow &, MetricsInfo & mi) const; /// Hook that is run before metrics computation starts virtual void beforeMetrics() const {} /// Hook that is run after metrics computation virtual void afterMetrics() const {} /// Hook that is run before actual drawing virtual void beforeDraw(PainterInfo const &) const {} /// Hook that is run after drawing virtual void afterDraw(PainterInfo const &) const {} /// identifies things that can get scripts virtual bool isScriptable() const { return false; } /// will this get written as a single block in {..} virtual bool extraBraces() const { return false; } /// return the content as char if the inset is able to do so virtual char_type getChar() const { return 0; } /// identifies things that can get \limits or \nolimits virtual bool takesLimits() const { return false; } /// replace things by other things virtual void replace(ReplaceData &) {} /// do we contain a given subsequence? virtual bool contains(MathData const &) const { return false; } /// access to the lock (only nest array have one) virtual bool lock() const { return false; } /// access to the lock (only nest array have one) virtual void lock(bool) {} // Indicate that we do not want to hide the normal version of // write(). This is to shut off a clang warning. using Inset::write; /// write LaTeX and LyX code virtual void write(WriteStream & os) const; /// write normalized content virtual void normalize(NormalStream &) const; /// write content as something readable by Maple virtual void maple(MapleStream &) const; /// write content as something readable by Maxima virtual void maxima(MaximaStream &) const; /// write content as something readable by Mathematica virtual void mathematica(MathematicaStream &) const; /// write content as MathML virtual void mathmlize(MathStream &) const; /// write content as HTML, best we can. /// the idea for this, and some of the details, come from /// eLyXer, written by Alex Fernandez. no code is borrowed. rather, /// we try to mimic how eLyXer outputs some math. virtual void htmlize(HtmlStream &) const; /// write content as something readable by Octave virtual void octave(OctaveStream &) const; /// plain text output in ucs4 encoding int plaintext(odocstringstream &, OutputParams const &, size_t) const; /// dump content to stderr for debugging virtual void dump() const; /// LyXInset stuff virtual bool numberedType() const { return false; } /// hull type virtual HullType getType() const; /// change type virtual void mutate(HullType /*newtype*/) {} /// math stuff usually isn't allowed in text mode virtual bool allowedIn(mode_type mode) const { return mode == MATH_MODE; } /// Italic correction as described in InsetMathScript.h virtual int kerning(BufferView const *) const { return 0; } /// bool isInToc() const { return true; } /// InsetCode lyxCode() const { return MATH_CODE; } /// uid_type id() const { return this; } }; /// std::ostream & operator<<(std::ostream &, MathAtom const &); /// odocstream & operator<<(odocstream &, MathAtom const &); // initialize math void initMath(); } // namespace lyx #endif