// -*- C++ -*- /** * \file GuiView.h * This file is part of LyX, the document processor. * Licence details can be found in the file COPYING. * * \author Lars Gullik Bjornes * \author John Levon * \author Abdelrazak Younes * \author Peter Kümmel * * Full author contact details are available in file CREDITS. */ #ifndef GUI_VIEW_H #define GUI_VIEW_H #include "frontends/Delegates.h" #include "frontends/LyXView.h" #include "support/strfwd.h" #include class QCloseEvent; class QDragEnterEvent; class QDropEvent; class QMenu; class QShowEvent; namespace lyx { class Cursor; namespace frontend { class Dialog; class GuiLayoutBox; class GuiToolbar; class GuiWorkArea; class TabWorkArea; class TocModels; class ToolbarInfo; /** * GuiView - Qt4 implementation of LyXView * * qt4-private implementation of the main LyX window. * * Note: a QObject emits a destroyed(QObject *) Qt signal when it * is deleted. This might be useful for closing other dialogs * depending on a given GuiView. */ class GuiView : public QMainWindow, public LyXView, public GuiBufferViewDelegate, public GuiBufferDelegate { Q_OBJECT public: /// create a main window of the given dimensions GuiView(int id); ~GuiView(); /// int id() const { return id_; } void setFocus(); void setBusy(bool); /// returns true if this view has the focus. bool hasFocus() const; /// add toolbar, if newline==true, add a toolbar break before the toolbar GuiToolbar * makeToolbar(ToolbarInfo const & tbinfo, bool newline); virtual void updateStatusBar(); virtual void message(docstring const & str); /// updates the possible layouts selectable void updateLayoutList(); void updateToolbars(); QMenu * createPopupMenu(); bool getStatus(FuncRequest const & cmd, FuncStatus & flag); bool dispatch(FuncRequest const & cmd); /// void setLayoutDialog(GuiLayoutBox *); /// \return the buffer currently shown in this window Buffer * buffer(); Buffer const * buffer() const; /// set a buffer to the current workarea. void setBuffer(Buffer * b); ///< \c Buffer to set. /// bool closeBuffer(); /// load a document into the current workarea. Buffer * loadDocument(support::FileName const & name, ///< File to load. bool tolastfiles = true); ///< append to the "Open recent" menu? /// void openDocument(std::string const & filename); /// void importDocument(std::string const &); /// void newDocument(std::string const & filename, bool fromTemplate); /// GuiBufferDelegate. ///@{ void resetAutosaveTimers(); void errors(std::string const &, bool from_master = false); void structureChanged(); void updateTocItem(std::string const &, DocIterator const &); ///@} /// TocModels & tocModels(); /// called on timeout void autoSave(); /// \return the current buffer view. BufferView * view(); /** redraw \c inset in all the BufferViews in which it is currently * visible. If successful return a pointer to the owning Buffer. */ Buffer const * updateInset(Inset const *); /// void restartCursor(); /// \return the \c Workarea associated to \p Buffer /// \retval 0 if no \c WorkArea is found. GuiWorkArea * workArea(Buffer & buffer); /// Add a \c WorkArea /// \return the \c Workarea associated to \p Buffer /// \retval 0 if no \c WorkArea is found. GuiWorkArea * addWorkArea(Buffer & buffer); /// void setCurrentWorkArea(GuiWorkArea * work_area); /// void removeWorkArea(GuiWorkArea * work_area); /// return the current WorkArea (the one that has the focus). GuiWorkArea const * currentWorkArea() const; /// return the current WorkArea (the one that has the focus). GuiWorkArea * currentWorkArea(); /// return the current document WorkArea (it may not have the focus). GuiWorkArea const * currentMainWorkArea() const; /// return the current document WorkArea (it may not have the focus). GuiWorkArea * currentMainWorkArea(); Q_SIGNALS: void closing(int); public Q_SLOTS: /// idle timeout. /// clear any temporary message and replace with current status. void clearMessage(); private Q_SLOTS: /// void updateWindowTitle(GuiWorkArea * wa); /// void resetWindowTitleAndIconText(); /// void on_currentWorkAreaChanged(GuiWorkArea *); /// void on_lastWorkAreaRemoved(); /// slots to change the icon size void smallSizedIcons(); void normalSizedIcons(); void bigSizedIcons(); private: /// TabWorkArea * addTabWorkArea(); /// connect to signals in the given BufferView void connectBufferView(BufferView & bv); /// disconnect from signals in the given BufferView void disconnectBufferView(); /// connect to signals in the given buffer void connectBuffer(Buffer & buf); /// disconnect from signals in the given buffer void disconnectBuffer(); /// void dragEnterEvent(QDragEnterEvent * ev); /// void dropEvent(QDropEvent * ev); /// make sure we quit cleanly void closeEvent(QCloseEvent * e); /// void showEvent(QShowEvent *); /// in order to catch Tab key press. bool event(QEvent * e); bool focusNextPrevChild(bool); /// struct GuiViewPrivate; GuiViewPrivate & d; public: /// /// dialogs for this view /// /// void resetDialogs(); /// Hide all visible dialogs void hideAll() const; /// Update all visible dialogs. /** * Check the status of all visible dialogs and disable or reenable * them as appropriate. * * Disabling is needed for example when a dialog is open and the * cursor moves to a position where the corresponding inset is not * allowed. */ void updateDialogs(); /** \param name == "bibtex", "citation" etc; an identifier used to launch a particular dialog. \param data is a string representation of the Inset contents. It is often little more than the output from Inset::write. It is passed to, and parsed by, the frontend dialog. Several of these dialogs do not need any data, so it defaults to string(). \param inset ownership is _not_ passed to the frontend dialog. It is stored internally and used by the kernel to ascertain what to do with the FuncRequest dispatched from the frontend dialog on 'Apply'; should it be used to create a new inset at the current cursor position or modify an existing, 'open' inset? */ void showDialog(std::string const & name, std::string const & data, Inset * inset = 0); /** \param name == "citation", "bibtex" etc; an identifier used to reset the contents of a particular dialog with \param data. See the comments to 'show', above. */ void updateDialog(std::string const & name, std::string const & data); /** All Dialogs of the given \param name will be closed if they are connected to the given \param inset. */ void hideDialog(std::string const & name, Inset * inset); /// void disconnectDialog(std::string const & name); /// void updateCompletion(Cursor & cur, bool start, bool keep); private: /// void saveLayout() const; /// bool restoreLayout(); /// GuiToolbar * toolbar(std::string const & name); /// void constructToolbars(); /// void initToolbars(); /// void lfunUiToggle(FuncRequest const & cmd); /// void toggleFullScreen(); /// void insertLyXFile(docstring const & fname); /// void insertPlaintextFile(docstring const & fname, bool asParagraph); /// Save a buffer as a new file. /** Write a buffer to a new file name and rename the buffer according to the new file name. This function is e.g. used by menu callbacks and LFUN_BUFFER_WRITE_AS. If 'newname' is empty, the user is asked via a dialog for the buffer's new name and location. If 'newname' is non-empty and has an absolute path, that is used. Otherwise the base directory of the buffer is used as the base for any relative path in 'newname'. */ bool renameBuffer(Buffer & b, docstring const & newname); /// bool saveBuffer(Buffer & b); /// bool closeBuffer(Buffer & buf, bool tolastopened = false, bool mark_active = false); /// enum NextOrPrevious { NEXTBUFFER, PREVBUFFER }; /// void gotoNextOrPreviousBuffer(NextOrPrevious np); /// Inset * getOpenInset(std::string const & name) const; /// Is the dialog currently visible? bool isDialogVisible(std::string const & name) const; /// Dialog * findOrBuild(std::string const & name, bool hide_it); /// Dialog * build(std::string const & name); /// This view ID. int id_; /// flag to avoid two concurrent close events. bool closing_; }; } // namespace frontend } // namespace lyx #endif // GUIVIEW_H